﻿#modname "Winning Mod v0.15"
#version 0.15
#description "Our mod, duh."
#domversion 3.27
#icon "winningmod.tga"

--Balance mod, starting from vanilla with the awesome modsuite added (AG/AI/AE - NinjaDebugger's) and AwesomePop, along with moremachaka - both by Schneeble.  Thanks everyone who worked on those, and their precursors <3
--Stole d bless change from DE + a few item ideas (thanks TheDemon!)
--Stole a few minor things from CBM.  Thanks everyone that worked on those!
--death bless Minor Life Drain mrnegates 5AN life drain + 1AN
#selectweapon 448
#dmg 1
#secondaryeffect 384
#dt_raise
#end

-- Spell list:
-name "Quest for the Firebird" - F4, Conjuration 5, 20 gems
-name "Summon Zmey" - F4, Conjuration 6, 30 gems
-name "Awaken Ember Lord" - F6, Conjuration 9, 60 gems
-name "Summon Shishis" - A4 - Conjuration 6, 30 gems
-name "Summon Roc" - A4 - Conjuration 6, 15 gems
-name "Awaken Aesir" - A5 - Conjuration 8, 40 gems
-name "Mechanical Giant" - E5 - Construction 7, 15 gems
-name "Awaken Cyclops" - E5 - Conjuration 8, 30 gems
-name "Great Kraken" - W4 - Enchantment 7, 25 gems
-name "Call Grendelkin" - W3E3 - Enchantment 8, 40 gems
-name "Curse of the Wendigo" - W3D3 - Thaumaturgy 6, 24 gems
-name "Wild Ettin"- N3E2 - Enchantment 7, 18 gems
-name "Awaken Treant" - N5 - Enchantment 8, 35 gems
-name "Awaken Tarrasque" - N6 - Conjuration 9, 25 gems
-name "Call Wraith Lord" - D5 - Conjuration 7, 40 gems
-name "Iron Dragon" - E4 - Construction 7, 25 gems

-- NEW
-- TODO
- Ice Devils and Arch Devils
- Air, Water, and Nature rebirth spells?

- 1.5
- Tartarian Cyclops (Lightning) now A3E4
- Tartarian Cyclops (Sword) now E6
- Tartarian Spirit now E4D4
- Tartarian Titan (Female) now S4 + 3(AEFW)
- Tartarian Titan (Male) now 2(AEFW) + 2(SDNB) + 3(All)
- Tartarian Monstrum now 6(AEFW) + 3(SNDB)
- Tartarian Monstra now 3(AEFW) + 6(SNDB)
- Amaimon, Heliophagus General of Hell, now generates 5 Demon Knights and 1 Storm Demon per turn for his army and autocasts Army of Lead.
- Gorilon, Heliophagus Badass, now gets free Quickness (spell), has base 20 attack and defense, Ambidex 10, and 50% regeneration.
- Mabakiel, Heliophagus Lamentation of God, how autocasts Wailing Winds, has Fear 20, and Death 5.
- Mastema, Heliophagus Blood Mage, now has Blood 6.
- Asynja changes from 2x 100% AEDB random to 1x 200%
- Queen of Thunder is now Queen of Desert Winds, A8F5 and 1 Air/1 Fire gem per turn.
- King of Mountains too fucking good, busted down to E7A3.
- Shishis now cost 35 gems per 2.
- Angelic Ascension down to 25 pearls.
- Demonic Ascension down to 50 slaves.
- Necromantic Apotheosis down to 25 death.
- Phoenix Rebirth, 25 fire gems, Fire 9, Alteration 9, returns a dead hero as a Phoenix.
- Reborn In Blood, 50 slaves, Blood 5/Nature 5, Blood 7 research, returns a dead hero as a Manticore. (New phoenix does not have the -3 Air and -5 Fire that the pretender Phoenix does.)
- Carve From Stone, 25 earth gems, Earth 9, Alteration 9, returns a dead hero as Cyclops (pretender) complete with integral Hammer of the Cyclops.
- Gift of Reason now 6 gems instead of 20.
- Ether Gate now 35 gems and Ether Warriors are MM2, stolen from TheDemon.
- Sea King's Court, Troll King's Court, Streams from Hades reduced to 35, 35, and 30 gems respectively, stolen from TheDemon.


- 1.4
- Reinvig bug in Belphegor, Lord of Hell, fixed.
- Typo fixed that was keeping Nephele, Queen of Clouds from being awesomed.
- Wraith Lords busted down to 3D + 3AEFWS, magicboost eliminated.
- Wraith Lords now back to 40 gems, still research 9.
- Zmeys reduced to 30/30/60 HP on heads.
- Chalice reduced to 5N/4N to make tarts better.
- Ember Lords changed from 4F 1E 1D to 4F + 2ED.
- Krakens now 30 gems and 3/2/1 for paths, which can still overlap fully.

- 1.3
- Wraith Lords now 50 gems, level 9 research.
- Elemental Royalty and Demon Lord age bug fixed.
- Wendigo now require W3 N3 instead of W3D3, and lowered to Thaum 5.
- Wendigo now has Reinvig 4 in all forms.
- Treant now Ambidextrous 2.
- Kraken now comes with paths of 3/3/3, 6/3, or 9, chosen from all 8 magics.
- Roc now 3 base Air, 10% chance of 1 extra air.
- Treant fire vuln increased to 150%
- Zmey now 50% vuln to cold.
- Ember Lord now 150% vuln to cold.
- Asynja now 150% vuln to poison.
- Angelic Ascension added, will revive a non-giant, non-small-flier hall of fame hero as a Virtue.
- Demonic Ascension added, will revive a non-giant, non-small-flier hall of fame hero as a Moloch.
- Necromantic Apotheosis added, will revive a non-giant, non-small-flier hall of fame hero a a Dracolich.
- Grendelkin, Treant, Ember Lord, Asynja, Ettin, Mechanical Giant, Cyclops, Tarrasque, Wraith Lord, all lose about 20% max HP.

- 1.2
- Treant reinvig increase for being rooted removed due to ability to root in combat.
- King of Banefires now Fire 6, Death 6, Reinvigoration 10, gets 1 fire and 1 death gem per turn.
- King of Flames now Heat 40, Fireshield 30, Fire 10.  Gets 3 fire gems per turn.
- King of Magma now Fire 7, Earth 5. Gets 1 fire and 1 earth gem per turn.
- King of Deeper Earth now Earth 10.  Gets 3 earth gems per turn.
- King of Mountains now Earth 8, Air 5. Gets 1 earth and 1 air gem per turn.
- Father Illearth now Earth 7, Blood 7, gets 1 earth gem and 1 blood slave per turn.
- Queen of Clouds now Air 8, Water 5, Reinvig 4, gets 1 air and 1 water gem per month.
- Queen of Storms now Air 10, Reinvig 8, gets 3 air gems per month.
- Queen of Thunder now 90 HP, Air 10, gets 3 air gems per month, and recuperates from injuries.
- Queen of the Deeps now Water 10, gets 3 water gems per month.
- Queen of the Lake now Water 8, Earth 5, gets 1 water and 1 earth gem per month.
- Queen of the Sea now Water 8, Nature 5, gets 1 water and 1 nature gem per month.
- Belial, Lord of Corruption, now gets +3 to all paths (even empowered ones), 1 fire, 1 nature, and 1 blood income per month.
- Belphegor, Lord of Hell, now Blood 10, gets 10 blood slaves per turn, and has Reinvigoration 20.
- Buer, the Goat Sun, now gets +3 to all paths (even empowered oens), 2 fire, 1 death income per month.
- Pazuzu, the Plague Wind, now ethereal and Reinvigoration 20, 2 air, 1 death income per month.
- Treelord(Barkheart) now has Nature 9 and Blood 6.
- Treelord(Rootheart) now has Nature 9 and Earth 6.
- Dying Treelord now has Nature 10 and Death 5.
- Spenta of Sky and Metals now gets 2 Air 1 Earth gem per turn.
- Spenta of Animals now N6, gets 3 Nature gems per turn.
- Spenta of Fire now gets 3 Fire gems, Fire Shield 10, Heat 10
- Spenta of Plants now E3 N4, gets 2 Nature and 1 Earth gem per turn, and entangles attackers.
- Spenta of Waters now W6, gets 3 Water gems per turn, recuperates from afflictions, and regenerates 50% of HP per turn.
- Spenta of the Earth now E6H5 with no nature, gets 3 Earth gems per turn, and has 4 base Reinvigoration.
- Daughter of Typhon now has bonuses for when you gift of reason her.  Nature 9 + Spawn 1 sacred Hydra and 5 sacred Hydra Hatchlings per turn.
- Summon Tlaloque now costs 30 gems instead of 60.
- Tartarian Shattered Soul reduced to 10 from 25.
- Tartarians can now be commanderized using the Death spell "Possess Undead", which sacrifices the caster.  Better use an immortal.
- The Chalice now level 6 (nonunique), Nature 5 Nature 5 item.
- Tartarian Gate now costs 30 Death gems.  (+80N for Chalice) (+5D for Possess Undead if necessary)


- 1.1
- Tarrasque now has 4 Misc slots, is summoned as a commander, and starts with 4N and 4(AEFW)
- Grendelkin down to 190 HP and Amphibian, may now be cast underwater.
- Wraith Lord now starts with D3 and either 3 in 2 paths or 4 in 1 path, chosen from AEFWS
- Iron Dragon now has Storm Power 5, is Const 7, and comes as a commander.
- Harvester of Sorrows now has mapmove 10.
- 1.0
- Costs Adjusted
- Treants now get 4 Arm and 4 Misc slots.
- Treants now get 4/8/10/20 reinvigoration (normal, in a forest, rooted, rooted in forest)
- Treants now start with N2 and get 3x 50% chances at W, E, and N.
- Great Kraken now starts with either 3 ranks in 3 paths, or 3 ranks in one path and 4 ranks in one, or 5 ranks in a single path.
- Wild Ettin now has 25 Magic Resistance.
- Mechanical Giant now has 90 HP, so it can actually weather a couple attacks from another SC.
- Granite Cyclops now receives Summon Earthpower (+1 Earth and +4 Reinvig) for free in battle.
-- TODO
- Hidden in Sand?
- Hidden in Ice?
- Astral Gate?

-- Start of mod --

#newweapon 800
#name "Vine whips"
#bonus
#secondaryeffect 137
#nratt 2
#flail
#len 4
#dmg 16
#nostrength
#sound 9
#end

#newweapon 801
#name "Branches"
#bonus
#len 4
#dmg 0
#att -1
#def 0
#end

#newweapon 802
#name "Flaming Whip"
#len 4
#dmg 2
#secondaryeffect 221 -- Fire, damage 12
#att -2
#def 0
#end

#newweapon 803
#name "Flaming Maw" -- For Ember Lord
#bonus
#len 2
#dmg 6
#secondaryeffectalways 171 -- Small Area Fire
#att -1
#def 0
#end

#newweapon 804
#name "Bites" -- For a three headed zmey
#nratt 3
#len 4
#dmg 2
#att 1
#end

#newweapon 805
#name "Bites" -- For a two headed zmey
#nratt 2
#len 4
#dmg 2
#att 1
#end

#newweapon 806
#name "Bite" -- For a one headed zmey
#len 4
#dmg 2
#att 2
#end

#newweapon 807
#name "Fire Breath" -- Area 3, for a 3-headed zmey
#aoe 3
#fire
#dmg 14
#armorpiercing
#nostr
#explspr 10113
#sound 16
#end

#newweapon 808
#name "Fire Breath" -- Area 2, for a 2-headed zmey
#aoe 2
#fire
#dmg 14
#armorpiercing
#nostr
#explspr 10113
#sound 16
#end

#newweapon 809
#name "Fire Breath" -- Area 1, for a 1-headed zmey
#aoe 1
#fire
#dmg 14
#armorpiercing
#nostr
#explspr 10113
#sound 16
#end

#newweapon 813
#name "Smite Evil"
#dt_holy
#nostr
#dmg 10
#armorpiercing
#end

#newweapon 811
#name "Female Shishi Bite"
#magic
#dmg 2
#def 0
#secondaryeffect 813
#end

#newweapon 812
#name "Male Shishi Bite"
#magic
#dmg 2
#def 0
#end

#newweapon 810
#name "Shishi Claws"
#dt_demon
#magic
#nratt 2
#end

#newweapon 815
#name "Tail" -- For Zmey.
#len 5
#att -2
#dmg 0
#def 2
#bonus
#end

#newmonster 2985
#clear
#name "Roc"
#spr1 "./diversity/roc.tga"
#spr2 "./diversity/roc_att.tga"
#descr "The roc is a snow-white bird of extraordinary size and power, with a wingspan large enough to blot out the sun.
Rocs live for thousands of years, and over time their great intelligence allows them to master the magics of the sky. They
are powerful flyers, able to cover vast distances and to fly even in the midst of a storm. Such is the size and ferocity
of these birds that only the bravest of enemies are able to stand to fight against them."
#copystats 421
#name "Roc"
#gcost 0
#coldres 50
#shockres 0 -- Reset shock resistance to zero.
#shockres 100
#size 6
#mor 30
#mr 18
#hp 80
#att 15
#def 15
#enc 2
#ap 10
#mapmove 5
#str 25
#prec 16
#prot 12
#poorleader
#flying
#patrolbonus 50
#siegebonus 40
#magicskill 1 3
#custommagic 256 10 -- 10% chance of an extra pick in air
#fear 0
#itemslots 28800
#clearweapons
#weapon "Claw"
#weapon "Claw"
#weapon "Beak"
#cleararmor
#startage 1000
#maxage 2000
#nametype 100
#end

--Arch Devils

#selectmonster 305
#bloodvengeance 1
#end

#selectmonster 826
#bloodvengeance 1
#end

#selectmonster 827
#bloodvengeance 1
#end

#selectmonster 828
#bloodvengeance 1
#end

#selectmonster 829
#bloodvengeance 1
#end

--Ice Devils
#selectmonster 306
#bloodvengeance 1
#end

#selectmonster 821
#bloodvengeance 1
#end

#selectmonster 822
#bloodvengeance 1
#end

#selectmonster 823
#bloodvengeance 1
#end

#selectmonster 824
#bloodvengeance 1
#end

#selectmonster 825
#bloodvengeance 1
#end

#newmonster 2951
#clear
#name "Grendelkin"
#spr1 "./diversity/grendelkin.tga"
#spr2 "./diversity/grendelkin_att.tga"
#descr "The grendelkin are ancient and reclusive monsters, all born from the same mother, and descended ultimately from a twisted line of the Avvim. The mightiest of them was Grendel himself, who terrorised the kingdoms of man for many years. Eventually both Grendel and his mother were slain by a great hero, leaving the remaining grendelkin, the last of their kind, to scatter and hide in the dark places of the world. Most live in deep watery caves far from the dangers of the surface. The grendelkin are colossal and immensely powerful creatures, with scaly skin so tough that they are said to be impossible to injure with mundane weapons."
#gcost 0
#size 6
#mor 30
#mr 18
#hp 150
#att 12
#def 12
#enc 2
#ap 14
#mapmove 2
#str 38
#prec 8
#prot 22
#darkvision 75
#startage 1705
#maxage 3000
#noleader
#fear 5
#amphibian
#swampsurvival
#itemslots 15495
#clearweapons
#weapon "Claw"
#weapon "Claw"
#cleararmor
#nametype 100
#end

--mapmove2.  pulled out rooting.
#newmonster 2952
#clear
#name "Treant"
#descr "Treants appear at first sight to be nothing more than ancient and large trees. However, when their forests are
threatened they pull their roots from the ground and move to fight intruders, tearing them apart with claw-like branches
and binding and stinging them with whipping vines. While rooted treants are more powerful and can draw nourishment from
the earth. So long as they remain in forests treants are hard to detect, move more quickly and are somewhat stronger.
The origins of treants are unknown, even to
themselves. Some believe that they are simply truly ancient trees that have grown in a region of magical flux and have
gradually gained intelligence over the centuries. Others argue that they were created by the Pantokrator as guardians
and rulers of the forests."
#spr1 "./diversity/treant.tga"
#spr2 "./diversity/treant_att.tga"
#gcost 0
#size 6
#hp 130
#prot 16
#str 25
#fireres -150
#poisonres 100
#entangle
#darkvision 50
#forestsurvival
#animalawe 5
#enc 1
#ap 6
#mapmove 2
#att 14
#def 8
#mr 18
#mor 30
#prec 10
#startage 1200
#maxage 2000
#itemslots 61470
#clearweapons
#weapon "Claw"
#weapon "Claw"
#weapon "Branches"
#weapon "Vine whips"
#reinvigoration 4
#magicskill 6 2
#magicskill 2 2
#magicskill 3 2
#nametype 145 -- Treeman names
#forestshape 2953
#ambidextrous 2
#end

#newmonster 2953 -- Treant in a forest
#copystats 2952
#copyspr 2952
#descr "Treants appear at first sight to be nothing more than ancient and large trees. However, when their forests are
threatened they pull their roots from the ground and move to fight intruders, tearing them apart with claw-like branches
and binding and stinging them with whipping vines. While rooted treants are more powerful and can draw nourishment from
the earth. So long as they remain in forests treants are hard to detect, move more quickly and are somewhat stronger.
The origins of treants are unknown, even to
themselves. Some believe that they are simply truly ancient trees that have grown in a region of magical flux and have
gradually gained intelligence over the centuries. Others argue that they were created by the Pantokrator as guardians
and rulers of the forests."
#plainshape 2952
#stealthy 15
#hp 145
#str 28
#mapmove 2
#ap 8
#reinvigoration 8
#ambidextrous 2
#end

#newmonster 2954
#copystats 2952
#name "Rooted Treant"
#spr1 "./diversity/treant_rooted.tga"
#spr2 "./diversity/treant_rooted_att.tga"
#descr "Treants appear at first sight to be nothing more than ancient and large trees. However, when their forests are
threatened they pull their roots from the ground and move to fight intruders, tearing them apart with claw-like branches
and binding and stinging them with whipping vines. While rooted treants are more powerful and can draw nourishment from
the earth. So long as they remain in forests treants are hard to detect, move more quickly and are somewhat stronger.
The origins of treants are unknown, even to
themselves. Some believe that they are simply truly ancient trees that have grown in a region of magical flux and have
gradually gained intelligence over the centuries. Others argue that they were created by the Pantokrator as guardians
and rulers of the forests."
#hp 160
#prot 20
#str 30
#regeneration 2
#reinvigoration 2
#def 4
#mapmove 0
#ap 4
#shapechange 2952
#forestshape 2955
#magicboost 53 1
#reinvigoration 4
#ambidextrous 2
#end

#newmonster 2955 -- Rooted treant in a forest
#copystats 2954
#copyspr 2954
#descr "Treants appear at first sight to be nothing more than ancient and large trees. However, when their forests are
threatened they pull their roots from the ground and move to fight intruders, tearing them apart with claw-like branches
and binding and stinging them with whipping vines. While rooted treants are more powerful and can draw nourishment from
the earth. So long as they remain in forests treants are hard to detect, move more quickly and are somewhat stronger.
The origins of treants are unknown, even to
themselves. Some believe that they are simply truly ancient trees that have grown in a region of magical flux and have
gradually gained intelligence over the centuries. Others argue that they were created by the Pantokrator as guardians
and rulers of the forests."
#plainshape 2954
#shapechange 2953
#stealthy 25
#hp 175
#str 32
#regeneration 3
#reinvigoration 6
#ap 4
#reinvigoration 8
#ambidextrous 2
#end

#newmonster 2956
#copystats 1339
#restrictedgod 93 -- Set as the god of a nonexistent nation
#clearmagic
#gemprod 3 0
#gemprod 4 0
#name "True Firebird"
#spr1 "./diversity/firebird.tga"
#spr2 "./diversity/firebird_att.tga"
#descr "The True Firebird (as contrasted with the lesser firebirds of Rus) is an elusive and mysterious creature, and countless heroes have set out on quests to find it. Its plumage glows with such extraordinary intensity that a single feather is said to be able to brightly illuminate a large hall. In battle it will glow more brightly still, threatening the eyesight of all present. The Firebird is also a bringer of great good fortune. Many good events will happen in its presence, and misfortune will be very rare. Although it is a creature of little more than animal intelligence, the Firebird has a great affinity for magic, and is able to command the element of fire."
#gcost 0
#hp 18
#prot 3
#mr 18
#mor 30
#enc 2
#str 8
#att 9
#def 14
#prec 15
#heat
#fireshield 6
#speciallook 1
#fireres 100
#eyeloss
#heal
#flying
#blind
#mapmove 2
#ap 6
#onebattlespell "Solar Brilliance"
#nobadevents 50
#magicskill 0 2
#cleararmor
#size 3
#animal
#magicbeing
#forestsurvival
#mountainsurvival
#stealthy 25
#standard 15
#incunrest -5
#nametype 144 -- Animal?
#noleader
#clearweapons
#weapon "Claw"
#weapon "Flame Burst"
#noitem -- 2 misc slots only
#end

#newmonster 2957
#clear
#name "Zmey" -- With three heads.
#descr "The Zmey is a huge and terrifying three-headed dragon, one of the most powerful beasts in existence.
Zmeys are now no more than myths to the civilized parts
of the world (although they have lent their names to the lesser drakes of Rus), and those that remain make their homes in
a distant land of volcanic jungles, where they are said to bathe in lava and to prey on even the largest of the jungle
beasts. Each of a Zmey's heads has a powerful fire breath attack as well as a vicious bite, and all three heads must be
cut off in order to kill it. However, the Zmey's heads each value their own lives, and if one is brought near to death the
dragon may choose to flee."
#spr1 "./diversity/zmey_3_0.tga"
#spr2 "./diversity/zmey_3_0_att.tga"
#gcost 0
#size 6
#hp 30
#prot 22
#str 24
#fireres 100
#poisonres 50
#coldres -50
#mor 18
#mr 18
#fear 5
#flying
#ap 10
#enc 1
#att 18
#def 14
#noleader
#wastesurvival
#clearweapons
#weapon 807 -- Triple firebreath
#weapon 804 -- Triple bite
#weapon "Claws"
#weapon 815 -- Tail
-weapon 225 -- Ranged fire breath
#custommagic 128 10 -- Rarely, they may have a little fire magic
#itemslots 29568
#secondshape 2959
#end

#newmonster 2958
#clear
#name "Zmey" -- With only two heads, the removed one being dried.
#descr "The Zmey is a huge and terrifying three-headed dragon. Zmeys are now no more than myths to the civilized parts
of the world (although they have lent their names to the lesser drakes of Rus), and those that remain make their homes in
a distant land of volcanic jungles, where they are said to bathe in lava and to prey on even the largest of the jungle
beasts. Each of a Zmey's heads has a powerful fire breath attack as well as a vicious bite, and all three heads must be
cut off in order to kill it. However, the Zmey's heads each value their own lives, and if one is brought near to death the
dragon may choose to flee."
#spr1 "./diversity/zmey_2_1.tga"
#spr2 "./diversity/zmey_2_1_att.tga"
#gcost 0
#size 6
#hp 30
#prot 22
#str 24
#fireres 100
#poisonres 50
#mor 18
#mr 18
#fear 5
#flying
#ap 10
#enc 1
#att 18
#def 14
#noleader
#wastesurvival
#clearweapons
#weapon 808 -- Double firebreath
#weapon 805 -- Double bite
#weapon "Claws"
#weapon 815 -- Tail
-weapon 225 -- Ranged fire breath
#itemslots 29056
#secondshape 2961
#fear 2 -- Diminished fear with a head missing
#end

#newmonster 2959
#name "Zmey" -- With only two heads, the removed one being bloody.
#descr "The Zmey is a huge and terrifying three-headed dragon. Zmeys are now no more than myths to the civilized parts
of the world (although they have lent their names to the lesser drakes of Rus), and those that remain make their homes in
a distant land of volcanic jungles, where they are said to bathe in lava and to prey on even the largest of the jungle
beasts. Each of a Zmey's heads has a powerful fire breath attack as well as a vicious bite, and all three heads must be
cut off in order to kill it. However, the Zmey's heads each value their own lives, and if one is brought near to death the
dragon may choose to flee."
#spr1 "./diversity/zmey_2_0.tga"
#spr2 "./diversity/zmey_2_0_att.tga"
#copystats 2958
#hp 30
#secondshape 2962
#firstshape 2958
#end

#newmonster 2960
#name "Zmey" -- With only one head, both removed ones being dried.
#descr "The Zmey is a huge and terrifying three-headed dragon. Zmeys are now no more than myths to the civilized parts
of the world (although they have lent their names to the lesser drakes of Rus), and those that remain make their homes in
a distant land of volcanic jungles, where they are said to bathe in lava and to prey on even the largest of the jungle
beasts. Each of a Zmey's heads has a powerful fire breath attack as well as a vicious bite, and all three heads must be
cut off in order to kill it. However, the Zmey's heads each value their own lives, and if one is brought near to death the
dragon may choose to flee."
#clear
#spr1 "./diversity/zmey_1_2.tga"
#spr2 "./diversity/zmey_1_2_att.tga"
#gcost 0
#size 6
#hp 60
#prot 22
#str 24
#fireres 100
#poisonres 50
#mor 18
#mr 18
#fear 0 -- Diminished now it only has one head.
#flying
#ap 10
#enc 1
#att 18
#def 14
#noleader
#wastesurvival
#clearweapons
#weapon 809 -- Single firebreath
#weapon 806 -- Single bite
#weapon "Claws"
#weapon 815 -- Tail
-weapon 225 -- Ranged fire breath
#itemslots 28800
#end

#newmonster 2961
#name "Zmey" -- With only one head, only one removed one being bloody.
#descr "The Zmey is a huge and terrifying three-headed dragon. Zmeys are now no more than myths to the civilized parts
of the world (although they have lent their names to the lesser drakes of Rus), and those that remain make their homes in
a distant land of volcanic jungles, where they are said to bathe in lava and to prey on even the largest of the jungle
beasts. Each of a Zmey's heads has a powerful fire breath attack as well as a vicious bite, and all three heads must be
cut off in order to kill it. However, the Zmey's heads each value their own lives, and if one is brought near to death the
dragon may choose to flee."
#spr1 "./diversity/zmey_1_1.tga"
#spr2 "./diversity/zmey_1_1_att.tga"
#copystats 2960
#hp 70
#firstshape 2960
#end

#newmonster 2962
#name "Zmey" -- With only one head, both removed ones being bloody.
#descr "The Zmey is a huge and terrifying three-headed dragon. Zmeys are now no more than myths to the civilized parts
of the world (although they have lent their names to the lesser drakes of Rus), and those that remain make their homes in
a distant land of volcanic jungles, where they are said to bathe in lava and to prey on even the largest of the jungle
beasts. Each of a Zmey's heads has a powerful fire breath attack as well as a vicious bite, and all three heads must be
cut off in order to kill it. However, the Zmey's heads each value their own lives, and if one is brought near to death the
dragon may choose to flee."
#spr1 "./diversity/zmey_1_0.tga"
#spr2 "./diversity/zmey_1_0_att.tga"
#copystats 2960
#hp 60
#firstshape 2960
#end

--Emberlord.  MM2, 100 hp, 35 gems.  Removed eth, eyeloss on attack, poison immunity
#newmonster 2963
#copystats 1384 -- Solar Disc, to get high heat
#clearpec
#restrictedgod 93 -- Set as the god of a nonexistent nation
#name "Ember Lord"
#descr "The Ember Lords are ancient spirits, thought to be as old as the world itself, with bodies of flame and molten
rock. They live deep within the bowels of the earth, amongst magma flows and the abandoned halls of lost civilizations.
Ember Lords are masters of fire magic, and also have some skill in earth and death magics. In battle they fight with a
magical flaming whip and incinerate their enemies with the flames that pour from their mouths. Although Ember Lords have
wings they are slow flyers. If an Ember Lord's body is destroyed it will gradually reform in the burning depths over the
course of centuries."
#spr1 "./diversity/emberlord.tga"
#spr2 "./diversity/emberlord_att.tga"
#size 6
#gcost 0
#neednoteat
#fireres 100
#coldres -150
#magicbeing
#fireshield 7
#darkvision 100
#firepower 1
#heat 7
#fear 5
#startage 3500
#maxage 10000
#hp 100
#prot 10
#mr 18
#mor 30
#str 28
#att 14
#def 14
#prec 12
#enc 1
#mapmove 2
#ap 12
#magicskill 0 4 -- Fire 4
#custommagic 5120 200 -- level 2 earth or death.
#speciallook 1
#nametype 101 -- Abysian
#poorleader
#poormagicleader
#poorundeadleader
#itemslots 15494
#ambidextrous 3
#clearweapons
#weapon "Flaming whip"
#weapon "Claw"
#weapon "Flaming Maw"
#end

--Kraken.  Removing the 2x random in favor of flat W2.
#newmonster 2964
#copystats 973 -- Ancient Kraken
#restrictedgod 93 -- Set as the god of a nonexistent nation
#name "Great Kraken"
#spr1 "./diversity/kraken.tga"
#spr2 "./diversity/kraken_att.tga"
#descr "Krakens never die from old age; they just grow larger, wiser and stronger. This kraken may not yet have reached a size or power where it can
compete with gods, but nonetheless it is a mighty foe. Krakens are potent users of magic."
#hp 180 -- Decrease from the Ancient Kraken (230)
#str 20 -- Another decrease (from 23)
#enc 2 -- He's smaller, right?
#custommagic 32649 300 -- Random magic 300%
#magicskill 2 2
#custommagic 32649 100 -- Random magic 100%
#startage 1700 -- Only about two thirds as old as an Ancient Kraken pretender
#end

#newmonster 2965
#clear
#name "Female Shishi" -- Female
#descr "The shishi is a spirit of the air, taking the form of a stone lion. While they may look ponderous to the
uninitiated, once a shishi is roused its every motion channels the nature of its element. It may run like the wind,
crossing nations in days, leaping mountains and passing through forests like a gale. In battle the shishi is like a
whirlwind, moving and striking faster than the eye can see. The Pantokrator used the shishis as guardians of his palaces,
deadly to encroaching demons, with one male and one female shishi guarding each entrance. The female shishi's responsibility was to the occupants of
the structure it guarded, and as such it is specialised at dealing with the most dangerous of intruders. The bite of the
female shishi is particularly deadly to undead and demons." 
#spr1 "./diversity/shishi_female.tga"
#spr2 "./diversity/shishi_female_att.tga"
#gcost 0
#hp 55
#size 5
#prot 20
#mor 30
#mr 16
#enc 1
#str 18
#att 12
#def 14
#prec 12
#mapmove 4
#ap 15
#poisonres 100
#shockres 100
#magicbeing
#neednoteat
#forestsurvival
#mountainsurvival
#stonebeing
#onebattlespell "Quicken Self"
#clearmagic
#magicskill 1 2 -- Air 2
#custommagic 256 10 -- 10% chance of an extra pick in air
#itemslots 28672
#clearweapons
#weapon 811 -- Female shishi bite
#weapon 810 -- Shishi claws
#startage 500
#maxage 900
#nametype 121
#end

#newmonster 2966
#copystats 2965
#name "Male Shishi" -- Male
#descr "The shishi is a spirit of the air, taking the form of a stone lion. While they may look ponderous to the
uninitiated, once a shishi is roused its every motion channels the nature of its element. It may run like the wind,
crossing nations in days, leaping mountains and passing through forests like a gale. In battle the shishi is like a
whirlwind, moving and striking faster than the eye can see. The Pantokrator used the shishis as guardians of his palaces,
deadly to encroaching demons, with one male and one female shishi guarding each entrance. The male shishi's responsibility was the structure it guarded.
As such a fortress guarded by a male shishi will be much harder to tear down, while any who seek to enter undetected will
be quickly hunted down."
#spr1 "./diversity/shishi_male.tga"
#spr2 "./diversity/shishi_male_att.tga"
#castledef 20
#patrolbonus 20
#clearweapons
#weapon 812 -- Male shishi bite
#weapon	810 -- Shishi claws
#end

#newmonster 2967 -- Asynja
#copystats 1098 -- Asynja pretender
#restrictedgod 93 -- Set as the god of a nonexistent nation
#spr1 "./diversity/asynja.tga"
#spr2 "./diversity/asynja_att.tga"
#gcost 0
#hp 92
#name "Awakened Asynja"
#descr "The Asynja is a female Aesir who has survived the death of her kin. The Aesir were ancient gods who were defeated aeons ago by the Rimtursar in a cataclysmic battle. Where they were destroyed, the Asynja was driven into torpor and has slumbered ever since. The Asynja is a mighty warrior, skilled in magic and the use of illusions."
#illusion
#stealthy 0
#coldres -100
#shockres 100
#magicskill 1 2
#magicskill 7 2
#custommagic 17664 200  - The Asynja comes with A2. Additionally, give her 210% AEDB randoms.
#custommagic 17664 10
#end

#newmonster 2968 -- Wild Ettin
#copystats 488
#copyspr 488
#name "Wild Ettin"
#descr "The ancestors of the wild ettins were created through foul magical experiments of crossbreeding and human sacrifice. A lucky few of these unfortunates, the strongest and the quickest, managed to escape their depraved captors and establish themselves in the wilderness. Some were even able to breed, and so the wild ettins came into being. They are huge, stupid giants with two heads and three arms. Most make their homes in caves, where they spend much of their time hiding in case the sorcerors who created them should ever come hunting.  Their sheer stupidity leaves them unaware of their incredible resistance to magic."
#gcost 0
#noleader
#hp 85 -- Vanilla ettin has 78, which seems too little for his size
#str 28
#mor 20
#mr 21
#enc 2
#prot 8
#att 14
#def 9
#ap 18
#end

#newmonster 2969 -- Mechanical Giant
#copystats 532 -- Mechanical Man
#name "Mechanical Giant"
#spr1 "./diversity/mechanicalgiant.tga"
#spr2 "./diversity/mechanicalgiant_att.tga"
#descr "The mechanical giant is a large construct armored in thick steel plates. Its inner workings are rather fragile given its size, but its thick armor and shield make it almost invulnerable. The mechanical giant is not affected by heat, cold, shock or poison. It is mindless and will never rout, crushing and pursuing its enemies inexorably so long as its gears still turn."
#size 4
#hp 80
#prot 20 - Tougher than mechanical man (18), less than siege golem (24)
#str 18
#att 12
#prec 6
#noleader
#noheal
#ap 10
#end

--Screw this, start fully grown.
#newmonster 2970
#copystats 2082
#restrictedgod 93 -- Set as the god of a nonexistent nation
#name "Wendigo" -- This is the one that will never get seen.
#descr "The wendigo is a terrible creature of ice and blood, a human afflicted with an endless desire for human flesh. The wendigo is emaciated and uncontrollably hungry, but every time it consumes another human body it merely gains in height and its hunger remains unabated. It will eat large numbers of the local population wherever it is, and grow in size and power over time. If it is involved in battle the wendigo will indulge in an orgy of feasting on the dead in the aftermath, and will grow more quickly. Wendigos are horrifying and disturbing creatures, and only the bravest of soldiers will hold steady against them. The wendigo is surrounded by a chill wind."
#firstshape 2971
#spr1 "./diversity/wendigo1.tga"
#spr2 "./diversity/wendigo1_att.tga"
#fireres -50
#supplybonus 0
#coldres 100
#poisonres 100
#clearmagic
#gcost 0
#size 2
#hp 18
#str 12
#att 14
#def 12
#prot 8
#enc 0
#undead
#mr 14
#mor 30
#prec 10
#ap 14
#noleader
#cold
#clearweapons
#weapon "Poisoned Claw"
#weapon "Poisoned Claw"
#magicskill 2 1
#magicskill 5 1
#reinvigoration 4
#end

#newmonster 2971
#copystats 2970
#name "Wendigo" -- Turn 0
#descr "The wendigo is a terrible creature of ice and blood, a human afflicted with an endless desire for human flesh. The wendigo is emaciated and uncontrollably hungry, but every time it consumes another human body it merely gains in height and its hunger remains unabated. It will eat large numbers of the local population wherever it is, and grow in size and power over time. If it is involved in battle the wendigo will indulge in an orgy of feasting on the dead in the aftermath, and will grow more quickly. Wendigos are horrifying and disturbing creatures, and only the bravest of soldiers will hold steady against them. The wendigo is surrounded by a chill wind."
#firstshape 2983
#copyspr 2970
#reinvigoration 4
#end

#newmonster 2972
#copystats 2971
#copyspr 2971
#name "Wendigo" -- Turn 1
#descr "The wendigo is a terrible creature of ice and blood, a human afflicted with an endless desire for human flesh. The wendigo is emaciated and uncontrollably hungry, but every time it consumes another human body it merely gains in height and its hunger remains unabated. It will eat large numbers of the local population wherever it is, and grow in size and power over time. If it is involved in battle the wendigo will indulge in an orgy of feasting on the dead in the aftermath, and will grow more quickly. Wendigos are horrifying and disturbing creatures, and only the bravest of soldiers will hold steady against them. The wendigo is surrounded by a chill wind."
#firstshape 2973
#hp 24
#str 13
#reinvigoration 4
#end

#newmonster 2973
#copystats 2972
#name "Wendigo" -- Turn 2
#spr1 "./diversity/wendigo2.tga"
#spr2 "./diversity/wendigo2_att.tga"
#descr "The wendigo is a terrible creature of ice and blood, a human afflicted with an endless desire for human flesh. The wendigo is emaciated and uncontrollably hungry, but every time it consumes another human body it merely gains in height and its hunger remains unabated. It will eat large numbers of the local population wherever it is, and grow in size and power over time. If it is involved in battle the wendigo will indulge in an orgy of feasting on the dead in the aftermath, and will grow more quickly. Wendigos are horrifying and disturbing creatures, and only the bravest of soldiers will hold steady against them. The wendigo is surrounded by a chill wind."
#firstshape 2974
#magicboost 2 1
#hp 30
#str 14
#reinvigoration 4
#end

#newmonster 2974
#copystats 2973
#copyspr 2973
#name "Wendigo" -- Turn 3
#descr "The wendigo is a terrible creature of ice and blood, a human afflicted with an endless desire for human flesh. The wendigo is emaciated and uncontrollably hungry, but every time it consumes another human body it merely gains in height and its hunger remains unabated. It will eat large numbers of the local population wherever it is, and grow in size and power over time. If it is involved in battle the wendigo will indulge in an orgy of feasting on the dead in the aftermath, and will grow more quickly. Wendigos are horrifying and disturbing creatures, and only the bravest of soldiers will hold steady against them. The wendigo is surrounded by a chill wind."
#firstshape 2975
#size 3
#hp 36
#mr 15
#reinvigoration 4
#end

#newmonster 2975
#copystats 2974
#spr1 "./diversity/wendigo3.tga"
#spr2 "./diversity/wendigo3_att.tga"
#name "Wendigo" -- Turn 4
#descr "The wendigo is a terrible creature of ice and blood, a human afflicted with an endless desire for human flesh. The wendigo is emaciated and uncontrollably hungry, but every time it consumes another human body it merely gains in height and its hunger remains unabated. It will eat large numbers of the local population wherever it is, and grow in size and power over time. If it is involved in battle the wendigo will indulge in an orgy of feasting on the dead in the aftermath, and will grow more quickly. Wendigos are horrifying and disturbing creatures, and only the bravest of soldiers will hold steady against them. The wendigo is surrounded by a chill wind."
#firstshape 2976
#magicboost 2 1
#magicboost 5 1
#hp 43
#str 15
#reinvigoration 4
#end

#newmonster 2976
#copystats 2975
#copyspr 2975
#name "Wendigo" -- Turn 5
#descr "The wendigo is a terrible creature of ice and blood, a human afflicted with an endless desire for human flesh. The wendigo is emaciated and uncontrollably hungry, but every time it consumes another human body it merely gains in height and its hunger remains unabated. It will eat large numbers of the local population wherever it is, and grow in size and power over time. If it is involved in battle the wendigo will indulge in an orgy of feasting on the dead in the aftermath, and will grow more quickly. Wendigos are horrifying and disturbing creatures, and only the bravest of soldiers will hold steady against them. The wendigo is surrounded by a chill wind."
#firstshape 2977
#magicboost 2 2
#magicboost 5 1
#hp 50
#str 16
#reinvigoration 4
#end

#newmonster 2977
#copystats 2976
#spr1 "./diversity/wendigo4.tga"
#spr2 "./diversity/wendigo4_att.tga"
#name "Wendigo" -- Turn 6
#descr "The wendigo is a terrible creature of ice and blood, a human afflicted with an endless desire for human flesh. The wendigo is emaciated and uncontrollably hungry, but every time it consumes another human body it merely gains in height and its hunger remains unabated. It will eat large numbers of the local population wherever it is, and grow in size and power over time. If it is involved in battle the wendigo will indulge in an orgy of feasting on the dead in the aftermath, and will grow more quickly. Wendigos are horrifying and disturbing creatures, and only the bravest of soldiers will hold steady against them. The wendigo is surrounded by a chill wind."
#firstshape 2978
#size 4
#hp 57
#mr 16
#reinvigoration 4
#end

#newmonster 2978
#copystats 2977
#copyspr 2977
#name "Wendigo" -- Turn 7
#descr "The wendigo is a terrible creature of ice and blood, a human afflicted with an endless desire for human flesh. The wendigo is emaciated and uncontrollably hungry, but every time it consumes another human body it merely gains in height and its hunger remains unabated. It will eat large numbers of the local population wherever it is, and grow in size and power over time. If it is involved in battle the wendigo will indulge in an orgy of feasting on the dead in the aftermath, and will grow more quickly. Wendigos are horrifying and disturbing creatures, and only the bravest of soldiers will hold steady against them. The wendigo is surrounded by a chill wind."
#firstshape 2979
#magicboost 2 2
#magicboost 5 2
#hp 64
#str 17
#reinvigoration 4
#end

#newmonster 2979
#copystats 2978
#spr1 "./diversity/wendigo5.tga"
#spr1 "./diversity/wendigo5_att.tga"
#name "Wendigo" -- Turn 8
#descr "The wendigo is a terrible creature of ice and blood, a human afflicted with an endless desire for human flesh. The wendigo is emaciated and uncontrollably hungry, but every time it consumes another human body it merely gains in height and its hunger remains unabated. It will eat large numbers of the local population wherever it is, and grow in size and power over time. If it is involved in battle the wendigo will indulge in an orgy of feasting on the dead in the aftermath, and will grow more quickly. Wendigos are horrifying and disturbing creatures, and only the bravest of soldiers will hold steady against them. The wendigo is surrounded by a chill wind."
#firstshape 2980
#hp 71
#str 18
#reinvigoration 4
#end

#newmonster 2980
#copystats 2979
#copyspr 2979
#name "Wendigo" -- Turn 9
#descr "The wendigo is a terrible creature of ice and blood, a human afflicted with an endless desire for human flesh. The wendigo is emaciated and uncontrollably hungry, but every time it consumes another human body it merely gains in height and its hunger remains unabated. It will eat large numbers of the local population wherever it is, and grow in size and power over time. If it is involved in battle the wendigo will indulge in an orgy of feasting on the dead in the aftermath, and will grow more quickly. Wendigos are horrifying and disturbing creatures, and only the bravest of soldiers will hold steady against them. The wendigo is surrounded by a chill wind."
#firstshape 2981
#magicboost 2 3
#magicboost 5 2
#size 5
#hp 79
#str 19
#mr 17
#reinvigoration 4
#end

#newmonster 2981
#copystats 2980
#spr1 "./diversity/wendigo6.tga"
#spr2 "./diversity/wendigo6_att.tga"
#name "Wendigo" -- Turn 10
#descr "The wendigo is a terrible creature of ice and blood, a human afflicted with an endless desire for human flesh. The wendigo is emaciated and uncontrollably hungry, but every time it consumes another human body it merely gains in height and its hunger remains unabated. It will eat large numbers of the local population wherever it is, and grow in size and power over time. If it is involved in battle the wendigo will indulge in an orgy of feasting on the dead in the aftermath, and will grow more quickly. Wendigos are horrifying and disturbing creatures, and only the bravest of soldiers will hold steady against them. The wendigo is surrounded by a chill wind."
#firstshape 2982
#hp 98
#str 20
#reinvigoration 4
#end

#newmonster 2982
#copystats 2981
#copyspr 2981
#name "Wendigo" -- Turn 11
#descr "The wendigo is a terrible creature of ice and blood, a human afflicted with an endless desire for human flesh. The wendigo is emaciated and uncontrollably hungry, but every time it consumes another human body it merely gains in height and its hunger remains unabated. It will eat large numbers of the local population wherever it is, and grow in size and power over time. If it is involved in battle the wendigo will indulge in an orgy of feasting on the dead in the aftermath, and will grow more quickly. Wendigos are horrifying and disturbing creatures, and only the bravest of soldiers will hold steady against them. The wendigo is surrounded by a chill wind."
#firstshape 2983
#hp 108
#str 21
#reinvigoration 4
#end

#newmonster 2983
#copystats 2982
#spr1 "./diversity/wendigo7.tga"
#spr2 "./diversity/wendigo7_att.tga"
#name "Wendigo" -- Turn 12, final state
#descr "This wendigo has consumed the flesh of thousands and can finally grow no more, but its hunger remains unabated. The pain it suffers is worse than ever, and it is prone to fall victim to frenzy. While once a human it has become a terrible creature of ice and blood, emaciated and suffering from an uncontrollable and insatiable hunger for human flesh. It will eat large numbers of the local population wherever it is. Wendigos are horrifying and disturbing creatures, and only the bravest of soldiers will hold steady against them. The wendigo is surrounded by a chill wind."
#size 6
#hp 100
#str 22
#cold 7
#magicboost 2 2
#magicboost 5 2
#mr 18
#reinvigoration 4
#end

#newmonster 2984 -- Cyclops
#clear
#name "Granite Cyclops"
#spr1 "./diversity/cyclops.tga"
#spr2 "./diversity/cyclops_att.tga"
#descr "The granite cyclops is a one-eyed giant born from deep veins of the hardest rocks.
The body of the cyclops is as hard as the rock from which it was born.
Granite cyclops are somewhat smaller and quicker than the cyclopes of the mountains, but do not possess such powerful magics."
#gcost 0
#size 6
#fireres 100
#mountainsurvival
#hp 115
#shockres -100
#prot 24
#mor 30
#mr 18
#enc 2
#str 24
#att 13
#def 14
#prec 8
#mapmove 3
#ap 16
#goodleader
#magicskill 3 2       - Earth 2
#magicskill 0 1
#custommagic 1152 200
#startage 300
#maxage 1000
#fear 0
#end

-- Phoenix for Phoenix Rebirth
#newmonster 2986 -- Phoenix
#copystats 608
#copyspr 608
#descr "A Phoenix is an immortal bird reborn from the funeral pyre of a great hero."
#clearpec
#gcost 0
#fireres 100
#itemslots 12416
#firepower 1
#startage 0
#heat 7
#goodmagicleader
#goodleader
#flying
#immortal
#onebattlespell 388 -- Phoenix Pyre
#end

-- Tarrasque
#selectmonster 925
#magicboost 53 3
#magicskill 6 1 - N1 
#custommagic 1920 100 - 100% AEFW
#itemslots 61440
#hp 200
#end

-- Wraith Lord
#selectmonster 181
#custommagic 3968 300
#hp 25
#end

-- Iron Dragon
#selectmonster 531
#stormpower 5
#end

-- Harvester of Sorrows
#selectmonster 491
#mapmove 10
#end

-- King of Banefires
#selectmonster 909
#magicskill 0 5
#magicskill 5 5
#reinvigoration 10
#gemprod 0 1
#gemprod 5 1
#startage -1
#end

-- King of Flames
#selectmonster 631
#heat 40
#fireshield 30
#magicskill 0 8
#gemprod 0 2
#startage -1
#end

-- King of Magma
#selectmonster 910
#magicskill 0 6
#magicskill 3 3
#gemprod 0 1
#gemprod 3 1
#startage -1
#end

-- King of Deeper Earth
#selectmonster 906
#magicskill 3 8
#gemprod 3 2
#startage -1
#end

-- King of Mountains
#selectmonster 469
#magicskill 3 6
#magicskill 1 3
#gemprod 3 1
#gemprod 1 1
#startage -1
#end

-- Father Illearth
#selectmonster 470
#magicskill 3 5
#magicskill 7 5
#gemprod 3 1
#gemprod 7 1
#startage -1
#end

-- Queen of Clouds
#selectmonster 912
#magicskill 1 6
#magicskill 2 3
#gemprod 1 1
#gemprod 2 1
#reinvigoration 4
#startage -1
#end

-- Queen of Storms
#selectmonster 563
#magicskill 1 8
#gemprod 1 2
#reinvigoration 8
#startage -1
#end

-- Queen of Thunder
-- Queen of Desert Winds
#selectmonster 911
#name "Queen of Desert Winds"
#magicskill 1 6
#magicskill 0 3
#gemprod 1 1
#gemprod 0 1
#hp 90
#heal
#startage -1
#end

-- Queen of the Deeps
#selectmonster 907
#magicskill 2 8
#gemprod 2 3
#startage -1
#end
 
-- Queen of the Lake
#selectmonster 908
#magicskill 2 6
#magicskill 3 3
#gemprod 2 1
#gemprod 3 1
#startage -1
#end

-- Queen of the Sea
#selectmonster 359
#magicskill 2 6
#magicskill 6 3
#gemprod 6 1
#gemprod 2 1
#startage -1
#end

-- Lord of Corruption
#selectmonster 900
#magicboost 53 3
#magicskill 0 1
#magicskill 6 1
#magicskill 7 1
#gemprod 0 1
#gemprod 6 1
#gemprod 7 1
#startage -1
#mapmove 3
#end

-- Lord of Hell
#selectmonster 810
#hp 100
#magicskill 7 6
#magicskill 0 2
#magicskill 3 2
#gemprod 7 10
#reinvigoration 10
#startage -1
#end

-- Goat Sun
#selectmonster 1405
#magicboost 53 3
#magicskill 0 3
#magicskill 5 1
#magicskill 7 1
#gemprod 0 1
#gemprod 5 1
#gemprod 7 1
#startage -1
#itemslots 61470
#end

-- Plague Wind
#selectmonster 446
#ethereal
#magicskill 1 4
#magicskill 7 3
#magicskill 5 3
#reinvigoration 10
#gemprod 1 1
#gemprod 5 1
#gemprod 7 1
#startage -1
#itemslots 13318
#end

-- Treelord (Barkheart)
#selectmonster 980
#magicskill 6 9
#magicskill 7 6
#end

-- Treelord(Rootheart)
#selectmonster 621
#magicskill 6 9
#magicskill 3 6
#end

-- Dying Treelord
#selectmonster 981
#magicskill 6 10
#magicskill 5 5
#end

-- Tartarian Cyclops (Lightning)
#selectmonster 771
#shatteredsoul 5
#hp 100
#fireres -100
#size 6
#clearmagic
#magicskill 1 3
#magicskill 3 3
#end

-- Tartarian Cyclops (Sword)
#selectmonster 772
#shatteredsoul 5
#size 6
#shockres -100
#hp 100
#clearmagic
#magicskill 3 2
#magicskill 0 1
#custommagic 5248 200
#end

-- Tartarian Spirit 
#selectmonster 773
#shatteredsoul 5
#hp 100
#fireres -100
#ethereal
#clearmagic
#custommagic 1920 300 -- (AEFW)
#magicskill 5 3
#end

-- Tartarian Titan(Female)
#selectmonster 774
#shatteredsoul 5
#shockres -100
#hp 100
#clearmagic
#magicskill 4 3
#magicskill 7 3
#end

-- Tartarian Titan(Male)
#selectmonster 775
#shatteredsoul 5
#coldres -100
#hp 100
#clearmagic
#custommagic 1920 200 -- (AEFW)
#custommagic 30720 200 -- (SDNB)
#custommagic 32640 300 -- (All paths)
#end

-- Tartarian Monstrum
#selectmonster 776
#shatteredsoul 5
#hp 200
#banefireshield 10
#mr 21
#prot 15
#heat 7
#entangle
#fireres 100
#clearmagic
#custommagic 1920 200 -- (AEFW)
#custommagic 30720 200 -- (SDNB)
#end

-- Tartarian Monstra
#selectmonster 777
#shatteredsoul 5
#cold 7
#hp 80
#poisonarmor
#diseasecloud 15
#poisoncloud 15
#clearmagic
#custommagic 1920 300 -- (AEFW)
#custommagic 30720 300 -- (SDNB)
#end

--Seraph
#selectmonster 1368
#hp 92
#end

-- Spenta of Sky and Metals
#selectmonster 1375
#gemprod 1 2
#gemprod 3 1
#end

-- Spenta of Animals
#selectmonster 1376
#magicskill 6 6
#gemprod 6 3
#end

-- Spenta of Fire
#selectmonster 1377
#gemprod 0 3
#fireshield 10
#heat 10
#speciallook 1
#end

-- Spenta of Plants
#selectmonster 1492
#magicskill 3 3
#magicskill 6 4
#gemprod 3 1
#gemprod 6 2
#entangle
#end

-- Spenta of Waters
#selectmonster 1493
#magicskill 2 6
#gemprod 2 3
#heal
#regeneration 50
#end

-- Spenta of the Earth
#selectmonster 1494
#clearmagic
#magicskill 3 6
#magicskill 8 5
#gemprod 3 3
#reinvigoration 4
#end

-- Daughter of Typhon
#selectmonster 1822
#magicskill 6 9
#summon1 1850
#summon5 1859
#end


-- Heliophagus, Amaimon
#selectmonster 818
#descr "The Heliophagi are the Lords of the Abyss. They are composed of solid darkness except for their golden claws and horns. They have the ability to become invisible in shadows and they are horrible to behold. There are only four known Heliophagi and they are all skilled in Blood magic. Amaimon is a formidable general and a mighty Fire mage, and his dark army, composed of heavy demon cavalry vanguard with storm demon archers, is a force not to be underestimated, and is even more potent with him personally leading it."
#onebattlespell 408 -- Army of Lead
#startage 0
#end

-- Heliophagus, Gorilon
#selectmonster 819
#descr "The Heliophagi are the Lords of the Abyss. They are composed of solid darkness except for their golden claws and horns. They have the ability to become invisible in shadows and they are horrible to behold. There are only four known Heliophagi and they are all skilled in Blood magic. Gorilon, Who Cleaves Asunder, is the strongest combatant among the Heliophagii, and prefers to wade personally into battle."
#onebattlespell 401 -- Quickening
#att 20
#def 20
#ambidextrous 10
#heal
#startage 0
#end

-- Heliophagus, Mabakiel
#selectmonster 820
#descr "The Heliophagi are the Lords of the Abyss. They are composed of solid darkness except for their golden claws and horns. They have the ability to become invisible in shadows and they are horrible to behold. There are only four known Heliophagi and they are all skilled in Blood magic. Mabakiel, the Lamentation of God, is surrounded constantly by the wails of the damned.  He is a bringer of misery and his mere presence will cause diseases and death to spread."
#onebattlespell 304 -- Wailing Winds
#magicskill 5 5
#fear 5
#startage 0
#end 

-- Heliophagus, Mastema
#selectmonster 492
#descr "The Heliophagi are the Lords of the Abyss. They are composed of solid darkness except for their golden claws and horns. They have the ability to become invisible in shadows and they are horrible to behold. There are only four known Heliophagi and they are all skilled in Blood magic. Mastema has the ability to summon fiends of darkness and his knowledge of Blood magic is extraordinary."
#magicskill 7 6
#startage 0
#onebattlespell 738 -- rush of strength
#end 


#selectnation 93 -- Dud nation used to give non-pretenders to as a pretender chassis.
#end

#selectnation 92
#era 1
#clearnation
#clearsites
#startfort 4
#name "Endgame Diversity Mod"
#epithet "Testing Nation"
#descr "A nation with all the Endgame Diversity Mod summons available as recruitables."
#summary "May be useful for testing the summons without having to build up powerful magic to summon them."
#brief "Nation able to recruit the Endgame Diversity Mod summons."
#addreccom 2985 -- Roc
#addreccom 2951 -- Grendelkin
#addreccom 2952 -- Treant
#addreccom 2956 -- True Firebird
#addreccom 2957 -- Zmey
#addreccom 2963 -- Ember Lord
#addreccom 2964 -- Great Kraken
#addreccom 2965 -- Shishi (Male)
#addreccom 2966 -- Shishi (Female)
#addreccom 2967 -- Asynja
#addreccom 2968 -- Wild Ettin
#addreccom 2969 -- Mechanical Giant
#addreccom 2970 -- Wendigo
#addreccom 2984 -- Cyclops
#addreccom 925 -- Tarrasque
#addreccom 181 -- Wraith Lord
#addreccom 531 -- Iron Dragon
#startcom 2970 - Give a wendigo and a grendelkin as starting commanders.
#startscout 2951
#end

- Reminder for llama:
(0) Conjuration
(1) Alteration
(2) Evocation
(3) Construction
(4) Enchantment
(5) Thaumaturgy
(6) Blood


#newspell -- Firebird summoning
#copyspell "King of Banefires"  -- To get uniqueness
#name "Quest for the Firebird"
#descr "By channeling powerful magics, the mage is able to succeed where countless heroes have failed, and locate the True Firebird. This elusive and mysterious creature brings great good fortune wherever it is. Its plumage glows with extraordinary brightness, and in battle the intensity of the light it gives off may blind friend and foe alike, and reduce undead to cinders."
#school 0 -- Conjuration
#researchlevel 5
#path 0 0 -- Fire
#path 1 -1 -- No secondary path
#pathlevel 0 4
#damage 2956 -- True Firebird
#fatiguecost 2000 -- Gem cost
#end

#newspell
#name "Summon Zmey"
#descr "The mage reaches out to the distant jungles where the last of the zmeys make their home, and summons one to his service. The zmey is a mighty
three headed fire-breathing dragon."
#school 0 -- Conjuration
#researchlevel 6
#path 0 0
#path 1 -1
#pathlevel 0 5
#fatiguecost 3000
#effect 10021
#damage 2957
#nreff 1
#end

#newspell
#name "Awaken Ember Lord"
#descr "The mage summons an ancient Ember Lord from the deeps of the world, and binds it to his service. Ember Lords are powerful spirits of flame and death, as old as the world itself."
#school	0 -- Conjuration
#researchlevel 9
#path 0 0
#path 1 -1
#pathlevel 0 6
#fatiguecost 3500
#effect 10021
#damage 2963
#nreff 1
#end

#newspell
#name "Summon Female Shishi"
#researchlevel 0
#school -1
#effect 10021
#damage 2966
#nreff 1
#end

#newspell
#name "Summon Shishis"
#descr "The mage awakens a pair of Shishis, guardian spirits of the air which take the form of stone lions."
#school	0 -- Conjuration
#researchlevel 6
#path 0 1
#path 1 -1
#pathlevel 0 4
#fatiguecost 3500
#effect 10021
#damage 2965
#nreff 1
#nextspell "Summon Female Shishi"
#end

#newspell
#name "Summon Roc"
#descr "The mage cries out in the language of the first birds, and uses his magic to carry the cry on the winds. The call reaches and summons a roc, the mightiest and wisest of all birds."
#school	0 -- Conjuration
#researchlevel 6
#path 0 1
#path 1 -1
#pathlevel 0 4
#fatiguecost 1800
#effect 10021
#damage 2985
#nreff 1
#end

#newspell
#name "Awaken Aesir"
#descr "The mage calls an Asynja, a female survivor of the ancient race of the Aesir. The Aesir were once a race of gods, and the Asynja remains both a powerful warrior and an adept user of air magic."
#school	0 -- Conjuration
#researchlevel 9
#path 0 1
#path 1 -1
#pathlevel 0 5
#pathlevel 1 -1
#fatiguecost 3500
#effect 10021
#damage 2967
#nreff 1
#end

#newspell
#name "Mechanical Giant"
#descr "The mage creates a mechanical giant covered with thick iron plates. The giant stands ten feet tall, is almost invulnerable and is unaffected by heat, cold, shock and poison."
#school	3 -- Construction
#researchlevel 7
#path 0 3
#pathlevel 0 5
#fatiguecost 1500
#effect 10021
#damage 2969
#nreff 1
#end

#newspell
#name "Awaken Cyclops"
#descr "The mage rouses a dormant cyclops from its slumber within the heart of a mountain."
#school 0 -- Conjuration
#researchlevel 9
#path 0 3
#pathlevel 0 5
#fatiguecost 3500
#effect 10021
#damage 2984
#nreff 1
#end

#newspell
#name "Great Kraken"
#descr "The mage calls to the great deeps of the world, and awakens an ancient kraken, most powerful of all the monsters of the sea."
#spec 41943040 -- Only underwater.
#school	4 -- Enchantment
#researchlevel 7
#path 0 2
#pathlevel 0 4
#fatiguecost 3000
#effect 10021
#damage 2964
#nreff 1
#end

#newspell
#name "Call Grendelkin"
#descr "The grendelkin are the brothers and sisters of the mighty Grendel. They are each alone, cowering in fear in the
hidden places of the world. Through the use of this powerful magic the mage locates one of the lost grendelkin and summons
the monster to his service."
#school	4 -- Enchantment
#researchlevel 8
#path 0 2
#path 1 3
#pathlevel 0 3
#pathlevel 1 3
#fatiguecost 4000
#effect 10021
#damage 2951
#nreff 1
#spec 8388608
#end

#newspell
#name "Curse of the Wendigo"
#descr "The mage afflicts an innocent with a terrible curse. The victim loses his sanity, becoming overwhelmed with a hunger for human flesh. Once he succumbs he descends into a terrible frenzy, killing and eating everyone he can find. The more flesh he heats, the hungrier he becomes. Instead of sating him, the consumed flesh leads him to grow in stature and power. The cursed victim will eventually become a powerful monster, suffused with the magics of ice and death."
#school	5 -- Thaumaturgy
#researchlevel 9
#path 0 2
#pathlevel 0 5
#fatiguecost 3500
#effect 10021
#damage 2970
#nreff 1
#end

#newspell
#name "Wild Ettin"
#descr "The wild ettins are a hunted and fearful breed. Through the use of this spell the mage reaches out to find one of these powerful beasts. Once it is found, he offers it protection and baubles in exchange for its service in battle."
#school	4 -- Enchantment
#researchlevel 7
#path 0 6
#path 1 3
#pathlevel 0 3
#pathlevel 1 3
#fatiguecost 1800
#effect 10021
#damage 2968
#nreff 1
#end

--Adding seraph summon as a SC
#newspell
#name "Beckon Seraph"
#descr "This spell beckons a Seraph from the heavens to serve"
#school 0 -- conj
#researchlevel 9
#path 0 4
#pathlevel 0 5
#fatiguecost 6000
#effect 10021
#damage 1368
#nreff 1
#end

--Bringing down cost of heavenly choir / chayot
#selectspell 170
#fatiguecost 6500
#end

#selectspell 845
#fatiguecost 8000
#end



#newspell
#name "Awaken Treant"
#descr "The mage channels powerful nature magic to awaken a sleeping treant and bind it to his service."
#school	4 -- Enchantment
#researchlevel 9
#path 0 6
#path 1 -1
#pathlevel 0 5
#fatiguecost 3500
#effect 10021
#damage 2952
#nreff 1
#end


- Awaken Tarrasque
#selectspell 524
#effect 10021
#fatiguecost 2500
#end

- Wraith Lord
#selectspell 502
#fatiguecost 4000
#researchlevel 9
#end

- Iron Dragon
#selectspell 539
#researchlevel 7
#effect 10021
#end

-- Summon Tlaloque
#selectspell 180
#fatiguecost 3000
#end

-- Kill Caster
#newspell
#copyspell 91
#school -1
#name "Thorough Kill Caster"
#end

-- Possess Undead
#newspell
#copyspell "Gift of Reason"
#name "Possess Undead"
#descr "The caster sacrifices his current body and magic skill to overwrite an undead shell's consciousness with his own.  The target must be a friendly undead unit in the same province that is not a commander."
#spec 75497472
#fatiguecost 500
#nextspell "Thorough Kill Caster"
#path 0 5
#pathlevel 0 3
#researchlevel 4
#school 5
#end

-- The Chalice, nonunique for purposes of making Tarts worthwhile.
#selectitem 294
#constlevel 6
#mainpath 6
#mainlevel 5
#secondarypath 6
#secondarylevel 2 
#end

-- Tartarian Gate
#selectspell 523
#pathlevel 0 6
#fatiguecost 2000
#nextspell 663
#end

-- Queen of Elemental Air
#selectspell 507
#researchlevel 8
#path 0 1
#pathlevel 0 5
#end

-- Queen of Elemental Water
#selectspell 508
#researchlevel 8
#path 0 2
#pathlevel 0 5
#end

-- King of Elemental Fire
#selectspell 506
#researchlevel 8
#path 0 0
#pathlevel 0 5
#end

-- King of Elemental Earth
#selectspell 511
#researchlevel 8
#path 0 3
#pathlevel 0 5
#end

-- King of Banefires
#selectspell 514
#researchlevel 8
#path 0 5
#pathlevel 0 3
#path 1 0
#pathlevel 1 4
#end

-- Father Illearth
#selectspell 733
#researchlevel 8
#path 0 7
#pathlevel 0 3
#path 1 3
#pathlevel 1 4
#end

-- Angelic Ascension
#newspell
#copyspell 611
#name "Angelic Ascension"
#path 0 4
#pathlevel 0 6
#path 1 8
#pathlevel 1 3
#fatiguecost 2500
#researchlevel 9
#school 1
#descr "Through a great deal of power and the faith of a nation, a great hero rises from death and ascends as a great angelic virtue.  Large creatures, and often flying ones, cannot ascend by use of this spell, whether it be due to a stunted soul or not enough power, they end up mere mummies, forced to conceal the hideousness of their partial transformation beneath bandages."
#damage 215
#end

-- Demonic Ascension
#newspell
#copyspell 611
#name "Demonic Ascension"
#path 0 7
#pathlevel 0 6
#path 1 8
#pathlevel 1 3
#fatiguecost 5000
#researchlevel 9
#school 1
#descr "Through a great deal of sacrifice and the twisted faith of a nation, a great hero rises from death and ascends as a moloch, the incarnation of mortal corruption.  Large creatures, and often flying ones, cannot ascend by use of this spell, whether it be due to a stunted soul or not enough power, they end up mere mummies, forced to conceal the hideousness of their partial transformation beneath bandages."
#damage 120
#end

-- Necromantic Apotheosis
#newspell
#copyspell 611
#name "Necromantic Apotheosis"
#path 0 5
#pathlevel 0 9
#fatiguecost 2500
#researchlevel 9
#school 1
#descr "Through the phenomenal power of death, the bodies of hundreds of creatures, great and small, gather together and reform into a new vessel for a fallen hero.  A vessel great and terrible, and utterly immortal.  A dracolich.  Large creatures, and often flying ones, cannot ascend by use of this spell, whether it be due to a stunted soul or not enough power, they end up mere mummies, unable to complete the merging of corpses."
#damage 644
#end

-- Phoenix Rebirth 
#newspell
#copyspell 611
#name "Phoenix Rebirth"
#path 0 0
#pathlevel 0 9
#fatiguecost 2500
#researchlevel 9
#school 1
#descr "Long lost to the ravages of time, this ritual reveals what only the most learned previously suspected.  Phoenixes are not born from other phoenixes, but from the funeral pyres of great heroes.  Large creatures, and often flying ones, cannot ascend by use of this spell, whether it be due to a stunted soul or not enough power, they end up mere mummies when they stop short, unable to survive the fire of the final transformation."
#damage 2986
#end

-- Reborn In Blood
#newspell
#copyspell 611
#name "Reborn In Blood"
#path 0 7
#path 1 6
#pathlevel 0 5
#pathlevel 1 5
#fatiguecost 5000
#researchlevel 7
#school 6
#descr "The path of blood has brought you to this point.  Faced with many blood slaves, much magic, and one dead hero, you enter the lab and craft an incredible Manticore body, and then translplant the hero, mind and soul, into it.  Large creatures, and often flying ones, cannot ascend by use of this spell, whether it be due to a stunted soul or not enough power, they end up mere mummies when you stop short of completing the ritual, knowing that their tattered soul cannot finish the transplant."
#damage 462
#end

-- Carve From Stone
#newspell
#copyspell 611
#name "Carve From Stone"
#path 0 3
#pathlevel 0 9
#fatiguecost 2500
#researchlevel 9
#school 1
#descr "Matching your own willpower and magical might against that of the Earth Kings and the Earth itself, you merge the soul of one of your great servants with a body shaped from earth and stone, resurrecting the fallen as a great cyclops.  Large creatures, and often flying ones, cannot ascend by use of this spell, whether it be due to a stunted soul or not enough power, they end up mere mummies when you stop short, unable to keep their mind and soul intact while also overwhelming the will of the earth."
#damage 156
#end

-- Gift of Reason
#selectspell 663
#fatiguecost 600
#end

--35 gems
#selectspell "Ether Gate"
#fatiguecost 3500
#end

--Ether Warriors
#selectmonster 736
#mapmove 2
#end

--35 gems
#selectspell "Sea King's Court"
#fatiguecost 3500
#end

--35 gems
#selectspell "Troll King's Court"
#fatiguecost 3500
#end

--35 gems
#selectspell "Hidden in Sand"
#fatiguecost 3500
#end

--35 gems
#selectspell "Hidden in Snow"
#fatiguecost 3500
#end

--30 gems
#selectspell "Streams from Hades"
#fatiguecost 3000
#end

--Making forge const 9
#selectspell 535
#researchlevel 9
#end

--Adding troop summons in ench
#newspell
#name "Summon Magma Children"
#descr "The mage forges a pact with Rhuax, the King of Magma.  They are granted five Children of Magma to serve them."
#path 0 0
#pathlevel 0 2
#path 1 -1
#pathlevel 1 0
#school 4
#researchlevel 5
#effect 10001
#nreff 5
#damage 640
#end

#newspell
#name "Summon Earth Gnomes"
#descr "The mage forges a pact with Oreigenes, the King of Mountains.  They are granted five Earth Gnomes to serve them."
#path 0 3
#pathlevel 0 2
#path 1 -1
#pathlevel 1 0
#school 4
#researchlevel 5
#effect 10001
#nreff 5
#damage 561
#end

#newspell
#name "Summon Sylphs"
#descr "The mage forges a pact with Nephele, the Queen of Clouds.  They are granted five Sylphs to serve them."
#path 0 1
#pathlevel 0 2
#path 1 -1
#pathlevel 1 0
#school 4
#researchlevel 5
#effect 10001
#nreff 5
#damage 562
#end


#newspell
#name "Summon Undine"
#descr "The mage forges a pact with Thalassa, the Queen of the Sea.  They are granted five Undines to serve them."
#path 0 2
#pathlevel 0 2
#path 1 -1
#pathlevel 1 0
#school 4
#researchlevel 5
#effect 10001
#nreff 5
#damage 360
#end

--and fixing undines
#selectmonster 360
#clearspec
#amphibian
#magicbeing
#heal
#darkvision 100
#poisonres 100
#coldres 100
#regeneration 10
#end

-- AwesomeGods was built on CBM 1.6 gods as a base, thanks to QM for making it.

--DONE
- 2.01
- Fixed age problem.  All pretenders now start at 0 age and have a base age limit of 10,000
- Fixed problem where setting a path to 0 did not remove it.  Paths are now removed.
- Fixed clearspec on lobstermage hitting the magicboost.

- 2.0 
- Mother of Serpents now summons Ampiptere (flying snakes) instead of horned serpents.
- Freak Lord no longer freespawns various crossbreeds.
- Freak Lord can now Summon Allies 1 Chimera and 5 Foul Beast per turn.
- Freak Lord retains secondshape to the freak.
- Freak Lord now 1N 1B base with +3 N and B magicboost.
- Arch Seraph now 150 points, Air 11 base, and can Summon Allies 1 Dai Tengu, 2 Karasu Tengu, and 3 Konoha Tengu per turn.
- Great Sage loses Fire 1, gets Magicboost +5 in Astral only.
- Arch Mage now has Reinvig 10, starts with 1 in each elemental path, and has Magicboost 1 for all elemental paths.
- Master Druid no longer freespawns vine stuff, he spends his turn and gets 1 Ivy King, 3 Vine Ogres, and 5 Vine Men.  
- Master Druid no longer gets Earth magic, starts with N1 and Magicboost +5 N.
- Master Alchemist can now shapechange into a monstrous alter-ego with MR 30, 10% regen, 57 base HP, immortal, 50% resist to all damage types, Fear 0, and Awe 1, and -10 to all paths.
- Crone now has 25% forge bonus, is mapmove 3 and flying, because she is Baba Yaga riding around in a flying mortar.
- Crone now has +2 Magicboost in Death and Astral, but no base path in Nature.
- Serpent King starts with 1N 1D, and magicboost 2 in N and D.
- Serpent King can spend his action to summon 5 Lamia per turn, or in serpent form, domsummons Lamia but has -1 to all paths (and loses the magicboost to nature and death)
- Great Seer of the Deeps can now make 5 Unsleeping (Same as the LA Unsleeping, except Sacred, 5 Reinvig, and MR 14 base.)
- Great Seer of the Deeps starts with 1W1S and +2 magicboost in W and S.
- Cyclops now comes with innate Hammer of the Cyclops
- Father of Winters now 50 points, starts with 3 Air, 3 Water, pathcost 80, in addition to his 1 Air and 1 Water gem per turn and free winter wolves.
- Lady of Springs increased to 50 points, now starts with 3 Water, 3 Nature, pathcost 80
- Lady of Fortune increased to 50 points, now starts with 3 Water, 3 Astral, pathcost 80
- Solar Disc reduced to 0 cost.
- Red, Blue, and Green dragon melee/ranged breath AOEs finally fixed.  No, really.  1/1/3 for melee, 3/3/5 for ranged.
- Oracle now recuperates from afflictions.
- Fountain of Blood now recuperates from afflictions.
- Son of Fenrir increased to 75 points and 4W 4N with -2 to those paths, making him better at blessing than casting.
- Shedu increased to 75 points and 4E 4S with -2 to those paths, making him better at blessing than casting.
- Mother of Rivers pathcost 80, Water 4 base, gets 3 water gems per turn instead of 6.
- Lobster Archmage reduced from 3W to 1W base, gets +5 Magicboost to W.
- Lawgiver now starts with 2 real levels each in air, astral, and nature, and starts at dom4.
- Frost Father now starts with 1W1D and Magicboost 3 in W and D.
- Great Enchantress still creates Watchers.  Loses 1A starting, down to 1E1S.  Gains +2 Magicboost in E and S.  Now produces 1E and 1S gem per turn.
- Great Warlock loses 1 base path in blood, gains +2 Magicboost in Blood and Astral.
- Father of Serpents up to 3D3N base.
- Formorian God King loses 1 base path in Air/Water/Death, gains +2 Magicboost in those.
- Fomorian Sorcerer gains +1 Magicboost to all paths.
- Lord of the Night up to 3D3B base.
- Lord of the Summer Plague loses N starting, goes up to 3F3D starting.
- Nataraja increased to 50 points.
- Lady of Love starts at W3N3.
- Lord of Fertility starts at E3N3.
- Lord of Rebirth down to 50 points.
- Forge Lord raised to the forge bonus cap of 80, starts with Hammer of the Forge Lord innate weapon because hell why not?
- Son of the Sea changed from W1 magicboost 5 to W4.
- Nerid now W4N4 base.
- Bakemono Kunshu loses 1 natural in each path, gains magicboost +2 in its 4 base paths, loses 10 research.
- Asynja now A4B4 base.
- Jade Emperor now 100 points, base A3W3S3.
- Lord of the Gates now 50 points, starts with D5 instead of D1.
- Lord of War now 50 points, starts with E3.
- Deva now starts with 6 real Blood instead of 1 + Magicboost 5.
- Lord of the Wild now N3B3.
- Lord of the Forest loses E1, goes up to N7.
- Male Titan down to 50 points.
- Lord of the Sky now produces 4 air gems per turn.
- Son of the Heavens now 75 points, 3 fire 3 air base.
- Celestial General now 50 points, Mass Protection in battle, 3 air 1 earth base.
- Mother of Monsters now has Blood Vengeance 1.
- Lord of the Desert Sun now 75 points, pathcost 80, F3N3 base.
- Drakaina now 50 points, W4D4 base.
- Prince of Death down to 50 points.
- Ageless Olm up to start dom 2, down to 50 points.
- Divine Serpent now starts with Dom 6, N6.
- Phoenix now starts with F4A6 and -3 fire -5 air.
- Allfather gains +1Magicboost in its 4 base paths.
- Scorpion King now F4E4, -3 in each.
- Lich now base dom 3.
- Skratti now magicboost 1 to all paths.
- Son of the Fallen now magicboost 1 to all paths.
- Son of Niefel loses 1 in its base paths, gains +2 magicboost in those paths.

- 1.9 
- Mother of Lions busted down to 1+Domsummon20 kithaironic lions per turn.
- Manticore Bite attack replaced with Swallow.
- Red/Blue/Green dragon AoEs swapped on melee (now 1/1/3) and ranged (now 3/3/5) breath.
- Wyrm's Foul Vapors removed.
- Crone now has Research +5.
- Frost Father now Summon Allies 5 Unfrozen Warriors instead of 5 Winter Wolves.
- Bitch Queen now gets free Dire Wolves in both forms, since there's no drawback to being in wolf form.
- Bakemono Kunshu now gets 2 in all starting paths in addition to research bonus 20.
- Jade Emperor now 0 points.
- Son of the Heavens now 25 points instead of 100.
- Daughter of the Dawn now starts with 4 Air, 4 Astral, all of it real, with pathcost 80.
- Son of the Sun(Astral) loses Awe 2, gains Fire 2, Astral 4, Pathcost 80, and costs 50 points.
- Son of the Sun(Fire) now costs 50 points, starts with base 5 Fire, all real, and pathcost 80, in addition to 2 fire gems per turn.
- Lord of the Waves now costs 50 points, starts with Water 4, Earth 4, all real.  Pathcost 80.
- Divine Serpent now start with N6 instead of 4.
- Son of Niefel reduced to 25 points from 75.
- Keeper of the Bridge up to 75 cost from 0, now comes with A5 E3, all real, pathcost 80.
- Shedu raised to 2E 2S base.
- Son of Fenrir up to W3N3 from W1N1, now 50 points.
- Cyclops down to 50 points from 75.
- Great Enchantress can now spend her turn to make 1 Watcher in her current province.

- 1.8
- Wyrm's bites changed to Poison Fangs, which use the same "poison" as the Father of Serpents, and is unresistable.
- Wyrm now autocasts Foul Vapors, poisoning the whole battlefield.
- Lord of War now comes with Bow of War and gets 1 Sapper per turn instead of 1 Heavy Cav.
- Great Mother description fixed to reflect her magicboost.
- Divine Throne reduced to 220 points.
- Colossal Head now domsummon2 Jaguar Toad, domsummon20 Monster Toad.
- Celestial General now comes with Lightning Bow, AOE 1 lightning attack, and autocasts Mass Protection at start of battle.
- Old Man of the Sea now has +2 to all paths, and costs 50 points, and has pathcost 80.
- Ancient Kraken now has 4 arms, 4 misc slots, and Ambidextrous 8, and Poison Resist 100%
- Freak Lord now has a secondshape into a freak, which is the real freak lord, having used his magic to twist himeself.  He just uses the dude as a decoy and item caddy.
- Amphibious Archmage description updated, he is now a lobster mage who wears a dude as a hat for the item slots.
- Nerid now autocasts Shark Attack in battle.
- Sphinx now 25 points and domsummon2 dust warriors instead of domsummon1.
- Vampire Queen now 50 points instead of 25.
- Mother of Tuatha desc fixed.
- Titan(male) desc fixed.
- Cyclops now 75 points instead of 125.
- Father of Winters now 25 points instead of 50.
- Lady of Springs back to W2N1 base.
- Son of Fenrir now gets 5+Domsummon dire wolves per turn.
- Carrion Dragon dragon form now casts Carrion Growth on battle start.
- Manticore now has 1 head slot, 1 feet slot, 4 misc slots.
- Lady of Love reduced to 25 points from 50.
- Bakemono Kunshu reduced to 0 points from 50.
- Mother of Lions gets 5 Kithaironic Lions per turn instead of 1.
- Titan(Female) reduced to 0 points.
- Mother of Monsters now gets 1 grotesque per turn, flat, and cockatrice increased to domsummon from domsummon2.
- Lord of the Desert Sun now has Heat 20.
- Saurolich reduced to 75 points from 100.
- Son of the Fallen reduced to 0 points.
- Son of Niefel pathcost increased to 80, now Air, Water, Death 2 starting.


- 1.7
- Male Titan now straight up Air 7 instead of air 2 + air boost 5.
- Cyclops bug fixed. 

-1.6
- Lawgiver description now reflects his spawning of free Eagle Warriors.
- Great Warlock now has Douse 10 and Incunrest -25
- Arch Druid now Entangles attackers, starts with dominion 2, and autocasts Relief in battle.
- Colossal Fetish now has only prot 13, is vulnerable to fire, and only reinvig 10.
- Titan(Male) now costs 75 points, on par with the Son of the Sea.
- Prince of Death now costs 75 points, on par with Moloch.
- Deva now has Blood Vengeance, +5 Blood casting.
- Shedu now casts Will of the Fates in battle.
- Lord of the Desert Sun now has a decent spear.
- Ghost King now costs 25 points.
- Green Dragon now has ranged breath AOE 3, melee breath AOE 5, Dom 2.
- Red Dragon now has ranged breath AOE 1, melee breath AOE 3. Dom 2.
- Blue Dragon now has ranged breath AOE 1, melee breath AOE 3.  Dom 2.
- Drakaina no longer summons kokythiads in battle. 
- Drakaina now costs 50, starts with 1 each in Water, Earth, Death, with path boost of 3 in those paths only.
- Bakemono Kunshu now gets +25 research.
- Female Titan now costs 25 points.
- Fomorian Sorcerer now has Healer 50.
- Lord of the Night now auto-casts Battle Darkness, costs 0 points
- Lord of the Forest now costs 25 points.
- Destroyer of Worlds costs 75 points, auto-casts Earthquake at start of battle, and has Death 7.
- Void Lurker changed back to 15 pathcost, 3 starting astral, 2 starting dominion.
- Bog Mummy down to 75 points.
- Solar Disc now Heat 20, Fire Shield 30, Ethereal, Fire 3, and costs 25 points.
- Father of Winters now costs 50 points, generates 1 air and 1 water gem per turn.
- Fountai of Blood increased to Douse 10 and 6 free slaves per turn.
- Nataraja now starts with 4 Astral, but costs 25 points, and pathcost of 150.
- Lord of the Forest gets 2 nature gems per turn in addition to his animal buddies.
- Colossal Head now gets 4 Misc slots and generates 2 nature gems and 2 blood slaves per turn.

-1.5
- Dragons now have 3 base path, 3 base dom.
- Soldier of East/West gcost divided by 5.
- Virtue is now A1S1 and Magicboost 2.
- Colossal Head is now N4B4 in addition to getting 5 extra temple checks per turn.
- Partholonian Sorceress now domsummons instead of getting a steady 5 per turn.
- Arch Seraph now 0 points.
- Mother of Tuatha now domsummon2 Tuatha.
- Forge Lord gets crappy Attack/Defense/Precision, 75% forge bonus, +3 Magicboost, starts with F1E1, pathcost 60, and is chained to his forge.
- Fomorian Sorceror is 0 cost, 80 pathcost, 1 skill each in Air, Water, Death, and Nature.
- Arch Druid now starts with 1 each Air, Earth, Nature, 30 HP, 100% regen, Stealth 20, Entangle Attacker, Dom 2 base, and autocasts Relief at start of battle.  Costs 50 points.
- Father of Serpents now starts with 2 Nature,2 Death, has constrictor snakes that defend him loyally (like a Vine Shield), and his bite and staff both proc The Deadliest Poison, which is so virulent it will kill practically anything, even things normally immune to poison, instantly.

-1.4 
- Drakaina is now Water/Earth/Death, and summons Kokythiads in battle.
- Great White Bull now costs 150 points (up from 75)
- Titan(male) now costs 150 points. (down from 200)
- Great Mother now starts with W1E1N1 and magicboost 2.  Battle cast away, and take an awesome bless if you want.
-1.3
- White Bull now costs 75 points.
- Wyrm now costs 0 points, and has 2 Head and 4 Misc slots.
- Archmage is now Amphibious instead of Aquatic.
- Vampire Queen now has starting dominion of 3, and 18 defense.
- Scorpion King now gets occasional free Scorpion Men, starts with Dom 3, slots of Hand, Hand, Head, Body, 3x Misc
- Ageless Olm now 75 points, starts with W4 E4
- Mother of Serpents now costs 0 points.
- 
--TODO
- Change pan form of carrion dragon?
------------
Weapons & Armor
------------

-- Bile
#selectweapon 62
#aoe 5
#end

-- Blue Dragon breath
#selectweapon 93
#aoe 3
#end

-- Red Dragon breath
#selectweapon 61
#aoe 3
#end

-- Plague Breath
#selectweapon 254
#aoe 3
#end

-- Plague Bow
#selectweapon 438
#bonus
#end

#newweapon 755
#name "Bow of Agonizing Death"
#dmg 25
#rcost 2
#att 10
#range 40
#bonus
#dt_paralyze
#secondaryeffect 52
#nostr
#ammo 12
#flyspr 109 1
#sound 14
#magic
#end

#newweapon 659
#name "Fever Curse"
#ammo 20
#att 5
#dmg 7
#bonus
#dt_stun
#explspr 10043
#magic
#range 40
#nostr
#nratt 6
#secondaryeffect 143
#end

#newweapon 754
#name "Divine Lightning"
#dmg 0
#nratt 3
#range 50
#ammo 20
#sound 24
#explspr 10219
#flyspr 210 0
#armornegating
#bonus
#shock
#end

#newweapon 751
#name "Divine Flail"
#dmg 3
#rcost 2
#att 2
#nratt 2
#def -2
#flail
#len 3
#magic
#sound 11
#secondaryeffect 64
#secondaryeffect 255
#end

#newweapon 752
#name "Divine Flail"
#dmg 3
#rcost 2
#att 2
#nratt 2
#def -2
#flail
#len 3
#magic
#sound 11
#secondaryeffect 171
#end

#newweapon 753
#name "Divine Flail"
#dmg 3
#rcost 2
#att 2
#nratt 2
#def -2
#flail
#len 3
#magic
#sound 11
#secondaryeffect 137
#end

#newweapon 757
#name "Boulder"
#dmg 1
#range -3
#dt_cap
#ammo 5
#flyspr 100 1
#secondaryeffectalways 27
#end

#newweapon 780
#name "Tail Spikes"
#dmg 1
#rcost 0
#att 0
#range 30
#ammo 5
#armorpiercing
#secondaryeffectalways 52
#nratt 6
#flyspr 403 1
#sound 14
#end

#newweapon 781
#name "Lightning Spear"
#dmg 1
#att 0
#ammo 75
#range -1
#armornegating
#shock
#aoe 1
#bonus
#flyspr 210 4
#sound 24
#end

#newweapon 782
#name "Lightning Fist"
#dmg 1
#armornegating
#att 0
#aoe 2
#shock
#sound 24
#explspr 10219
#end

#newweapon 783
#name "Snake Lord's Staff"
#dmg 5
#nratt 1
#att 3
#def 5
#len 6
#twohanded
#secondaryeffect 785
#end

#newweapon 784
#name "Snake Lord's Bite"
#dmg 1
#nratt 1
#att 0
#def 0
#len 0
#bonus
#secondaryeffect 785
#end

#newweapon 785
#name "The Deadliest Poison"
#dmg 100
#nratt 1
#end

#newarmor 382
#name "Apron"
#type 5
#prot 5
#enc 0
#def 0
#end 

#newweapon 786
#name "Breathe Poison"
#dmg 0
#aoe 3
#len 3
#sound 46
--needs new sound
#armornegating
#magic
#dt_poison
#poison
#bonus
#end

#newweapon 787
#name "Breathe Flames"
#dmg 0
#aoe 1
#len 3
#sound 16
#armorpiercing
#magic
#fire
#bonus
#end

#newweapon 788
#name "Breathe Frost"
#dmg 0
#aoe 1
#len 3
#sound 21
#armorpiercing
#magic
#cold
#bonus
#end

#newweapon 789
#name "Poison Fangs"
#dmg 5
#nratt 1
#att 0
#def 0
#len 0
#bonus
#secondaryeffect 785
#end

#newweapon 790
#name "Lightning Bow"
#dmg 1
#att 0
#ammo 75
#range -1
#armornegating
#shock
#aoe 1
#bonus
#flyspr 210 4
#sound 24
#end

#newweapon 791
#name "Acid Rain"
#dmg 12
#att 0
#ammo 2
#range 25
#armorpiercing
#aoe 4
#bonus
#flyspr 141 8
#explspr 10004
#sound 24
#secondaryeffectalways 174
#end

#newweapon 792
#name "Acid Bolt"
#dmg 12
#att 0
#ammo 75
#range 25
#armorpiercing
#aoe 1
#bonus
#flyspr 141 8
#explspr 10004
#sound 24
#secondaryeffectalways 174
#end

----------
Gods
----------


--Units summoned by pretenders

#newmonster 2878
#copystats 39
#copyspr 39
#name "Soldier of the West"
#descr "Soldiers of all kinds are drawn to the legendary banner of the Lord of War, General of the West. Some are remnants of the old army of the west under the pantokrator, others are simply warriors and mercenaries looking for a higher cause."
#gcost 1
#mor 12
#startage 0
#maxage 10000
#end

#newmonster 2879
#copystats 749
#copyspr 749
#name "Soldier of the West"
#descr "Soldiers of all kinds are drawn to the legendary banner of the Lord of War, General of the West. Some are remnants of the old army of the west under the pantokrator, others are simply warriors and mercenaries looking for a higher cause."
#mor 13
#gcost 2
#startage 0
#maxage 10000
#end


#newmonster 2880
#copystats 929
#copyspr 929
#name "Soldier of the East"
#descr "Soldiers of all kinds are drawn to the legendary banner of the Celestial General. Some are remnants of the old army of the east under the pantokrator, others are simply warriors and mercenaries looking for a higher cause."
#mor 12
#gcost 1
#startage 0
#maxage 10000
#end

#newmonster 2881
#copystats 788
#copyspr 788
#name "Soldier of the East"
#descr "Soldiers of all kinds are drawn to the legendary banner of the Celestial General. Some are remnants of the old army of the east under the pantokrator, others are simply warriors and mercenaries looking for a higher cause."
#mor 13
#gcost 2
#startage 0
#maxage 10000
#end

#newmonster 2882
#copystats 2087
#copyspr 2087
#name "Unsleeping"
#descr "The Great Seer of the Deep has forseen a great catastrophe for Atlantis, and works even now to avert it.  The Unsleeping are elite Atlantean troops trained to sleep only rarely, and the Great Seer has enhanced them with superior magic resistance, to fight the coming terror."
#gcost 50
#holy
#mr 14
#reinvigoration 5
#startage 0
#maxage 10000
#end

-Cyclops
#selectmonster 156
#gcost 50
#pathcost 80
#clearweapons
#weapon 757
#size 6
#reinvigoration 4
#pathcost 80
#startdom 3
#clearweapons
#weapon "Hammer of the Cyclops"
#descr "The Cyclops is a one eyed giant sprung from the root of a great mountain. The body of Cyclops is huge and hard as the rock from which it was born, and from which it draws strength. The Cyclops is a master of Earth magic, and rarely dabbles in other paths."
#startage 0
#maxage 10000
#end

-Mother of Rivers
#selectmonster 1342
#gcost 75
#gemprod 2 3
#magicskill 2 4
#pathcost 80
#onebattlespell "Rain"
#descr "The Mother of Rivers is a giant of divine heritage. She claims dominion over the great rivers of the world, and her power over water brings rain wherever she goes. Her will and her great pitcher bring life to the land. She can draw from the magic of great rivers and receives a flood of magic water gems each month."
#startage 0
#maxage 10000
#end

-Father of Winters
#selectmonster 1561
#gcost 50
#magicskill 2 3
#magicskill 1 3
#pathcost 80
#descr "The Father of Winter likes it cold and his physical power increases in cold provinces. He is constantly surrounded by a large whirlwind of snow that will freeze anyone nearby. He is a master of the magics of Winter, and the freezing wind of the north, and is ever escorted by an entourage of winter wolves."
#summon1 511 -Winter Wolf
#gemprod 1 1
#gemprod 2 1
#startage 0
#maxage 10000
#end

-Lady of Springs
#selectmonster 1370
#gcost 75
#magicskill 2 3
#magicskill 6 3
#pathcost 80
#forestsurvival
#amphibian
#descr "The Lady of Springs is a divine being sprung from the spring of a mighty river. She claims dominion over the forest springs and everything living in them. While powerful in the paths of Water and Nature, her reclusive nature has limited her skills in other forms of magic. She can draw from the magic of all springs and gets two gems of Water magic each month."
#startage 0
#maxage 10000
#end

-Gorgon
#selectmonster 138
#gcost 125
#startage 0
#maxage 10000
#end

-Lady of Fortune
#selectmonster 1344
#gcost 75
#pathcost 80
#magicskill 2 3
#magicskill 4 3
#amphibian
#startage 0
#maxage 10000
#end

-Dagon
#selectmonster 109
#gcost 25
#heal
#regeneration 10
#startage 0
#maxage 10000
#startdom 2
#end

-Solar Disc
#selectmonster 1384
#magicskill 0 3
#fireshield 30
#heat 20
#speciallook 1
#ethereal
#gcost 0
#startage 0
#maxage 10000
#end

-Moloch
#selectmonster 120
#gcost 50
#onebattlespell 709
#descr "The Moloch is an infernal angel called or sent from beyond. Winged and dressed in horror, he will crush this world and make its inhabitants slaughter one another and suffer the torment of the Inferno. The Moloch is a powerful and mighty warrior and as a lord of hell is guarded by a constant stream of devils. The Moloch will surely shatter the world unless he is vanquished."
#startage 0
#maxage 10000
#end

-Red Dragon
#selectmonster 216
#prot 20
#magicskill 0 3
#gcost 20
#startdom 2
#clearweapons
#weapon 787
#weapon "Bite"
#weapon "Claw"
#weapon "Fire Breath"
#startage 0
#maxage 10000
#end

#selectmonster 226
#magicskill 0 3
#gcost 20
#startdom 2
#startage 0
#maxage 10000
#end

-Blue Dragon
#selectmonster 265
#prot 20
#magicskill 2 3
#gcost 20
#startdom 2
#clearweapons
#weapon 788
#weapon "Bite"
#weapon "Claw"
#weapon "Cold Breath"
#startage 0
#maxage 10000
#end

#selectmonster 267
#mountainsurvival
#magicskill 2 3
#gcost 20
#startdom 2
#startage 0
#maxage 10000
#end

-Green Dragon
#selectmonster 266
#prot 20
#magicskill 6 3
#gcost 20
#startdom 2
#clearweapons
#weapon 786
#weapon "Bite"
#weapon "Claw"
#weapon "Bile"
#startage 0
#maxage 10000
#end

#selectmonster 268
#stealthy 20
#magicskill 6 3
#gcost 20
#startdom 2
#startage 0
#maxage 10000
#end

--Immobiles

-Sphinx
#selectmonster 159
#magicskill 3 1
#gcost 25
#domsummon2 1980 - Dust Warrior
#domsummon20 625 - Mummy
#descr "The Sphinx is a powerful spirit inhabiting an enormous stone construction. The spirit cannot leave the statue, but it can possess willing targets in order to make its will heard and to perform tasks such as forging items for enchantment. The spirit is tremendously strong in its Dominion and it is also magically powerful. In a physical battle, the Sphinx would probably be impossible to destroy, even though it cannot strike back.  Every month, the bodies of honored dead are brought to the Sphinx, where its priests embalm the dead, creating mummies from the most honored dead and dust warriors to serve as their guards."
#startage 0
#maxage 10000
#end

-Monolith
#selectmonster 657
#gemprod 6 2
#gemprod 3 2
#descr "The Monolith is a powerful spirit inhabiting a huge standing stone. The spirit cannot leave the Monolith, but it can possess willing targets in order to make its will heard and to perform tasks such as forging items for enchantment. The spirit is tremendously strong in its dominion and it is also magically powerful. In physical battle, the stone would be difficult to destroy, even though it cannot strike back. Each month, priests of the Spirit gather for ceremonies of the seasons, generating nature and earth gems."
#startage 0
#maxage 10000
#end

-Colossal Head
#selectmonster 958
#gcost 0
#magicskill 7 4
#magicskill 6 4
#startdom 4
#spreaddom 5
#itemslots 61440
#gemprod 6 2
#gemprod 7 2
#domsummon2 1359 - Jaguar Toad
#domsummon20 1358 - Monster Toad
#descr "The Colossal Head is a powerful spirit inhabiting a massive stone that has been chiseled into the shape of a head. The spirit is tremendously strong in magic and Dominion, and its words are unusually compelling. The head is sacred to the toads of the rainforest, who worship it almost as if intelligent, and they loyally do its bidding while leaving gifts of nature gems and sacrificial frog virgins."
#startage 0
#maxage 10000
#end

-Oracle
#selectmonster 158
#nobadevents 100
#descr "The Oracle is a powerful spirit inhabiting a sacred spring.  The spirit possesses a girl to serve as the instrument of its will.  The chosen one is blinded and rendered unable to do anything but speak the will of the Oracle.  At the age of thirteen, she is sacrificed and replaced with a new girl, born the day the previous girl was made the voice of the spirit.  The Oracle is immobile and cannot leave the spring it inhabits.  It can possess willing targets to perform tasks such as forging items for enchantment.  The Oracle is tremendously strong in its Dominion and magically powerful. The spring can be destroyed, but not easily."
#heal
#startage 0
#maxage 10000
#end

-Fountain of Blood
#selectmonster 656
#douse 10
#gemprod 7 6
#heal
#startage 0
#maxage 10000
#end

--Monsters

-Great White Bull
#selectmonster 979
#enc 2
#gcost 100
#reinvigoration 4
#magicskill 6 4
#magicskill 3 4
#magicboost 6 -3
#magicboost 3 -3
#descr "The Great White Bull is a divine bull that has wandered the world since time immemorial. The bull has long been worshipped as a manifestation of the wildness and fertility of Nature and his fury and potency are unrivalled. Now that the Great One has fallen, the bulls ferocity drives him to lead his people and trample the thrones of the world beneath his cloven hooves. The potent fertility of the White Bull generates extra supplies. The stamina of the Great Bull is unmatched, and he while he easily grants the blessings of health and vigor to his followers, his ability to cast spells is lacking."
#startage 0
#maxage 10000
#end

-Great Black Bull
#selectmonster 978
#enc 2
#gcost 50
#reinvigoration 4
#magicskill 6 4
#magicskill 7 4
#magicboost 6 -3
#magicboost 7 -3
#regeneration 5
#hp 200
#att 15
#descr "The Great Black Bull is a divine bull that has ravaged the world since time immemorial. The Black Bull is a creature of unbridled fury and a manifestation of the bland rage of nature, the inhuman wildness, the glory of the slayer and the slain. Unlike his brother, the Great White Bull, with whom he has fought for dominance on several legendary occasions, the fertility aspect of the Black Bull is secondary to that of his maddened rage. Now that the Ascension draws close, he leads his people to once again wildly embrace the mindless abandon and bloodlust of Nature aroused. The Great Black Bull posses legendary stamina, and easily grants blessings of health, vigor, and strength to his followers, though his casting ability is limited."
#startage 0
#maxage 10000
#end

-Son of Fenrer
#selectmonster 1229
#gcost 75
#name "Son of Fenrir"
#stealthy 10
#domsummon 1224 - Dire Wolf
#summon5 1224 - Dire Wolf
#descr "The son of Fenrir is the offspring of one of the great Adversaries. He is a huge and very powerful wolf. He is also most cunning and skilled in the paths of water and nature. He has inherited the foul temper of his father and is prone to go berserk if anyone opposes him. The Son of Fenrir is terrifying and most mortals will run in fear when they see him. Lesser wolves are drawn his side within his own dominion, and whenever he enters battle.  He easily grants blessings of swiftness and regeneration, but his inhuman form is ill suited to casting."
#onebattlespell "Howl"
#magicskill 2 4
#magicskill 6 4
#magicboost 2 -2
#magicboost 6 -2
#weapon 461
#startage 0
#maxage 10000
#end

-Shedu
#selectmonster 661
#enc 2
#gcost 125
#onebattlespell 404 - Will of the Fates
#magicskill 3 4
#magicskill 4 4
#magicboost 3 -2
#magicboost 4 -2
#descr "The Shedu is a guardian spirit of great power. It has realized the aspirations of the other Pretenders and will protect its subjects by donning the mantle of God itself. It has the appearance of a great winged bull with a crowned human head. The Shedu is physically powerful and attuned to the protective powers of the Earth and the stars, but it rarely masters other paths of magic.  The Shedu is not a monstrous combatant or caster in its own right, but its blessings and protective power are strong, and troops in its presence find themselves miraculously saved from killing blows."
#startage 0
#startdom 2
#maxage 10000
#end

-Carrion Dragon
#selectmonster 1026
#magicboost 53 -1
#magicskill 5 2
#magicskill 6 2
#onebattlespell 157 - Carrion Regeneration
#gcost 25
#startage 0
#maxage 10000
#end

#selectmonster 1027
#domsummon20 1006 - Carrion Elephant
#domsummon2 718 - Carrion Bear
#domsummon 715 - Carrion Wolf
#startage 0
#maxage 10000
#end


-Dracolich
#selectmonster 644
#immortal
#magicskill 5 3
#def 11
#startage 0
#maxage 10000
#end

#selectmonster 645
#immortal
#startage 0
#maxage 10000
#end

-Manticore
#selectmonster 462
#def 14
#att 14
#prot 7
#fear 5
#pathcost 40
#clearweapons
#weapon 461 - Swallow
#weapon 29 - Claws
#weapon 144 - Poison Stinger
#weapon 780 - Poison Spikes
#heal
#gcost 0
#itemslots 63616
#startage 0
#maxage 10000
#end

-Wyrm
#selectmonster 269
#gcost 0
#clearweapons
#weapon 789
#weapon 789
#itemslots 61824
#startage 0
#maxage 10000
#end

--Rainbows

-Great Sage
#selectmonster 251
#researchbonus 15
#gcost 0
#clearmagic
#magicskill 4 1
#magicboost 4 5
#startage 0
#maxage 10000
#end


-Arch Mage
#selectmonster 244
#researchbonus 5
#gcost 20
#magicskill 0 1
#magicskill 1 1
#magicskill 2 1
#magicskill 3 1
#magicboost 0 1
#magicboost 1 1
#magicboost 2 1
#magicboost 3 1
#reinvigoration 10
#hp 30
#weapon 791
#weapon 792
#descr "The Arch Mage has attained such power that he has mastered his own mortality and attempted to seize the throne of the Pantokrator for himself.  The Arch Mage is a master of elemental battle magic, recovering from his fatigue quickly and achieving mastery beyond other mages with the slightest of study."
#startage 0
#maxage 10000
#end


-Arch Mage (underwater)
#selectmonster 248
#researchbonus 5
#hp 30
#clearpec
#amphibian
#onebattlespell 576 - Friendly Currents
#itemslots 29830
#startdom 1
#mounted
#trample
#goodleader
#descr "The Arch Mage is a lobster who has attained such power that he has mastered his own mortality. Donning a godly mantle, he has taken the role of a Pretender God. The Arch Mage is a master of magic and can be adept in several of the magic paths, but is a master of water in particular, and manipulates the currents to aid his armies.  He also manipulates people, in particular, the human tool that he wears as a hat, to wear the magic items that will not fit his inhuman form."
#clearmagic
#magicskill 2 1
#magicboost 2 5
#startage 0
#maxage 10000
#end

-Freak Lord
#selectmonster 246
#magicskill 6 1
#gcost 20
#descr "The Freak Lord is a mage of such great power that he has mastered his own mortality. Donning a godly mantle, he has taken the role of a Pretender God. The Freak Lord is a master of magic and is adept in several of the magic paths. The Freak Lord rides a horrifying freak created with vile magic, and his vile experiments in crossbreeding continue.  Most of the results are culled, too weak to be of any use, but the best are added to his hideous army."
#magicskill 6 1
#magicskill 7 1
#magicboost 7 5
#makemonster1 487 - Chimera
#makemonster5 467 - Foul Beast
#secondshape 247 - Freak
#startage 0
#maxage 10000
#end

- Freak
#selectmonster 247
#descr "The Freak Lord is a mage of such great power that he has mastered his own mortality, to say nothing of his flesh. Donning a godly mantle, he has taken the role of a Pretender God. The Freak Lord is a master of magic and is adept in several of the magic paths. The Freak Lord is actually a horrifying freak twisted by vile magic, who uses a human rider as a decoy and caddy for the magic items his twisted form can no longer wear."
#firstshape 246
#startage 0
#maxage 10000
#end

-Crone
#selectmonster 249
#poorleader
#researchbonus 5
#flying
#mapmove 3
#descr "The Crone is an old hag of such great power that she has decided to conquer the world.  She is a master of magic who can be adept in many paths, and forges items to make her life easier, like the magical mortar she flies in, and the magical pestle she uses to steer it."
#startage 0
#maxage 10000
#clearmagic
#magicskill 4 1
#magicskill 5 1
#magicboost 4 2
#magicboost 5 2
#end

-Lawgiver
#selectmonster 1896
#gcost 0
#startdom 4
#magicskill 1 2
#magicskill 6 2
#magicskill 4 2
#domsummon 726 - Eagle Warriors
#descr "The Lawgiver is a Couatl Priest King who claims divinity. After ousting the Smoking Mirror, he abolished the Blood Cult, banned blood sacrifices and brought law and order to Mictlan.  He strongly favors Eagle Warriors, and they flock eagerly to his banner when his dominion is strong."
#pathcost 40
#startage 0
#maxage 10000
#end

#selectmonster 1897
#gcost 0
#def 12
#domsummon 726
#startage 0
#maxage 10000
#end

-Frost Father
#selectmonster 250
#researchbonus 5
#gcost 10
#clearmagic
#magicskill 2 1
#magicskill 5 1
#magicboost 2 3
#magicboost 5 3
#mountainsurvival
#descr "The Frost Father is a mage of such great power that he has mastered his own mortality. Donning a godly mantle, he has taken the role of a Pretender God. The Frost Father is a master of magic and can be adept in several of the magic paths, in addition to his knowledge of how to free the Frozen Dead."
#makemonster5 1202 - Unfrozen Warrior
#startage 0
#maxage 10000
#end

-Great Enchantress
#selectmonster 485
#researchbonus 5
#ethereal
#gcost 25
#magicskill 3 1
#magicskill 4 1
#magicboost 3 2
#magicboost 4 2
#gemprod 3 1
#gemprod 4 1
#descr "The Great Enchantress is an enchantress of such great power that she has taken the role of a Pretender God. She is a master of magic and can be adept in several of the magic paths. The Great Enchantress knows how to refine starlight and moon dust into one earth gem and one pearl each month, and she has mastered the art of creation mystical Watchers to oversee her lands."
#makemonster1 768 - Watcher
#startage 0
#maxage 10000
#end

-Divine Emperor
#selectmonster 874
#name "Divine Throne"
#gcost 190
#magicskill 0 3
#magicskill 1 3
#magicskill 2 3
#magicskill 3 3
#magicskill 4 3
#magicskill 5 3
#magicskill 6 3
#magicskill 7 3
#magicboost 53 -3
#inanimate
#descr "On the Divine Throne sits the Divine Emperor, the ruler of the Empire. He is the son of the previous Emperor, who was the deified upon death. With power comes arrogance and now the Son of God claims godhood himself. The Divine Emperor is not a warrior and travels only while sitting in the Divine Throne itself, carried by loyal (and strong) servants. The Divine Emperor may not be the most powerful of mages, but as the Son of God, blessings flow freely from his hand."
#startage 0
#maxage 10000
#end

-Master Druid 
#selectmonster 270
#gcost 30
#clearmagic
#magicskill 6 1
#magicboost 6 5
#researchbonus 5
#entangle
#stealthy 20
#makemonster5 361 - Vine Men
#makemonster3 362 - Vine Ogres
#makemonster1 931 - Ivy Kings
#descr "The Master Druid is a mage of such great power that he has mastered his own mortality. Donning a godly mantle, he has taken the role of a Pretender God. The Master Druid is a master of magic and can be adept in several of the magic paths. The Master Druid knows how to awaken the magical inhabitants of the forests and can summon vine men, vine ogres, and the rare vine kings."
#startage 0
#maxage 10000
#end

-Serpent King
#selectmonster 653
#gcost 0
#magicskill 5 1
#magicskill 6 1
#magicboost 5 2
#magicboost 6 2
#startdom 2
#hp 15
#att 13
#def 13
#makemonster5 394 - Lamias
#descr "The Serpent King is a mighty serpent who is able to take human form. The Serpent King is magically strong enough to claim godhood. In order to lead human soldiers, the Serpent King usually appears in the form of a human sorcerer, but when angered, he transforms into his serpent shape. He is the lord of all serpent-kin and wherever he roams, lamias flock to his banner.  Even though his serpent form is more powerful than his human form, it is still quite weak compared to the majority of the other Pretender Gods."
#startage 0
#maxage 10000
#end

#selectmonster 654
#gcost 0
#magicskill 5 1
#magicboost 53 -1
#startdom 2
#hp 32
#att 16
#def 9
#domsummon 394 - Lamias
#startage 0
#maxage 10000
#end


-Great Seer of the Deeps
#selectmonster 873
#magicskill 4 1
#magicskill 2 1
#magicskill 4 2
#magicskill 2 2
#researchbonus 5
#gcost 0
#startdom 2
#makemonster5 2882 - Unsleeping (Enhanced)
#descr "This Seer has such great powers of magic and divination that he has mastered his own mortality, and he has taken on the godly mantle in order to prevent a great calamity he forsees for Atlantis.  To this end, he has begun training special shamblers, called the Unsleeping, who train to resist mental compulsion and the urge to sleep, though nobody is quite sure why."
#startage 0
#maxage 10000
#end

-Arch Seraph
#selectmonster 509
#gcost 75
#magicskill 1 10
#researchbonus 5
#onebattlespell 288
#descr "The Arch Seraph is a mage of great power who has taken the role of a Pretender God. The Arch Seraph is a great master of Air magic and can be adept in several of the other magic paths.  In battle, he brings forth the storms that shelter Caelum's armies and empower their mages, and he knows the secret of the Lost Caelians, who flew east and never returned, and can summon them to his service."
#makemonster1 1480 - Dai Tengu
#makemonster3 1478 - Karasu Tengu
#makemonster5 1479 - Konoha Tengu
#startage 0
#maxage 10000
#end

-Partholonian Sorceress
#selectmonster 1905
#gcost 20
#magicskill 1 1
#magicskill 5 1
#magicskill 6 1
#researchbonus 5
#domsummon 1753
#descr "The Partholonian sorceress is a Partholonian who survived the Fomorian plague and fled Fomoria. Arriving in Tir na n'Og and the land of the Tuatha, she found worthy subjects in the races that dwelled there. With her unrivaled magic skills, she has donned a godly mantle and taken the role of a Pretender God.  Warriors of the Tuatha flock to her cause daily."
#startage 0
#maxage 10000
#end

-Master Alchemist
#selectmonster 550
#gcost 30
#researchbonus 5
#magicskill 0 1
#immortal
#descr "The Master Alchemist is an alchemist of such great power that he has taken the role of a Pretender God. He is a master of magical alchemy and often adept in several of the magic paths.  His mastery of the philosopher's stone not only allows him to generate gold from base metals, but also unlocked for him the secret of immortality.  It's too bad some of his earlier experiments have left him with a savage, monstrous alter-ego that will often come out for weeks at a time."
#shapechange 2701
#startage 0
#maxage 10000
#end

-- Troll King, but with higher gold cost.
#newmonster 2701
#copystats 519
#copyspr 519
#name "Master Alchemist"
#gcost 0
#immortal
#fear 0
#mr 30
#awe 1
#coldres 50
#fireres 50
#shockres 50
#poisonres 50
#shapechange 550
#magicboost 57 -5
#magicboost 0 -5
#magicboost 1 -5
#magicboost 2 -5
#magicboost 3 -5
#magicboost 4 -5
#magicboost 5 -5
#magicboost 6 -5
#magicboost 7 -5
#descr "The Master Alchemist is an alchemist of such great power that he has taken the role of a Pretender God. He is a master of magical alchemy and often adept in several of the magic paths.  His mastery of the philosopher's stone not only allows him to generate gold from base metals, but also unlocked for him the secret of immortality.  It's too bad some of his earlier experiments have left him with a savage, monstrous alter-ego that will often come out for weeks at a time."
#startage 0
#maxage 10000
#end

-Great Warlock
#selectmonster 486
#gcost 10
#magicskill 7 1
#magicskill 4 1
#magicboost 7 2
#magicboost 4 2
#douse 10
#incunrest -25
#descr "The Great Warlock is a mage of such great power that he has mastered his own mortality.  Donning a godly mantle, he has taken the role of a Pretender God.  The Great Warlock is a master of magic and can be adept in several of the Magic Paths. The Great Warlock is a master at finding blood slaves for his rituals, and the people of the province are too afraid of his power and ruthlessness to rise against him in any numbers."
#startage 0
#maxage 10000
#end

-Arch Druid
#selectmonster 245
#gcost 50
#magicskill 1 1
#magicskill 3 1
#magicskill 6 1
#stealthy 20
#hp 30
#regeneration 100
#onebattlespell 602
#entangle
#startdom 2
#startage 0
#maxage 10000
#end

-Bitch Queen
#selectmonster 401
#gcost 10
#makemonster5 400 - Skinshifter
#summon5 1224 - Dire Wolf
#descr "The Bitch Queen is a werewolf enchantress of tremendous magical power. The Bitch Queen usually appears in the form of an old hag, but when angered, she transforms into a werewolf. Even though her werewolf form is more powerful than her human form, it is still quite weak when compared to the majority of the other Pretender Gods. Wolves come to her aid, in battle and out, and she is skilled in the creation of new skinshifters."
#startage 0
#magicboost 6 2
#maxage 10000
#end

#selectmonster 402
#gcost 10
#makemonster5 400 - Skinshifter
#summon5 1224 - Dire Wolf
#startage 0
#maxage 10000
#end

--Titans

-Father of Serpents
#selectmonster 603
#gcost 50
#magicskill 6 3
#magicskill 5 3
#att 16
#def 15
#entangle
#clearweapons
#weapon 783
#descr "The Father of Serpents is huge, serpent-headed being born deep in a forlorn jungle. Serpents will come to his aid and he is skilled in Nature and Death magic. The Father of Serpents is a mighty warrior armed with an enchanted snake staff, and serpents guard his life with their own, even as they strike out at his enemies.  The Father of Serpents, as the lord of all poisonous things, is the most poisonous of them all, and his venom will strike down instantly even things normally immune to poison."
#startage 0
#maxage 10000
#end

-Fomorian God King
#selectmonster 1899
#gcost 25
#pathcost 80
#magicskill 1 3
#magicskill 2 3
#magicskill 5 3
#clearweapons
#weapon "Lightning Spear"
#weapon "Javelin"
#startage 0
#maxage 10000
#end

-Fomorian Sorceror
#selectmonster 1898
#gcost 0
#illusion
#stealthy 20
#magicskill 1 1
#magicskill 2 1
#magicskill 5 1
#magicskill 6 1
#magicboost 57 1
#pathcost 80
#healer 50
#startage 0
#maxage 10000
#end

-Lord of the Night
#selectmonster 604
#magicskill 5 3
#magicskill 7 3
#gcost 0
#att 13
#def 13
#onebattlespell 66
#descr "The Lord of the Night is a terrible being risen from the forests of Mictlan. It resembles a human with the wings and head of a bat. The Lord of the Night is skilled in both Blood and Death magic. The Lord of the Night is stealthy and fights only under cover of darkness. Like all gods of the Mictlan pantheon, the beast craves blood and his Dominion will diminish unless he is sated with human sacrifices."
#startage 0
#maxage 10000
#end

-Lord of the Summer Plague
#selectmonster 1097
#gcost 100
#clearmagic
#magicskill 0 3
#magicskill 5 3
#att 15
#def 14
#clearweapons
#weapon 20
#weapon 92
#weapon 659
#weapon 755
#heat
#fear 0
#descr "The Lord of the Summer Plague is a titan claiming dominion over the summer heat. With the heat comes drought  and famine, plague and pestilence. The lion-headed Lord is a god of death, while his bow strikes men with sure and deadly illness."
#startage 0
#maxage 10000
#end

-Nataraja
#selectmonster 499
#magicskill 4 4
#gcost 75
#pathcost 150
#startage 0
#maxage 10000
#end

-Lady of Love
#selectmonster 1343
#gcost 75
#magicskill 2 3
#magicskill 6 3
#incunrest -100
#startage 0
#maxage 10000
#end

-Lord of Fertility
#selectmonster 964
#gcost 100
#magicskill 6 3
#magicskill 3 3
#awe 1
#startage 0
#maxage 10000
#end

-Lord of Rebirth
#selectmonster 1371
#gemprod 6 2
#gemprod 5 2
#gcost 50
#pathcost 60
#descr "The Lord of Rebirth is a giant of Divine heritage. He claims dominion over cycles of growth, death, and rebirth. On his head he wears a calathos from which olive leaves sprout along with gems of nature and death."
#startage 0
#magicskill 3 2
#magicskill 5 2
#magicskill 6 2
#maxage 10000
#end

-Forge Lord
#selectmonster 1230
#gcost 50
#pathcost 120
#magicskill 0 1
#magicskill 3 1
#magicboost 57 1
#att 7
#def 7
#prec 7
#forgebonus 80
#immobile
#cleararmor
#armor "Apron"
#clearweapons
#weapon "Hammer of the Forge Lord"
#descr "The Forge Lord is a crippled God. Mutilated, imprisoned and given tools of smithing, he served the previous Pantokrator, but was forgotten and left for dead. During the aeons the Forge Lord learned his craft and became a true master when it comes to forging magic items and mundane tools. Now his skills will serve both the farmers and savants of his kingdom. When forging magic items, he requires few gems, and when he studies a path of magic, he masters it almost immediately. The Forge Lord has had a deformed foot since his days in the service of the Pantokrator."
#mapmove 0
#startage 0
#maxage 10000
#end

-Son of the Sea
#selectmonster 961
#gcost 50
#onebattlespell 576
#magicskill 2 4
#descr "The Son of the Sea is a huge demigod sprung from the depths of the ocean. His Dominion is the sea and everything living in the waters and his physical might is rivaled only by that of the great Titans. The Son of the Sea can leave the ocean and grant humans the ability to breathe underwater, and for the Sea's son, the currents are always friendly, and his blessings flow freely to those who praise his name."
#startage 0
#maxage 10000
#end

-Nerid
#selectmonster 294
#magicskill 2 4
#magicskill 6 4
#gcost 75
#onebattlespell 481 - Shark Attack
#descr "The Nerid is an aquatic being with the appearance of an immense mermaid. She is a very powerful Water magician but rarely masters other paths of magic. She may never leave her marine realm, but is very knowledgeable about the underwater realm, and often just happens to hold battles near schools of hungry sharks."
#startage 0
#awe 1
#maxage 10000
#end

-Bakemono Kunshu
#selectmonster 1428
#magicskill 0 1
#magicskill 2 1
#magicskill 3 1
#magicskill 5 1
#magicboost 0 2
#magicboost 2 2
#magicboost 3 2
#magicboost 5 2
#gcost 0
#pathcost 80
#researchbonus 10
#startage 0
#maxage 10000
#end

-Asynja
#selectmonster 1098
#gcost 50
#magicskill 1 4
#magicskill 7 4
#cleararmor
#armor "Chain Mail of Displacement"
#armor "Iron Cap"
#armor "Shield"
#startage 0
#illusion
#maxage 10000
#end

-Mother of Tuathas
#selectmonster 956
#gcost 50
#magicskill 1 4
#domsummon20 856
#domsummon20 856
#descr "The Mother of Tuathas is a demigod of immense size. She is the mother of the Tuatha De Danann who once ruled the lands of man. She is skilled in Air and Nature magic and is a master of illusion, capable of hiding her true identity.  Her wandering children trickle back to serve under her dominion."
#startage 0
#maxage 10000
#end

-Keeper of the Bridge
#selectmonster 1379
#castledef 150
#patrolbonus 100
#gcost 75
#magicskill 1 5
#magicskill 3 3
#pathcost 80
#startage 0
#darkvision 100
#maxage 10000
#end

-Jade Emperor
#selectmonster 905
#gcost 100
#magicskill 1 2
#magicskill 2 2
#magicskill 4 2
#nobadevents 66
#incunrest -10
#descr "The Jade Emperor is an ancient Celestial being who has descended from the Celestial Spheres to claim this world as his Empire. He appears as an old, bearded man of huge proportions, dressed in the robes of a bureaucrat. He has great powers of Water, Air and Astral magic and is able to change fate itself. The Jade Emperor will reduce unrest and prevent two thirds of bad events in the land where he dwells."
#startage 0
#maxage 10000
#end

-Lord of the Gates
#selectmonster 388
#gcost 50
#startdom 4
#castledef 150
#clearweapons
#weapon 751
#magicskill 5 5 
#domsummon 676 - Shade
#domsummon2 442 - Shade Beast
#domsummon20 185 - Bane
#descr "The Lord of the Gates is a demigod of immense size. He was given the task of guarding the Gates of Death in ancient times. He possesses considerable magical and physical might, and his eternal task of guarding the Gates has given him knowledge of Death and the Afterworld. As a guardian of the Gates, he is accompanied by Shades from beyond wherever he goes. The Lord of the Gates exerts great power over shades, and they pour forth from the underworld wherever he resides. This effect is especially powerful where the Lord of the Gate's dominion is strongest."
#startage 0
#maxage 10000
#end

-Lord of War
#selectmonster 1340
#summon5 2878
#summon1 2879
#startdom 3
#gcost 50
#magicskill 3 3
#weapon "Bow of War"
#descr "This cunning man was once the General of the West in the old Pantokrator's armies. Needless to say he was a brilliant leader. In one of his many victories he was grievously wounded, but his master was so pleased with his performance that he saved him and ensured that this would not happen again. The general was given a divine body so that he should never fall in battle again. Now that the Pantokrator has fallen, the general calls himself Lord of War and is out to become the new God. Soldiers flock to his cause in whatever province he resides."
#startage 0
#maxage 10000
#end

-Deva
#selectmonster 1341
#gcost 75
#bloodvengeance 1
#magicskill 7 6
#startage 0
#maxage 10000
#end

-Son of the Sun (Fire)
#selectmonster 386
#gcost 100
#startdom 4
#gemprod 0 2
#magicskill 0 5
#pathcost 80
#clearweapons
#weapon 752
#descr "The Son of the Sun is a demigod of immense size claiming the divine heritage of the sun, possessing considerable magical and physical might. He can draw from the power of the sun and creates two gems of Fire magic each month." 
#startage 0
#maxage 10000
#end

-Lord of the Wild
#selectmonster 812
#hp 95
#startdom 3
#att 13
#gcost 50
#magicskill 6 3
#magicskill 7 3
#clearweapons
#weapon 92
#weapon 55
#weapon 354
#stealthy 10
#startage 0
#maxage 10000
#end

-Lord of the Forest
#selectmonster 1378
#gcost 75
#clearmagic
#magicskill 6 7
#gemprod 6 2
#domsummon 1084 - Moose
#domsummon2 549 - Boar
#domsummon20 694 - Bear
#summon1 284 - Wolf
#descr "Usually the Lord of the Forest would be satisfied with the yearly sacrifice of moose, and in return, he would keep the forest safe for hunters, but with the disappearance of the Pantokrator, the Lord of the Forest has returned to claim godhood. The lord of the forest has the power to rally the beasts of the wood against his enemies, and they are drawn to his armies."
#startage 0
#maxage 10000
#end

-Titan (male)
#selectmonster 602
#name "Male Titan"
#gcost 50
#clearmagic
#magicskill 1 7
#shockres 100
#clearweapons
#weapon 781 - Lightning Spear
#weapon 782 - Lightning Fist
#descr "The Titan is a giant sprung from thunder clouds. The Titan is very strong and can strike his enemies with fists of thunder. He carries a great, golden shield but wears no other armor."
#startage 0
#maxage 10000
#end

-Lord of Plenty
#selectmonster 1339
#gcost 50
#gemprod 4 2
#gemprod 3 2
#magicskill 4 3
#descr "The Lord of Plenty has the special power of bringing good fortune to those who surround him. Because of his fortune bringing and other magical powers, he has always been worshipped by the lesser people and now he is out to become the True God. As lord of plenty, he brings a constant stream of riches in the form of magic gems." 
#startage 0
#maxage 10000
#end

-Lord of the Sky
#selectmonster 1372
#gcost 40
#magicskill 1 4
#gemprod 1 4
#clearweapons
#weapon 231
#weapon 754
#pathcost 40
#domsummon2 513 - Spring Hawk
#stormpower 4
#mapmove 4
#startage 0
#maxage 10000
#end

-Son of the Heavens
#selectmonster 1373
#gcost 75
#magicskill 0 3
#magicskill 1 3
#awe 1
#pathcost 40
#mapmove 4
#spreaddom 3
#descr "The Son of the Heavens is a Titan claiming to be born from the Heaven itself, and his claim to be the rightful successor to the pantokrator is quite convincing to all who hear it, spreading his dominion quickly."
#startage 0
#maxage 10000
#end

-Daughter of the Dawn
#selectmonster 1374
#gcost 100
#magicskill 1 4
#magicskill 4 4
#awe 1
#pathcost 80
#mapmove 4
#startage 0
#maxage 10000
#end

-Destroyer of Worlds
#selectmonster 1096
#att 14
#def 15
#clearmagic
#magicskill 5 7
#clearweapons
#weapon 1
#weapon 8
#weapon 438
#weapon 754
#gcost 75
#onebattlespell 296
#descr "When the Devatas and Yakshas of Kailasa were forced to leave the world, their Lord was trapped. The Destroyer of Worlds is a huge four-armed divinity reawakened to destroy the world that wronged him in ages past. The Destroyer is armed with weapons of iron, and lightning, death and disease are his to give, and the skies shake with his wrath when he arrives for battle."
#startage 0
#maxage 10000
#end

-Mother of Serpents
#selectmonster 1348
#gcost 50
#summon5 1412 - Amphiptere
#descr "The Mother of Serpents is a being with impressive healing powers. She can heal battle afflictions from all troops in a province. In combat she is always accompanied by handful of snakes, two of which she holds in her hands to attack enemies. Amphipteres are drawn to the province in which she dwells, and her healing powers bring out crowds of adoring worshippers wherever she walks."
#magicskill 5 2
#magicskill 6 2
#att 15
#def 13
#heal
#incunrest -100
#spreaddom 2
#startage 0
#maxage 10000
#end

-Mother of Lions
#selectmonster 387
#gcost 0
#startdom 4
#gemprod 6 2
#clearweapons
#weapon 753
#descr "The Mother of Lions is a massive demigod from the wild woods. Her strong attunement to the wild provides her with two nature gems each month. Great Lions will come to her aid wherever she goes."
#summon1 514 - Kithaironic Lion
#domsummon20 514 - Kithaironic Lion
#startage 0
#maxage 10000
#end

-Son of the Sun (astral)
#selectmonster 384
#name "Son of the Sun and Heavens"
#gcost 80
#startdom 4
#magicskill 0 2
#magicskill 4 4
#pathcost 80
#clearweapons
#weapon 752
#startage 0
#maxage 10000
#end

-Female Titan
#selectmonster 600
#name "Female Titan"
#researchbonus 25
#clearmagic
#magicskill 4 3
#gcost 0
#descr "The Titaness is a giant who claims divine heritage. She is a wise and excellent warrior, and is followed at all times by her owl companion. Her great intellect also makes her an adept researcher."
#startage 0
#maxage 10000
#end

-Celestial General
#selectmonster 1345
#gcost 50
#summon1 2881
#summon5 2880
#magicskill 1 3
#magicskill 3 1
#weapon 790
#onebattlespell 399 - Mass Protection
#descr "This wise man was once General of the East in the old Pantokrator's armies. After the General of the West had almost been slain, the Pantokrator got worried. As a precaution he granted his general a divine body so he would not easily be slain. Now that the Pantokrator has fallen, the general who calls himself the Celestial General is out to become the new God. Soldiers flock to his cause in whatever province he resides.  The Celestial General's magics bolster the armor of his troops, granting his troops better protection in battle."
#startage 0
#maxage 10000
#end


-Mother of Monsters
#selectmonster 157
#gcost 25
#domsummon 466 - Cockatrice 
#summon1 659 - Grotesque
#bloodvengeance 1
#startage 0
#maxage 10000
#end

-Lord of the Desert Sun
#selectmonster 957
#magicskill 0 3
#magicskill 6 3
#att 15
#def 14
#heat 20
#gcost 75
#pathcost 80
#clearweapons 
#weapon "Enchanted Spear"
#startage 0
#maxage 10000
#end

-Old Man of the Sea
#selectmonster 1232
#gcost 50
#pathcost 80
#magicskill 2 4
#magicskill 4 3
#descr "The Old Man of the Sea is a wise being with a great knowledge of the workings of magic, which grant him instant mastery of any magic he chooses to learn. The lower part of his body is that of a sea serpent and he usually lives near some magical place in the ocean. He can live equally well above the surface should he choose to do so."
#startage 0
#maxage 10000
#end

-Lord of the Waves
#selectmonster 1233
#gcost 100
#magicskill 2 4
#magicskill 3 4
#pathcost 80
#startage 0
#maxage 10000
#end

-Drakaina
#selectmonster 1231
#gcost 75
#startdom 2
#fear 0
#magicskill 2 4
#magicskill 5 4
#descr "The Drakaina was once a Titaness cursed by a Pretender God or previous Pantokrator with a hideous form. Once beautiful beyond belief, she now appears as a woman with the lower part of a huge serpent. From the serpent grow six baying dogs that hunger for human flesh. The Drakaina is incredibly skilled in the paths of Water and Death, easily achieving mastery few pretenders can claim after lifetimes of study."
#startage 0
#maxage 10000
#end

-Vampire Queen
#selectmonster 862
#gcost 50
#stealthy 20
#pathcost 30
#def 18
#startdom 3
#startage 0
#maxage 10000
#end

-Master Lich
#selectmonster 180
#gcost 50
#startage 0
#maxage 10000
#end

-Risen Oracle
#selectmonster 1581
#gcost 100
#magicskill 3 3
#magicskill 5 3
#pathcost 20
#startage 0
#maxage 10000
#end

-Ageless Olm
#selectmonster 1590
#gcost 100
#pathcost 30
#magicskill 2 4
#magicskill 3 4
#startdom 2
#startage 0
#maxage 10000
#end

-Ghost King
#selectmonster 872
#stealthy 20
#domsummon2 566
#domsummon 676
#gcost 25
#startage 0
#maxage 10000
#end

-Prince of Death
#selectmonster 383
#gcost 50
#startage 0
#magicskill 5 5
#maxage 10000
#end

-Divine Serpent
#selectmonster 779
#magicskill 6 4
#gcost 0
#startdom 4
#startage 0
#maxage 10000
#end

-Virtue
#selectmonster 215
#magicskill 1 1
#magicskill 4 1
#magicboost 57 2
#mapmove 4
#hp 50
#descr "The Virtue is an angelic being, a divine messenger or servant stranded in the physical world. Winged and radiant with divine light, she will don the yoke of godhood for the people of the world, leading them on the path of righteousness and salvation. The Virtue has very strong magical powers and Dominion, but her physical powers are inferior to most Pretenders. The Virtue is surrounded by a powerful Aura of Splendor that strikes mortals with awe.  The Virtue is exceptionally good at casting magic of all sorts, but as a lesser divinity, its ability to grant blessings is somewhat stunted."
#startage 0
#maxage 10000
#end

-Phoenix
#selectmonster 608
#awe 1
#startdom 2
#onebattlespell "Phoenix Pyre"
#magicskill 0 1
#magicskill 1 4
#magicboost 1 -3
#descr "The Phoenix is an immortal heron sprung from the rays of the sun at the first dawn. In battle the Phoenix is difficult to kill and will immolate enemies in the area each time it dies and is reborn.  The phoenix is a poor caster of magic and forger of items, but the blessings on its followers are phenomenal."
#pathcost 40
#startage 0
#maxage 10000
#end

-Allfather
#selectmonster 501
#magicskill 1 1
#magicskill 3 1
#magicskill 5 1
#magicskill 7 1
#magicboost 1 1
#magicboost 3 1
#magicboost 5 1
#magicboost 7 1
#clearweapons
#weapon "Lightning Spear"
#cleararmor
#armor "Lightweight Scale Mail"
#armor "Iron Cap"
#armor "Shield"
#gcost 50
#pathcost 80
#startage 0
#maxage 10000
#end

-Void Lord
#selectmonster 652
#gcost 75
#heal
#clearmagic
#magicskill 4 3
#startage 0
#maxage 10000
#startdom 3
#end

-Void Lurker
#selectmonster 546
#startage 0
#gcost 50
#maxage 10000
#end

-Divine Glyph
#selectmonster 1025
#magicskill 0 2
#magicskill 4 2
#gcost 0
#startage 0
#maxage 10000
#end

-Colossal Fetish
#selectmonster 1346
#prot 13
#fireres -100
#gcost 25
#trample
#pathcost 20
#reinvigoration 10
#startage 0
#maxage 10000
#end

-Scorpion King
#selectmonster 655
#gcost 50
#magicskill 0 1
#magicskill 3 1
#domsummon20 1649 - scorpion man
#descr "The Scorpion King is a hideous and twisted being with the body of a huge scorpion and the upper torso of a scaly human. The Scorpion King is a mighty beast capable of striking simultaneously with his scorpion stinger and any forged weapons he may carry.  He ruled over the Scorpion Men before the previous Pantokrator set them to guarding the path to Immortality, and now that the Pantokrator is gone, they trickle back into his service, where his blessings rain down upon them."
#startdom 3
#prot 25
#itemslots 29830
#startage 0
#maxage 10000
#end

-Lich
#selectmonster 179
#gcost 50
#hp 50
#att 10
#def 15
#startdom 3
#startage 0
#maxage 10000
#end

-Bog Mummy
#selectmonster 643
#magicskill 2 1
#magicskill 7 1
#magicskill 5 1
#magicskill 6 1
#gcost 50
#pathcost 80
#startage 0
#maxage 10000
#end

-Skratti
#selectmonster 500
#magicskill 2 1
#magicskill 7 1
#magicskill 5 1
#magicskill 6 1
#magicboost 57 1
#pathcost 80
#hp 64
#startage 0
#maxage 10000
#gcost 25
#end

-Saurolich
#selectmonster 320
#magicskill 5 3
#magicskill 6 1
#magicskill 4 1
#magicskill 2 1
#gcost 75
#descr "A Saurolich is the dried husk of a Sauromancer. Through dark rituals, the lizard succeeded in mastering one of the oldest and most urgent of goals: to defeat death. By removing his viscera and hiding it outside his body, the Lich is virtually impossible to slay. Should the body be physically destroyed, a new one is formed from the dust of dead bodies. Being immortal, there is nothing left to acquire but godhood."
#startage 0
#maxage 10000
#end

-Polypal Queen
#selectmonster 1402
#startdom 4
#gcost 80
#clearmagic
#magicskill 4 4
#startage 0
#maxage 10000
#end

-Son of the Fallen
#selectmonster 2082
#gcost 60
#magicskill 0 2
#magicskill 3 2
#magicskill 4 2
#magicskill 7 2
#magicboost 57 1
#pathcost 80
#startage 0
#maxage 10000
#end

-Smoking Mirror
#selectmonster 857
#gcost 25
#pathcost 40
#magicskill 0 2
#magicskill 5 2
#magicskill 7 2
#startage 0
#maxage 10000
#end

-Baphomet
#selectmonster 607
#gcost 25
#heal
#pathcost 15
#startage 0
#maxage 10000
#end

-Lich Queen
#selectmonster 395
#pathcost 20
#magicskill 5 4
#gcost 75
#startage 0
#maxage 10000
#end

-Sacred Statue
#selectmonster 472
#itemslots 15494
#startage 0
#maxage 10000
#end

-Son of Niefel
#selectmonster 605
#magicskill 1 1
#magicskill 2 1
#magicskill 5 1
#magicboost 1 2
#magicboost 2 2
#magicboost 5 2
#gcost 25
#pathcost 80
#startdom 3
#startage 0
#maxage 10000
#end

-Great Mother
#selectmonster 606
#magicskill 2 1
#magicskill 3 1
#magicskill 6 1
#magicboost 53 2
#heal
#descr "The Great Mother is a huge clay being that resembles a swelling, pregnant woman. She is a mighty user of magic, but is a harsh mother, and doles out blessings to her children only grudgingly."
#startage 0
#maxage 10000
#end

-Ancient Kraken
#selectmonster 973
#itemslots 61470
#ambidextrous 8
#poisonres 100
#startage 0
#descr "Krakens never die from old age; they just grow larger, wiser and stronger. This kraken is a mighty foe."
#maxage 10000
#end

-- Changes

- Sanguine Dousing Rod now level 1/1, construction 4
- Horned Helmet now const 0, nature 1, and as armor gives 20 prot and -1 encumbrance.
- A bunch of shit unnerfed because people are whiny assholes.

-- 1.0

- Champion's Trident: Copied CBM change to "Mark of the Champion" helmet.  Not sure which CBMer added it, but thank you.

- General Booster changes: All elements get at least 1 booster at 2, 4, and 6, level 2, 3, and 4 single path, respectively.

- Fire boosters: Flame Helmet level 2, Skull of Fire level 4, The Ruby Eye level 6(double cost, due to gemgen)
- Air Boosters: Winged Helmet level 2, Bag of Winds level 4, Tome of High Power level 6
- Water Boosters: Water Bracelet level 2, Robe of the Sea level 4, Trident from Beyond level 8, Orb of Atlantis level 6.
- Earth Boosters: Earth Boots level 2, Boots of Antaeus level 4, Pebbleskin Suit level 6, Blood Stone level 6(increased cost due to gemgen).
- Astral Boosters: Crystal Coin level 2, Dimensional Rod level 4, Starshine Skullcap level 6, 
- Death Boosters: Skull Staff level 2, Skullface level 4, Flailing Hands level 6, Sun Slayer level 4, Crown of Katafagus level 8, Sceptre of Dark Regency level 8, The Jade Mask level 8.
- Nature Boosters: Moonvine Bracelet level 2, Thistle Mace level 4, Treelord's Staff level 6
- Blood Boosters: Blood Thorn level 2, Brazen Vessel level 4, Tome of the Lower Planes level 6, Armor of Souls level 6, Flesh Ward level 8, 
- Double Boosters: Armor of Twisting Thorns level 4, Black Book of Secrets level 6, Tome of Gaia level 6, Vial of Frozen Tears level 6
- Elemental Boosters: Staff of Elemental Mastery (two) level 6.  Sword of Many Colors level 6
- Sorcery Boosters: Ring of Sorcery level 6, Robe of the Sorceress level 6.
- Wizardry Boosters: Robe of the Magic level 6, Ring of Wizardry level 6.

- Forging items: Dwarven Hammer level 8 earth, Hammer of the Forge Lord level 8 earth/fire, Hammer of the Cyclops level 8 earth/air.

- One Handed Weapons:
- Faithful level 0.
- Fire Sword level 0, does Fire damage.
- Ice Sword level 0, does Cold damage.
- Lightning Spear level 2.
- Fire Brand now const 4, fire 3, earth 2.
- Shadow Brand now const 4, death 3, no earth.
- Sun Sword now level 6, Fire 4.
- Rune Smasher Const 6, Fire 3 Water 3.
- Ember const 6, fire 3, water 3.
- Picus's Axe of Rulership const 6, death 2 earth 2.
- Procas's Axe of Rulership const 6, blood 2, earth 2.
- Jade Knife now unique, Blood 5.
- Mage BAne const 8, Earth 4 Astral 4.
- Sickle Whose Crop is Pain const 8, Death 4, Death 4.

- Two Handed Weapons:
- Ice Pebble Staff const 0, water 1.
- Ethereal Crossbow const 0, astral 1.
- Longbow of Accuracy const 0, air 1, now 5+Str damage.
- Bow of War const 0, fire 1, now 13 shots.
- Shortsword const 2, air 1 earth 1.
- Staff of Storms const 4 air 4
- Ethereal Arbalest const 4 astral 3, ignores MR, still inaccurate. (replaces Stinger)
- Banner of the Northern Star const 6, astral 4.
- Ethereal Artillery const 8, astral 6, AOE 1, ignores MR, 100 accuracy. (replaces Sword of Sharpness)
- Wraith Sword const 12.

- Shields
- Totem Shield const 2, nature 2.
- Eye Shield const 4, fire 2.
- Charcoal Shield const 4.
- Sun Shield const 6, fire 3 air 3.
- Vine Shield const 6, nature 5.
- The Aegis const 8, earth 6.
- Black Steel Kite Shield const 12.

- Helmets:
- Black Laurel const 0, death 1.
- Horror Helmet const 2, death 2.
- Crown of Ptah const 4 death 3.
- Crown of Overmight const 4 earth 3 nature 3.
- Sun Helmet const 6 fire 3 air 3.
- Spirit Helmet const 6 air 4.
- Amon Hotep const 8 death 4 earth 4.
- Black Steel Helmet const 12.

- Armors:
- Weightless Obelisk Armor const 0, earth 1 air 1 (replaces black steel kite shield) 30 prot, -8 defense, 0 enc
- Hydra Skin Armor const 4 nature 3.
- Stark Magineering Powered Armor const 4 earth 2 nature 2 (replaces weightless tower shield) 30 prot, -4 defense, -2 enc
- Sun Armor const 6 fire 3 astral 3
- Rainbow Armor const 6 air 3 water 3.
- Aseftik's Armor const 6 earth 3 astral 3.
- Monolith Armor const 8 earth 6
- Black Steel Full Plate const 12
- Greenstone Armor const 12

- Boots
- Boots of Quickness const 6, water 4.
- Boots of Calius the Druid const 6 earth 4 nature 4.

- Misc:
- Bracers of Protection const 0 earth 1.
- Pocket Ship const 0 water 1.
- Alchemist's Stone const 0 fire 1 earth 1.
- The Black Heart const 0 blood 1 blood 1.
- Owl Quill const 0 air 1.
- Eye of Aiming const 0 air 1.
- Enormous Cauldron of Browth const 0 fire 1 nature 1.
- Pills of Water Breathing const 0 nature 1.
- Ring of Water Breathing const 0 water 1.
- Amulet of the Fish const 0 water 1.
- Manual of Water Breathing const 0 air 1 astral 1
- Endless Bag of Wine const 0 water 1 nature 1.
- The Heart of Life const 0 earth 1 blood 1
- Sea King's Goblet const 2 water 2.
- Barrel of Air const 2 air 3.
- Lightless Lantern const 2 fire 1 astral 1.
- Lifelong Protection const 2 blood 2 blood 2.
- Crystal Matrix const 2 earth 1 astral 1.
- Slave Matrix const 2 earth 1 astral 1.
- Spell Focus const 2 astral 3 astral 1.
- Eye of the Void const 4 astral 3
- Skull Mentor const 4 death 3.
- Soul Contract const 4 blood 4 blood 3.
- The Flying Ship const 6, air 5
- Krupp's Bracers const 6 earth 5
- The Green Eye const 6 nature 4.
- Bottle of Living Water const 6 water 4.
- Sanguine Dousing Rod const 6, blood 3 blood 2.
- The Chalice const 6, nature 5 nature 5.
- Fever Fetish const 8.
- Clam of Pearls const 8
- The Ankh const 8 death 5 death 4
- The Forbidden Light const 8 fire 4 astral 4.
- Nethgul const 8, astral 5.
- Carcator the Pocket Lich const 8, death 6 death 3, now has 15 Death.
- Holger the Head const 8, death 5 nature 5, now 50 HP, 0 enc, 30 MR, 30 Morale, cold/fire/shock/poison resist 75, regen 50, comes with chain mail of displacement and vine shield.  Reinvig -4
- Percival the Pocket Knight const 8, earth 5 nature 5, now 100 HP, 15 att/def, 100% fire/cold/shock/poison resist, 30 MR, 0 enc, trample, comes fully armed and armored in black steel.
- Precious const 12.
- Cat Charm const 12.

- Gemgens:
- Eight gemgens added at Const 9 via summon spell, 20 gems each, make 1 gem per turn.


--Magic Boosters
 #selectitem 
 #constlevel 
 #mainpath 
 #mainlevel 
 #secondarypath -1
 #secondarylevel 0 
 #end
 #selectitem 
 #constlevel 8
 #end
--Fire
 -- Flame Helmet  Item ID #142  Armour ID #80  -3 reinvigoration bonus  Fire magic 1
 #selectitem 142
 #constlevel 2
 #mainpath 0
 #mainlevel 2
 #secondarypath -1
 #secondarylevel 0
 #end
 -- Skull of Fire  Item ID #257  50% cold resist  Fire magic 1 ranged weapon
 #selectitem 257
 #constlevel 4
 #mainpath 0
 #mainlevel 3
 #secondarypath -1
 #secondarylevel 0
 #type 1
 #weapon 199
 #end
 -- The Ruby Eye  Item ID #273  Fire magic 1  item is cursed  equipping causes Lost an Eye  note: occasionally produces water gems
 #selectitem 273
 #constlevel 6
 #mainpath 0
 #mainlevel 3
 #secondarypath 0
 #secondarylevel 3
 #end
--Air
 -- Winged Helmet  Item ID #143  Armour ID #21  Air magic 1
 #selectitem 143
 #constlevel 2
 #mainpath 1
 #mainlevel 2
 #secondarypath -1
 #secondarylevel 0
 #end
 -- Bag of Winds  Item ID #232  1 mapmove bonus  Air magic 1  automatically casts Summon Lesser Air Elemental once
 #selectitem 232
 #constlevel 4
 #mainpath 1
 #mainlevel 3
 #secondarypath -1
 #secondarylevel 0
 #type 1
 #weapon 243 
 #end
 -- Tome of High Power  Item ID #276  Air magic 1  Astral magic 1  has a chance of inflicting horror mark  note: powerful horror mark
 #selectitem 276
 #constlevel 6
 #mainpath 1
 #mainlevel 3
 #secondarypath 1
 #secondarylevel 3 
 #end
--Water
 -- Water Bracelet  Item ID #259  Water magic 1
 #selectitem 259
 #constlevel 2
 #mainpath 2
 #mainlevel 2
 #secondarypath -1
 #secondarylevel 0 
 #end
 -- Robe of the Sea  Item ID #167  allows to bring 1 size points underwater  Water magic 1
 #selectitem 167
 #constlevel 4
 #mainpath 2
 #mainlevel 3
 #secondarypath -1
 #secondarylevel 0 
 #end
 -- Trident from Beyond  Item ID #93  Weapon ID #193  Water magic 1
 #selectitem 93
 #constlevel 8
 #mainpath 2
 #mainlevel 5
 #secondarypath -1
 #secondarylevel 0 
 #end

#selectweapon 193
#nratt 6
#end
 -- Orb of Atlantis  Item ID #284  allows to bring 200 size points underwater  Water magic 1  automatically casts Friendly Currents once  allows casting Summon Lesser Water Elemental in battle  note: uw points indicate total size
 #selectitem 284
 #constlevel 6
 #mainpath 2
 #mainlevel 3
 #secondarypath 2
 #secondarylevel 1 
 #end
--Earth
 -- Earth Boots  Item ID #196  Earth magic 1
 #selectitem 196
 #constlevel 2
 #mainpath 3
 #mainlevel 2
 #secondarypath -1
 #secondarylevel 0 
 #end
 -- Boots of Antaeus  Item ID #201  10% regeneration  5 reinvigoration bonus  Earth magic 1
 #selectitem 201
 #constlevel 8
 #mainpath 3
 #mainlevel 4
 #secondarypath -1
 #secondarylevel 0 
 #end
 -- Pebble Skin Suit  Item ID #188  -50% cold resist  10% regeneration  2 strength bonus  Earth magic 1  15 protection bonus  item is cursed  note: turns wearer into troll (518) if MR fails
 #selectitem 188
 #constlevel 6
 #mainpath 3
 #mainlevel 3
 #secondarypath -1
 #secondarylevel 0 
 #end
 -- Blood Stone  Item ID #255  Earth magic 1  1 Earth gems per month
 #selectitem 255
 #constlevel 8
 #mainpath 3
 #mainlevel 5
 #secondarypath 7
 #secondarylevel 1 
 #end
--Astral
 -- Crystal Coin  Item ID #242  Astral magic 1
 #selectitem 242
 #constlevel 2
 #mainpath 4
 #mainlevel 2
 #secondarypath -1
 #secondarylevel 0 
 #end
 -- Dimensional Rod  Item ID #311  Astral magic 1  item is cursed  note: increases insanity over time
 #selectitem 311
 #constlevel 4
 #mainpath 4
 #mainlevel 3
 #secondarypath -1
 #secondarylevel 0 
 #end
 -- Starshine Skullcap  Item ID #146  Armour ID #83  2 magic resistance bonus  Astral magic 1
 #selectitem 146
 #constlevel 6
 #mainpath 4
 #mainlevel 3
 #secondarypath 4
 #secondarylevel 1 
 #end
--Death
 -- Skull Staff  Item ID #58  Weapon ID #238  Death magic 1
 #selectitem 58
 #constlevel 2
 #mainpath 5
 #mainlevel 2
 #secondarypath -1
 #secondarylevel 0 
 #end
 -- Skullface  Item ID #147  Armour ID #21  Death magic 1  allows casting Raise Skeletons in battle
 #selectitem 147
 #constlevel 4
 #mainpath 5
 #mainlevel 3
 #secondarypath -1
 #secondarylevel 0 
 #end
 -- The Flailing Hands  Item ID #105  Weapon ID #158  1 penetration bonus  Death magic 1
 #selectitem 105
 #constlevel 6
 #mainpath 5
 #mainlevel 3
 #secondarypath 5
 #secondarylevel 1 
 #type 8
 #end
 -- Sun Slayer  Item ID #110  Weapon ID #72  Death magic 1  5 fear bonus  allows casting Drain Life in battle
 #selectitem 110
 #constlevel 4
 #mainpath 5
 #mainlevel 4
 #secondarypath -1
 #secondarylevel 0 
 #end
 -- Crown of Katafagus  Item ID #303  Armour ID #148  50% shock resist  50% fire resist  Death magic 1  5 fear bonus  item is cursed  autosummons mummy in battle  note: Katafagus the Lich
 #selectitem 303
 #constlevel 8
 #mainpath 5
 #mainlevel 4
 #secondarypath 5
 #secondarylevel 1 
 #end
 -- Sceptre of Dark Regency  Item ID #107  Weapon ID #386  Death magic 3
 #selectitem 107
 #constlevel 8
 #mainpath 5
 #mainlevel 5
 #end
 -- The Jade Mask  Item ID #151  Armour ID #145  50% poison resist  10% regeneration  3 magic resistance bonus  Death magic 2  10 fear bonus  note: Coldblooded units only
 #selectitem 151
 #constlevel 8
 #mainpath 5
 #mainlevel 4 
 #secondarypath 5
 #secondarylevel 1
 #end
--Nature
 -- Moonvine Bracelet  Item ID #270  Nature magic 1  autosummons 361 in battle  1 creatures autosummoned
 #selectitem 270
 #constlevel 2
 #mainpath 6
 #mainlevel 2
 #secondarypath -1
 #secondarylevel 0 
 #end
 -- Thistle Mace  Item ID #60  Weapon ID #163  Nature magic 1
 #selectitem 60
 #constlevel 4
 #mainpath 6
 #mainlevel 3
 #secondarypath -1
 #secondarylevel 0 
 #end
 -- Treelord's Staff  Item ID #82  Weapon ID #238  Nature magic 2  gives a bonus to summon 361, 362  ?? additional creatures summoned
 #selectitem 82
 #constlevel 6
 #mainpath 6
 #mainlevel 4
 #secondarypath -1
 #secondarylevel 0 
 #end
--Blood
 -- Blood Thorn  Item ID #84  Weapon ID #101  Blood magic 1
 #selectitem 84
 #constlevel 2
 #mainpath 7
 #mainlevel 4
 #secondarypath 7
 #secondarylevel 2 
 #end
 -- Brazen Vessel  Item ID #252  Blood magic 1
 #selectitem 252
 #constlevel 4
 #mainpath 7
 #mainlevel 3
 #secondarypath 7
 #secondarylevel 2 
 #end
 -- Tome of the Lower Planes  Item ID #313  Blood magic 1  note: navigation in Inferno & Cocytos?
 #selectitem 313
 #constlevel 6
 #mainpath 7
 #mainlevel 4
 #secondarypath 7
 #secondarylevel 2 
 #end
 -- Armor of Souls  Item ID #162  Armour ID #56  5 magic resistance bonus  Blood magic 1
 #selectitem 162
 #constlevel 6
 #mainpath 7
 #mainlevel 5
 #secondarypath 7
 #secondarylevel 3
 #end
 -- Flesh Ward  Item ID #187  Armour ID #82  4 strength bonus  2 reinvigoration bonus  Blood magic 1  1 bloodvengeance bonus  item is cursed
 #selectitem 187
 #constlevel 6
 #mainpath 7
 #mainlevel 6
 #secondarypath 7
 #secondarylevel 1 
 #end
--Doubles
 -- Armor of Twisting Thorns  Item ID #170  Armour ID #34  +1 Nature, +1 Blood, 50% poison resist  item is cursed  note: weak poison on attacker if armed with length 0 weapon
 #selectitem 170
 #constlevel 4
 #mainpath 6
 #mainlevel 3
 #secondarypath 6
 #secondarylevel 1 
 #end
#selectarmor 34
#enc 2
#end

 -- The Black Book of Secrets  Item ID #291  Death magic 1  Blood magic 1  5 fear bonus
 #selectitem 291
 #constlevel 6
 #mainpath 5
 #mainlevel 3
 #secondarypath 7
 #secondarylevel 3 
 #end
 -- The Tome of Gaia  Item ID #295  Earth magic 1  Nature magic 1
 #selectitem 295
 #constlevel 6
 #mainpath 3
 #mainlevel 3
 #secondarypath 3
 #secondarylevel 1 
 #end
 -- Vial of Frozen Tears  Item ID #302  Water magic 1  Death magic 1  note: Starke the Ice Druid
 #selectitem 302
 #constlevel 8
 #mainpath 2
 #mainlevel 3
 #secondarypath 5
 #secondarylevel 3 
 #end
--Elemental
 -- Staff of Elemental Mastery  Item ID #68  Weapon ID #238  50% fire resist  50% cold resist  Fire magic 1  Air magic 1  Water magic 1  Earth magic 1
 #selectitem 68
 #constlevel 6
 #mainpath 0
 #mainlevel 2
 #secondarypath 3
 #secondarylevel 2 
 #end
 -- Staff of Elemental Mastery  Item ID #73  Weapon ID #238  50% shock resist  Fire magic 1  Air magic 1  Water magic 1  Earth magic 1  15 protection bonus
 #selectitem 73
 #constlevel 6
 #mainpath 1
 #mainlevel 2
 #secondarypath 2
 #secondarylevel 2 
 #end
 -- The Sword of many Colors  Item ID #99  Weapon ID #195  Fire magic 1  Air magic 1  Water magic 1  Earth magic 1
 #selectitem 99
 #constlevel 6
 #mainpath 5
 #mainlevel 2
 #secondarypath 4
 #secondarylevel 2 
 #end
--Sorcery
 -- Ring of Sorcery  Item ID #266  1 penetration bonus  Astral magic 1  Death magic 1  Nature magic 1  Blood magic 1
 #selectitem 266
 #constlevel 6
 #mainpath 4
 #mainlevel 4
 #secondarypath -1
 #secondarylevel 0 
 #end
 -- Robe of the Sorceress  Item ID #305  Armour ID #98  Astral magic 1  Death magic 1  Nature magic 1  Blood magic 1  note: Satina the Sorceress
 #selectitem 305
 #constlevel 6
 #mainpath 5
 #mainlevel 3
 #secondarypath 6
 #secondarylevel 3
 #end
--Wizardry
 -- Robe of the Magi  Item ID #173  5 reinvigoration bonus  Fire magic 1  Air magic 1  Water magic 1  Earth magic 1  Astral magic 1  Death magic 1  Nature magic 1  Blood magic 1
 #selectitem 173
 #constlevel 6
 #mainpath 7
 #mainlevel 6
 #secondarypath 7
 #secondarylevel 6 
 #end
 -- Ring of Wizardry  Item ID #265  1 penetration bonus  Fire magic 1  Air magic 1  Water magic 1  Earth magic 1  Astral magic 1  Death magic 1  Nature magic 1  Blood magic 1
 #selectitem 265
 #constlevel 6
 #mainpath 4
 #mainlevel 5
 #end


--Forging Items
 -- Dwarven Hammer  Item ID #28  Weapon ID #115  forge bonus 25
 #selectitem 28
 #constlevel 8
 #mainpath 3
 #mainlevel 2
 #secondarypath 0
 #secondarylevel 2 
 #end
 -- Hammer of the Forge Lord  Item ID #97  Weapon ID #184  forge bonus 50
 #selectitem 97
 #constlevel 8
 #mainpath 3
 #mainlevel 5
 #secondarypath 0
 #secondarylevel 5 
 #end
 -- Hammer of the Cyclops  Item ID #299  Weapon ID #119  forge bonus 50  note: Polypercheron the Cyclops
 #selectitem 299
 #constlevel 8
 #mainpath 3
 #mainlevel 5
 #secondarypath 1
 #secondarylevel 5 
 #end

-- One Handed Weapons
 -- Level 0
  -- Faithful  Item ID #26  Weapon ID #102  grants luck
   #selectitem 26
   #constlevel 0
   #mainpath 4
   #mainlevel 1
   #secondarypath -1
   #secondarylevel 0 
   #end
  -- Fire Sword  Item ID #2  Weapon ID #76
   #selectweapon 76
   #fire
   #end
   
   #selectitem 2
   #constlevel 0
   #mainpath 0
   #mainlevel 1
   #secondarypath -1
   #secondarylevel 0
   #weapon 76
   #end
  -- Ice Sword  Item ID #3  Weapon ID #77
   #selectweapon 77
   #cold
   #end
   
   #selectitem 3
   #constlevel 0
   #mainpath 2
   #mainlevel 1
   #secondarypath -1
   #secondarylevel 0
   #weapon 77
   #end
  -- Berserker Pelt  Item ID #155  Armour ID #44  0 autoberserk bonus; unit is automatically berserk all the time
  -- Berserker Blade

 -- Level 2
  -- Herald Lance  Item ID #56  Weapon ID #109  8 bonus to standard ability, allows casting Solar RAys in battle
  -- Winter Bringer  Item ID #92  Weapon ID #151  allows casting Falling Frost in battle
  -- Lightning Spear  Item ID #43  Weapon ID #278
   #selectitem 43
   #constlevel 2
   #mainpath 1
   #mainlevel 2
   #secondarypath -1
   #secondarylevel 0 
   #end
  
 -- Level 4
  -- Fire Brand  Item ID #42  Weapon ID #80  50% fire resist  2 morale bonus remove fire res, try to remove AP from the physical swing.
#selectitem 42
#secondarypath -1
#secondarylevel 0
#end
#selectweapon 80
#dt_normal
#end

  -- Frost Brand  Item ID #48  Weapon ID #82  remove cold res, changing splash dmgtype to physical AP
#selectitem 48
#end
#selectweapon 409
#dt_normal
#armorpiercing
#nostr
#end
  -- Shadow Brand  Item ID #78  Weapon ID #395.  
#selectitem 78
#mainlevel 1
#secondarypath -1
#secondarylevel 0
#end
#selectweapon 395
#secondaryeffectalways 285
#end



 -- Level 6
  -- Sun Sword  Item ID #308  Weapon ID #275  0 autoberserk bonus; unit is automatically berserk all the time  grants permanent bless effect  note: Solaris the Paladin
   #selectitem 308
   #constlevel 6
   #mainpath 0
   #mainlevel 4
   #secondarypath -1
   #secondarylevel 0 
   #end
  -- Rune Smasher  Item ID #49  Weapon ID #233  2 penetration bonus
  -- Ember  Item ID #89  Weapon ID #191  50% fire resist  50% cold resist
   #selectitem 89
   #constlevel 6
   #mainpath 0
   #mainlevel 3
   #secondarypath 2
   #secondarylevel 3 
   #end
  -- Picus's Axe of Rulership  Item ID #111  Weapon ID #341
   #selectitem 111
   #constlevel 6
   #mainpath 5
   #mainlevel 2
   #secondarypath 3
   #secondarylevel 2 
   #end

  -- Procas's Axe of Rulership  Item ID #114  Weapon ID #340
   #selectitem 114
   #constlevel 6
   #mainpath 7
   #mainlevel 2
   #secondarypath 3
   #secondarylevel 2 
   #end

 -- Level 8
  -- Jade Knife  Item ID #38  Weapon ID #309  note: +2 blood sacrifice
   #selectitem 38
   #constlevel 8
   #mainpath 7
   #mainlevel 5
   #secondarypath -1
   #secondarylevel 0 
   #end
  -- Mage Bane  Item ID #96  Weapon ID #87  5 magic resistance bonus
   #selectitem 96
   #constlevel 8
   #mainpath 3
   #mainlevel 4
   #secondarypath 4
   #secondarylevel 4 
   #end
  -- The Sickle whose Crop is Pain  Item ID #106  Weapon ID #187  note: +1 death gems per kill
   #selectitem 106
   #constlevel 8
   #mainpath 5
   #mainlevel 4
   #secondarypath 5
   #secondarylevel 4 
   #end
  
-- Two Handed Weapons
 -- Level 0
  -- Ice Pebble Staff  Item ID #20  Weapon ID #238  100% cold resist  allows casting Numbness in battle
   #selectitem 20
   #constlevel 0
   #mainpath 2
   #mainlevel 1
   #secondarypath -1
   #secondarylevel 0 
   #end
  -- Ethereal Crossbow  Item ID #76  Weapon ID #180  note: can be used underwater
   #selectitem 76
   #constlevel 0
   #mainpath 4
   #mainlevel 1
   #secondarypath -1
   #secondarylevel 0 
   #end
  -- Longbow of Accuracy  Item ID #18  Weapon ID #152
   #selectitem 18
   #constlevel 0
   #mainpath 1
   #mainlevel 1
   #secondarypath -1
   #secondarylevel 0 
   #weapon 600
   #end
  -- Bow of War  Item ID #70  Weapon ID #154
   #selectitem 70
   #constlevel 0
   #mainpath 0
   #mainlevel 1
   #secondarypath -1
   #secondarylevel 0
   #weapon 601
   #end
 -- Level 2
  -- Shortsword  Item ID #298  Weapon ID #132  80% air shield  note: Oberf�hrer the Hoburg Hero
   #selectitem 298
   #constlevel 2
   #mainpath 1
   #mainlevel 1
   #secondarypath 3
   #secondarylevel 1 
   #end
   

 -- Level 4
  -- Staff of Storms  Item ID #71  Weapon ID #105  automatically casts Storm once  allows casting Lightning Bolt in battle  gives a bonus to summon 534  5 additional creatures summoned
   #selectitem 71
   #constlevel 4
   #mainpath 1
   #mainlevel 4
   #secondarypath -1
   #secondarylevel 0 
   #end
    -- Stinger  Item ID #4  Weapon ID #78
  -- Ethereal Arbalest
   #selectitem 4
   #name "Ethereal Arbalest" -- making 2h
   #descr "Not content with a simple inaccurate duplicate of the common Soul Slay, the mage engineers of Arcoscephale kept pushing the limits of magic item construction, removing the primary weakness of the Ethereal Crossbow, its ability to be resisted.  Unfortunately, it is still quite inaccurate."
   #copyspr 76
   #itemtype 2
   #constlevel 4
   #mainpath 4
   #mainlevel 3
   #secondarypath -1
   #secondarylevel 0
   #weapon 602
   #end
 -- Level 6
  -- Banner of the Northern Star  Item ID #83  Weapon ID #100  -2 magic resistance bonus  15 bonus to standard ability  automatically casts Light of the Northern Star once
   #selectitem 83
   #constlevel 6
   #mainpath 4
   #mainlevel 4
   #secondarypath -1
   #secondarylevel 0 
   #end
 -- Level 8
     -- Sword of Sharpness  Item ID #5  Weapon ID #74
   -- Ethereal Artillery -- making 2h
   #selectitem 5
   #name "Ethereal Artillery"
   #type 2
   #descr "Still not content with the Ethereal Arbalest's simple point and click destruction, the mage engineers of Arcoscephale poured immense resources into the crafting of a masterwork, a work they have been unable to duplicate.  The Ethereal Artillery not only obliterates anything it hits, it also obliterates anything in the general vicinity, with uncanny accuracy."
   #copyspr 76
   #constlevel 8
   #mainpath 4
   #mainlevel 5
   #secondarypath 4
   #secondarylevel 1
   #weapon 603
   #end
 -- Level 12
  -- Wraith Sword  Item ID #79  Weapon ID #110


-- Shields
 -- Level 0
 -- Level 2
  -- Totem Shield  Item ID #130  Armour ID #70  automatically casts Curse every round
   #selectitem 130
   #constlevel 2
   #mainpath 6
   #mainlevel 2
   #secondarypath -1
   #secondarylevel 0 
   #end
 -- Level 4
  -- Eye Shield  Item ID #125  Armour ID #61  note: eyeloss on attacker
#selectitem 125
#mainpath 7
#mainlevel 2
#end
  -- Charcoal Shield  Item ID #126  Armour ID #60  50% fire resist  7 fireshield bonus
   #selectitem 126
   #constlevel 4
   #mainpath 2
   #secondarylevel 0
   #secondarypath -1
   #secondarylevel 0
   #end
 -- Level 6
  -- Sun Shield  Item ID #309  Armour ID #97  50% shock resist  50% fire resist  0 awe bonus  note: Solaris the Paladin
   #selectitem 309
   #constlevel 6
   #mainpath 0
   #mainlevel 3
   #secondarypath 1
   #secondarylevel 3 
   #end
  -- Vine Shield  Item ID #129  Armour ID #63  note: entanglement on attacker
 -- Level 8
  -- The Aegis  Item ID #135  Armour ID #64  note: petrification
   #selectitem 135
   #constlevel 8
   #mainpath 3
   #mainlevel 6
   #secondarypath -1
   #secondarylevel 0 
   #end
 -- Level 12
  -- Black Steel Kite Shield  Item ID #117  Armour ID #69
   #selectitem 117
   #constlevel 12
   #end

-- Helmets
 -- Level 0
  -- Black Laurel  Item ID #139  gives a bonus to summon 259  2 additional creatures summoned  note: only usable by Ashen Empire Ermor (LA)
   #selectitem 139
   #constlevel 0
   #mainpath 5
   #mainlevel 1
   #secondarypath -1
   #secondarylevel 0 
   #end
 -- Horned Helmet  Item ID #141  Weapon ID #331  Armour ID #21
   #selectitem 141
   #constlevel 0
   #mainpath 6
   #mainlevel 1
   #secondarypath -1
   #secondarylevel 0 
   #armor "Horned Helmet"
   #end
 -- Level 2
  -- Horror Helmet  Item ID #138  Armour ID #21  5 fear bonus
   #selectitem 138
   #constlevel 2
   #mainpath 5
   #mainlevel 2
   #secondarypath -1
   #secondarylevel 0 
   #end
 -- Level 4
  -- Crown of Ptah  Item ID #304  Armour ID #148  10 fear bonus  allows casting Control the Dead in battle  curses bearer  item is cursed  note: Ptah the Divine Mummy
   #selectitem 304
   #constlevel 4
   #mainpath 5
   #mainlevel 3
   #secondarypath -1
   #secondarylevel 0 
   #end
  -- Crown of Overmight  Item ID #149  Armour ID #55  4 magic resistance bonus  100 normal leadership bonus  0 awe bonus  allows casting Charm in battle  item is cursed
   #selectitem 149
   #constlevel 4
   #mainpath 3
   #mainlevel 2
   #secondarypath 6
   #secondarylevel 2 
   #end
 -- Level 6
  -- Sun Helmet  Item ID #307  Armour ID #96  5 magic resistance bonus  0 awe bonus  note: Solaris the Paladin
   #selectitem 307
   #constlevel 6
   #mainpath 0
   #mainlevel 2
   #secondarypath 1
   #secondarylevel 2 
   #end
  -- Spirit Helmet  Item ID #145  Armour ID #79  automatically casts Lightning Bolt every round
 #selectitem 145
 #mainpath 1
 #mainlevel 2
 #end
 -- Level 8
  -- Amon Hotep  Item ID #150  Armour ID #148  50% fire resist  -100% poison resist  5 magic resistance bonus  25 protection bonus  4 awe bonus  allows casting Mummification once per turn  item is cursed
   #selectitem 150
   #constlevel 8
   #mainpath 5
   #mainlevel 4
   #secondarypath 3
   #secondarylevel 4 
   #end
 -- Level 12
  -- Black Steel Helmet  Item ID #136  Armour ID #40

-- Armors
 -- Level 0
  -- Black Steel Tower Shield  Item ID #116  Armour ID #41  note: no mounted
  -- Weightless Obelisk Armor
   #selectitem 116
   #name "Weightless Obelisk Armor"
   #descr "Ever since the creation of the legendary Monolith Armor, attempts have been made to duplicate it.  While this first mass production version does not cause the bearer's wounds to regenerate at great speed, it provides all the protection at a negligable weight... and a fraction the cost."
   #copyspr 183
   #constlevel 0
   #mainpath 3
   #mainlevel 1
   #secondarypath 1
   #secondarylevel 1
   #armor "Weightless Obelisk Armor"
   #type 5
   #end
 -- Level 2
 -- Level 4
  -- Hydra Skin Armor  Item ID #178  Armour ID #43  100% poison resist  10% regeneration
  -- Weightless Tower Shield  Item ID #120  Armour ID #65  note: no mounted
  -- Stark Magineering Powered Armor
   #selectitem 120
   #name "Stark Magineering Powered Armor"
   #descr "Ever since the creation of the legendary Monolith Armor, attempts have been made to duplicate it.  While this second mass production version does not cause the bearer's wounds to regenerate at great speed, it provides all the protection, and the armor itself is partially animate, bearing all of its own weight and the weight of some of its wearer's other gear."
   #copyspr 183
   #constlevel 4
   #mainpath 3
   #mainlevel 2
   #secondarypath 6
   #secondarylevel 2
   #armor "Stark Magineering Powered Armor"
   #type 5
   #end
 -- Level 6
  -- Sun Armor  Item ID #306  Armour ID #95  2 awe bonus  note: Solaris the Paladin
   #selectitem 306
   #constlevel 6
   #mainpath 0
   #mainlevel 3
   #secondarypath 4
   #secondarylevel 3 
   #end
  -- Rainbow Armor  Item ID #165  Armour ID #90  3 reinvigoration bonus  3 magic resistance bonus
  -- Aseftik's Armor  Item ID #182  Armour ID #35  3 magic resistance bonus, Cursed
   #selectitem 182
   #constlevel 6
   #mainpath 3
   #mainlevel 3
   #secondarypath 4
   #secondarylevel 3 
   #end
 -- Level 8
  -- Monolith Armor  Item ID #183  Armour ID #47  10% regeneration
   #selectitem 183
   #constlevel 8
   #mainpath 3
   #mainlevel 6
   #secondarypath -1
   #secondarylevel 0 
   #end
 -- Level 12
  -- Black Steel Full Plate  Item ID #154  Armour ID #38
   #selectitem 154
   #constlevel 12
   #end
  -- Greenstone Armor  Item ID #310  Armour ID #108  note: Bogus the Troll
   #selectitem 310
   #constlevel 12
   #end

-- Boots
 -- Level 0
 -- Level 2
 -- Level 4
 -- Level 6
  -- Boots of Quickness  Item ID #198  100 action point bonus  grants quickness
   #selectitem 198
   #constlevel 6
   #mainpath 2
   #mainlevel 2
   #secondarypath -1
   #secondarylevel 0 
   #end
  -- The Boots of Calius the Druid  Item ID #204  10 reinvigoration bonus
   #selectitem 204
   #constlevel 6
   #mainpath 3
   #mainlevel 4
   #secondarypath 6
   #secondarylevel 4 
   #end
 -- Level 8

-- Miscellaneous
 -- Level 0
  -- Bracers of Protection  Item ID #221  Armour ID #76
   #selectitem 221
   #constlevel 0
   #mainpath 3
   #mainlevel 1
   #secondarypath -1
   #secondarylevel 0 
   #end
  -- Pocket Ship  Item ID #269  note: grants sailing
   #selectitem 269
   #constlevel 0
   #mainpath 2
   #mainlevel 1
   #secondarypath -1
   #secondarylevel 0 
   #end
  -- Alchemist's Stone  Item ID #281  25% fire resist  25% cold resist  note: alchemy gold bonus 50%
   #selectitem 281
   #name "Philosopher's Stone"
   #descr "This stone allows the wearer to transmute base metals into gold, resulting in greatly enhanced gains from alchemical transmutation."
   #constlevel 0
   #mainpath 0
   #mainlevel 1
   #secondarypath 3
   #secondarylevel 1 
   #end

  -- The Black Heart  Item ID #271  item is cursed  equipping causes Chest Wound  note: stealthy bearer becomes an assassin
   #selectitem 271
   #constlevel 0
   #mainpath 7
   #mainlevel 1
   #secondarypath 7
   #secondarylevel 1 
   #end
  -- Owl Quill  Item ID #215  3 research bonus
   #selectitem 215
   #constlevel 0
   #mainpath 1
   #mainlevel 1
   #secondarypath -1
   #secondarylevel 0 
   #end
  -- Eye of Aiming  Item ID #216  8 precision bonus  item is cursed  equipping causes Lost an Eye
   #selectitem 216
   #constlevel 0
   #mainpath 1
   #mainlevel 0
   #secondarypath -1
   #secondarylevel 0 
   #end
  -- Enormous Cauldron of Broth  Item ID #225  100 supply bonus
   #selectitem 225
   #constlevel 0
   #mainpath 0
   #mainlevel 1
   #secondarypath 6
   #secondarylevel 1 
   #end
  -- Pills of Water Breathing  Item ID #229  allows to bring 20 size points underwater  note: uw points indicate total size
   #selectitem 229
   #constlevel 0
   #mainpath 6
   #mainlevel 1
   #secondarypath -1
   #secondarylevel 0 
   #end
  -- Ring of Water Breathing  Item ID #220  allows to bring 1 size points underwater
   #selectitem 220
   #constlevel 0
   #mainpath 2
   #mainlevel 1
   #secondarypath -1
   #secondarylevel 0 
   #end
  -- Amulet of the Fish  Item ID #234  allows to bring 1 aquatic creatures to land
   #selectitem 234
   #constlevel 0
   #name "Missing amulet of the kraken"
   #descr "This amulet, long sought after by Buildscharacter, turns the air into water all around the wearer.  It enables an aquatic being to leave the ocean and walk on dry land."
   #mainpath 2
   #mainlevel 1
   #secondarypath -1
   #secondarylevel 0 
   #end
  -- Manual of Water Breathing  Item ID #235  allows to bring 50 size points underwater  note: uw points indicate total size
   #selectitem 235
   #constlevel 0
   #mainpath 1
   #mainlevel 1
   #secondarypath 4
   #secondarylevel 1 
   #end
  -- Endless Bag of Wine  Item ID #246  50 supply bonus
   #selectitem 246
   #constlevel 0
   #mainpath 2
   #mainlevel 1
   #secondarypath 6
   #secondarylevel 1 
   #end
  -- The Heart of Life  Item ID #253  50% poison resist  10 reinvigoration bonus  item is cursed  equipping causes Chest Wound  note: not usable by lifeless creatures
   #selectitem 253
   #constlevel 0
   #mainpath 3
   #mainlevel 1
   #secondarypath 7
   #secondarylevel 1 
   #end
 -- Level 2
  -- Sea King's Goblet  Item ID #261  allows to bring 100 size points underwater  note: uw points indicate total size
   #selectitem 261
   #constlevel 2
   #mainpath 2
   #mainlevel 2
   #secondarypath -1
   #secondarylevel 0 
   #end
  -- Barrel of Air  Item ID #258  allows to bring 150 size points underwater  note: uw points indicate total size
   #selectitem 258
   #constlevel 2
   #mainpath 1
   #mainlevel 3
   #secondarypath -1
   #secondarylevel 0 
   #end
  -- Lightless Lantern  Item ID #256  6 research bonus  has a chance of inflicting horror mark  note: slight chance of horror mark
   #selectitem 256
   #constlevel 2
   #mainpath 0
   #mainlevel 1
   #secondarypath 4
   #secondarylevel 1 
   #end
  -- Lifelong Protection  Item ID #254  item is cursed  autosummons 303 in battle  ? creatures autosummoned  note: summons new imps every time they are killed
   #selectitem 254
   #constlevel 2
   #mainpath 7
   #mainlevel 2
   #secondarypath 7
   #secondarylevel 2 
   #end
-- Crystal Matrix  Item ID #237  automatically casts Communion Master once
   #selectitem 237
   #constlevel 2
   #mainpath 3
   #mainlevel 1 
   #secondarypath 4
   #secondarylevel 1 
   #end
  -- Slave Matrix  Item ID #238  automatically casts Communion Slave once
   #selectitem 238
   #constlevel 2
   #mainpath 3
   #mainlevel 1 
   #secondarypath 4
   #secondarylevel 1 
   #end
  -- Spell Focus  Item ID #240  1 penetration bonus
 -- Level 4
  -- Eye of the Void  Item ID #272  -2 magic resistance bonus  2 penetration bonus  item is cursed  equipping causes Lost an Eye  note: dispels illusions
  -- Skull Mentor  Item ID #267  9 research bonus
  -- Soul Contract  Item ID #227  item is cursed  autosummons 304 every turn  1 creatures autosummoned
   #selectitem 227
   #constlevel 4
   #mainpath 7
   #mainlevel 4
   #secondarypath 7
   #secondarylevel 3 
   #end
 -- Level 6
  -- The Flying Ship  Item ID #275  note: grants flying movement to army
   #selectitem 275
   #constlevel 6
   #mainpath 1
   #mainlevel 5
   #secondarypath -1
   #secondarylevel 0 
   #end
  -- Krupp's Bracers  Item ID #278  4 defense bonus  3 reinvigoration bonus  4 protection bonus
   #selectitem 278
   #constlevel 6
   #mainpath 3
   #mainlevel 5
   #secondarypath -1
   #secondarylevel 0 
   #end
  -- The Green Eye  Item ID #292  2 penetration bonus  automatically casts various every round  item is cursed  equipping causes Lost an Eye
   #selectitem 292
   #constlevel 6
   #mainpath 6
   #mainlevel 4
   #secondarypath -1
   #secondarylevel 0 
   #end
  -- Bottle of Living Water  Item ID #260  autosummons 409? in battle  1 creatures autosummoned
   #selectitem 260
   #constlevel 6
   #mainpath 2
   #mainlevel 2
   #secondarypath -1
   #secondarylevel 0 
   #end
  -- Sanguine Dousing Rod  Item ID #251  ? blood hunt bonus
   #selectitem 251
   #constlevel 4
   #mainpath 7
   #mainlevel 1
   #secondarypath -1
   #secondarylevel 0 
   #end
  -- The Chalice  Item ID #294  10% regeneration  10% chance to heal afflictions  allows casting Banishment in battle  note: Heals all afflictions, regardless of how they have been incurred
  -- The Chalice, nonunique for purposes of making Tarts worthwhile.
   #selectitem 294
   #constlevel 6
   #mainpath 6
   #mainlevel 5
   #secondarypath 6 
   #secondarylevel 4 
   #end
 -- Level 8
  -- Fever Fetish  Item ID #213  * Fire gems per month  causes disease in bearer  note: gem production not automatic, chance based on how many hit points wearer has lost to disease
   #selectitem 213
   #constlevel 8
   #end
  -- Clam of Pearls  Item ID #219  1 Astral gems per month
   #selectitem 219
   #constlevel 8
   #end
  -- The Ankh  Item ID #290  50% shock resist  automatically casts Life After Death once
   #selectitem 290
   #constlevel 8
   #mainpath 5
   #mainlevel 5
   #secondarypath 5
   #secondarylevel 4 
   #end
  -- The Forbidden Light  Item ID #285  50% fire resist  50% cold resist  Fire magic 2  Astral magic 2  automatically casts Solar Brilliance once  has a chance of inflicting horror mark  item is cursed  note: powerful horror mark.  Lowered to S3F3
   #selectitem 285
   #constlevel 8
   #mainpath 0
   #mainlevel 3
   #secondarypath 4
   #secondarylevel 3 
   #end
  -- Nethgul  Item ID #286  automatically casts various every round
   #selectitem 286
   #constlevel 8
   #mainpath 4
   #mainlevel 5
   #secondarypath -1
   #secondarylevel 0 
   #end
  -- Carcator the Pocket Lich  Item ID #289  2 research bonus  autosummons 960 in battle  1 creatures autosummoned
   #selectmonster 960
   #magicskill 5 10
   #magicboost 5 5
   #end
   
   #selectitem 289
   #constlevel 8
   #mainpath 5
   #mainlevel 5
   #secondarypath 5
   #secondarylevel 1 
   #end
  -- Holger the Head  Item ID #279  -3 supply bonus  autosummons 1139 in battle  1 creatures autosummoned
   #selectmonster 1139
   #hp 50
   #enc 0
   #mr 30
   #mor 30
   #weapon 132
   #coldres 75
   #fireres 75
   #shockres 75
   #poisonres 75
   #regeneration 50
   #cleararmor
   #armor "Chain Mail of Displacement"
   #armor "Vine Shield"
   #entangle
   #reinvigoration -4
   #end
   
   #selectitem 279
   #constlevel 8
   #mainpath 5
   #mainlevel 4
   #secondarypath 6
   #secondarylevel 4
   #end
  -- Percival the Pocket Knight  Item ID #280  autosummons 959 in battle  1 creatures autosummoned
   #selectmonster 959
   #hp 100
   #att 15
   #def 15
   #fireres 100
   #coldres 100
   #shockres 100
   #poisonres 100
   #mr 30
   #enc 0
   #trample
   #weapon 80
   #weapon 109
   #armor "Black Steel Full Plate"
   #armor "Black Steel Helmet"
   #armor "Black Steel Kite Shield"
   #end
   
   #selectitem 280
   #constlevel 8
   #mainpath 3
   #mainlevel 4
   #secondarypath 6
   #secondarylevel 4 
   #end
  -- The Ark  Item ID #274  note: Spreads dominion, causes disease among non-sacred units
   #selectitem 274
   #end
 -- Level 12
  -- Precious  Item ID #301  4 attack bonus  4 strength bonus  note: Bogus the Troll
   #selectitem 301
   #constlevel 12
   #end
  -- Cat Charm  Item ID #224  Armour ID #77 Seduction Immunity
   #selectitem 224
   #constlevel 12
   #end

 
 

--Wands
 -- Sceptre of Authority  Item ID #14  Weapon ID #134  25 normal leadership bonus  allows casting Flame Bolt in battle  note: combo: 14+61+144=awe+0; 61+87+144=awe+1; 14+87+144=awe+1
 -- Wand of Wild Fire  Item ID #40  Weapon ID #134  allows casting Fireball in battle
 -- Flambeau  Item ID #41  Weapon ID #95  50% fire resist  allows casting Holy Pyre in battle
 -- Staff of Corrosion  Item ID #47  Weapon ID #238  allows casting Acid Bolt in battle
 -- Skull Standard  Item ID #64  Weapon ID #100  5 fear bonus  allows casting Panic in battle
 -- Summer Sword  Item ID #65  Weapon ID #178  100 supply bonus, allows casting Tangle Vines
 -- Rod of the Phoenix  Item ID #67  Weapon ID #151  allows casting Incinerate in battle
 -- Standard of the Damned  Item ID #80  Weapon ID #100  5 fear bonus  allows casting Drain Life in battle
 -- O'al Kan's Sceptre  Item ID #87  Weapon ID #410  50% cold resist  50 normal leadership bonus  allows casting Fireball in battle
 -- Tempest  Item ID #91  Weapon ID #113  100% shock resist  automatically casts Storm once  allows casting Thunder Strike in battle
 -- Twin Spear  Item ID #100  Weapon ID #295  allows casting Call Lesser Horror in battle  grants luck
 -- The Oath Rod of Kurgi  Item ID #102  Weapon ID #157  allows casting Horror Mark in battle
 -- Rod of Death  Item ID #104  Weapon ID #59  allows casting Control the Dead in battle
 -- Skull Talisman  Item ID #209  allows casting Animate Skeleton in battle  autosummons longdead in battle  1 creatures autosummoned
 -- The Horror Harmonica  Item ID #288  automatically casts Wailing Winds once  allows casting Call Horror in battle


--One Handed Weapons
 -- Implementor Axe  Item ID #53  Weapon ID #181  5 fear bonus  25 pillage bonus
 -- Lightning Rod  Item ID #19  Weapon ID #238  100% shock resist  gives a bonus to summon 534  2 additional creatures summoned
 -- Banefire Crossbow  Item ID #77  Weapon ID #434  curses bearer
 -- Knife of the Damned  Item ID #36  Weapon ID #117  curses bearer  item is cursed
 -- Woundflame  Item ID #109  Weapon ID #97  causes disease in bearer
 -- The Sharpest Tooth  Item ID #112  Weapon ID #336  100% poison resist
 -- Scutata Volturnus  Item ID #132  Armour ID #87  50% shock resist  automatically casts Shocking Grasp every round  note: no mounted
#selectitem 132
#mainpath 1
#mainlevel 2
#secondarypath -1
#secondarylevel 0
#end 
-- Fire Plate  Item ID #156  Armour ID #75  50% fire resist
 -- Shambler Skin Armor  Item ID #161  Armour ID #37  allows to bring 1 size points underwater
 -- Red Dragon Scale Mail  Item ID #179  Armour ID #36  75% fire resist
  -- Red Dragon Skull
  #newweapon 604
  #name "Flaming Red Dragon Maw"
  #dmg 15
  #aoe 5
  #att 0
  #def 0
  #ammo 4
  #sound 16
  #bonus
  #nostr
  #armorpiercing
  #magic
  #fire
  #explspr 10103
  #end
  
  #selectitem 179
  #weapon 604
  #end
  #selectitem 179
  #name "Red Dragon Skull"
  #descr "A headpiece made from the skull of a baby red dragon. Its inherent magic partially protects the wearer from fire, and can trigger a flaming blast of dragon breath four times per battle."
  #type 6
  #copyspr 257 --skull of fire
  #armor "Crown"
  #constlevel 4
  #end
 -- Blue Dragon Scale Mail  Item ID #180  Armour ID #36  75% cold resist
  #newweapon 605
  #name "Freezing Blue Dragon Maw"
  #dmg 15
  #aoe 5
  #att 0
  #def 0
  #ammo 4
  #sound 21
  #bonus
  #nostr
  #armorpiercing
  #magic
  #cold
  #explspr 10105
  #end
  
  #selectitem 180
  #weapon 605
  #end
  #selectitem 180
  #name "Blue Dragon Skull"
  #descr "A headpiece made from the skull of a baby blue dragon. Its inherent magic partially protects the wearer from cold, and can trigger a freezing blast of dragon breath four times per battle."
  #type 6
  #copyspr 138 --horror helmet
  #armor "Crown"
  #constlevel 4
  #end
 -- Green Dragon Scale Mail  Item ID #181  Armour ID #36  75% poison resist
#newweapon 606
  #name "Noxious Green Dragon Maw"
  #dmg 25
  #aoe 10
  #att 0
  #def 0
  #ammo 4
  #sound 83
  #bonus
  #nostr
  #armornegating
  #magic
  #dt_poison
  #poison
  #explspr 10124
  #end
  
  #selectitem 181
  #weapon 606
  #end
  #selectitem 181
  #name "Green Dragon Skull"
  #descr "A headpiece made from the skull of a baby green dragon. Its inherent magic partially protects the wearer from poison, and can trigger a noxious cloud of dragon breath four times per battle."
  #type 6
  #copyspr 151 --the jade mask
  #armor "Crown"
  #constlevel 4
  #end
 -- Boots of Long Strides  Item ID #189  note: double movement in battle
 -- Boots of Giant Strength  Item ID #191  5 strength bonus
 -- Boots of the Planes  Item ID #203  allows casting Teleport once per turn  grants etherealness
 -- Bear Claw Talisman  Item ID #208  5 strength bonus
 -- Amulet of Resilience  Item ID #249  5 reinvigoration bonus
 -- Gate Stone  Item ID #282  allows casting Astral Travel once per turn  note: must have thaumaturgy 9 researched to use spell
--Two Handed Weapons
 -- Gate Cleaver  Item ID #75  Weapon ID #169  50 siege bonus
 -- Unquenched Sword  Item ID #88  Weapon ID #84  1 berserk bonus  automatically casts Heat from Hell once
	#selectitem 88
	#mainpath 0
	#mainlevel 5
	#end
 -- The Tartarian Chains  Item ID #98  Weapon ID #188  note: Ashen Angel may attack wielder
 -- Twin Spear  Item ID #101  Weapon ID #296 +50 Leadership, Luck
 -- Shield of Valor  Item ID #123  Armour ID #57  80% air shield
 -- Lucky Coin  Item ID #127  Armour ID #67  grants luck
 -- Shield of Gleaming Gold  Item ID #131  Armour ID #71  0 awe bonus
 -- Wraith Crown  Item ID #148  Armour ID #148  50 undead/demon leadership bonus  automatically casts Undead Horde once  grants etherealness
 #selectitem 148
 #mainpath 5
 #mainlevel 3
 #end
 -- Silver Hauberk  Item ID #164  Armour ID #48  80% air shield
 -- Robe of Shadows  Item ID #169  grants etherealness
 -- Marble Armor  Item ID #171  Armour ID #109  -50% cold resist  15 protection bonus
 -- Robe of Invulnerability  Item ID #174  -100% poison resist  25 protection bonus
 -- Rime Hauberk  Item ID #175  Armour ID #46  200% cold resist  6 chill aura
 -- Bone Armor  Item ID #177  Armour ID #51  50% cold resist  automatically casts Soul Vortex once
 -- Boots of Stone  Item ID #199  -50% cold resist  15 protection bonus
 -- Amulet of Missile Protection  Item ID #217  80% air shield
 -- Barkskin Amulet  Item ID #223  -25% fire resist  10 protection bonus
--Shields
 -- Flesh Eater  Item ID #54  Weapon ID #149  3 berserk bonus
 -- Demon Bane  Item ID #74  Weapon ID #436  100% fire resist
 -- Axe of Hate  Item ID #81  Weapon ID #412  -100% poison resist
 -- Hell Sword  Item ID #85  Weapon ID #241  50% fire resist  3 berserk bonus
 -- Harvest Blade  Item ID #115  Weapon ID #122  5 fear bonus  0 autoberserk bonus; unit is automatically berserk all the time  item is cursed
 -- Crystal Shield  Item ID #124  Armour ID #73  note: +1 all magic in battle
 -- Shield of the Accursed  Item ID #128  Armour ID #62  note: horror mark on attacker
 -- Barrier  Item ID #134  Armour ID #68  100% shock resist  100% fire resist  4 strength bonus
 -- Sandals of the Crane  Item ID #202  automatically casts Blink every round
--Helms
 -- Slave Collar  Item ID #211  item is cursed  equipping causes Feeblemind  note: morale 30
 -- Ring of Fire  Item ID #205  100% fire resist
 -- Ring of Tamed Lightning  Item ID #206  100% shock resist
 -- Ring of Frost  Item ID #207  100% cold resist
 -- Snake Ring  Item ID #210  100% poison resist
 -- Burning Pearl  Item ID #212  50% fire resist  4 attack bonus
 -- Ring of Warning  Item ID #214  10 patrol bonus  note: allows 2x bodyguards against assassins
 -- Amulet of Breathing  Item ID #218  allows to bring 1 size points underwater
 -- Ring of the Warrior  Item ID #226  5 attack bonus
 -- Champion's Skull  Item ID #243  4 experience points per turn
 -- Horn of Valor  Item ID #245  20 bonus to standard ability
 -- Stone Idol  Item ID #264  note: reduces dominion
 -- The Black Mirror  Item ID #287  -4 magic resistance bonus  allows casting Mind Hunt once per turn  curses bearer  note: dispels illusions
--Armor
 -- Halberd of Might  Item ID #23  Weapon ID #107  4 strength bonus
 -- Serpent Kryss  Item ID #35  Weapon ID #297  50% poison resist
 -- Whip of Command  Item ID #61  Weapon ID #140  25 normal leadership bonus  note: combo: 14+61+144=awe+0; 61+87+144=awe+1; 14+87+144=awe+1
 -- The Sword of Aurgelmer  Item ID #103  Weapon ID #179  automatically casts Will of the Fates once  grants luck  curses bearer
 -- Sword of Justice  Item ID #90  Weapon ID #170  50% fire resist  Holy magic 1
 -- Sword of Injustice  Item ID #108  Weapon ID #205  Holy magic 1  note: increases magic resistance of undead troops
 -- Lead Shield  Item ID #122  Armour ID #42  4 magic resistance bonus
 -- Crown of Command  Item ID #144  Armour ID #148  50 normal leadership bonus  25 magic leadership bonus  note: combo: 14+61+144=awe+0; 61+87+144=awe+1; 14+87+144=awe+1
 -- Crown of the Ivy King  Item ID #152  -25% fire resist  50% poison resist  10% regeneration  allows casting Awaken Vine Men once per turn  gives a bonus to summon 361, 362  ?? additional creatures summoned  note: boosts Summon Vine Men and Summon Vine Ogre spells
 -- Robe of Calius the Druid  Item ID #184  +3 MR, 50% shock resist  50% fire resist  50% cold resist  allows to bring 1 size points underwater
 -- Boots of the Behemoth  Item ID #190  grants trampling
 -- Brimstone Boots  Item ID #193  100% fire resist  4 strength bonus
 -- Medallion of Vengeance  Item ID #228  note: unit explodes upon death
 -- Amulet of Antimagic  Item ID #239  4 magic resistance bonus
 -- Lycanthropos' Amulet  Item ID #247  0 autoberserk bonus; unit is automatically berserk all the time  note: turns wearer into Skinshifter (400) if MR fails
 -- Crystal Heart  Item ID #263  item is cursed  equipping causes Chest Wound  note: resurrects bearer on death, not usable by lifeless creatures
--Boots
 -- Rod of the Leper King  Item ID #31  Weapon ID #172  50 undead/demon leadership bonus  causes disease in bearer
 -- Lantern Shield  Item ID #133  Armour ID #88 +5 Fear, Magical Leadership, autocasts Corpse Candle
	#selectitem 133
	#mainpath 5
	#mainlevel 1
	#secondarypath -1
	#secondarylevel 0
	#end 
-- Dragon Helmet  Item ID #137  Armour ID #20  50% fire resist  5 morale bonus
	#selectitem 137
	#armor "Dragon Helmet"
	#end
 -- Robe of Missile Protection  Item ID #157  80% air shield
 -- Copper Plate  Item ID #160  Armour ID #89  100% shock resist  automatically casts Charge Body once
 -- Jade Armor  Item ID #176  Armour ID #107  grants quickness
 -- Fenris' Pelt  Item ID #185  Armour ID #72  onebattlespell Howl, Cold Resist 25%, Haste, 0 autoberserk bonus; unit is automatically berserk all the time
 -- Birch Boots  Item ID #192  50% cold resist  50% poison resist  2 reinvigoration bonus
 -- Winged Shoes  Item ID #195  1 mapmove bonus  grants flying
 -- Boots of the Messenger  Item ID #197  4 reinvigoration bonus
 -- Boots of Youth  Item ID #200  2 reinvigoration bonus  note: prevents aging
 -- Ardmon's Soul Trap  Item ID #297  -2 strength bonus  -1 reinvigoration bonus  autosummons 1539, 1540, 1541 in battle  ?? creatures autosummoned
--Misc
 -- Wave Breaker  Item ID #46  Weapon ID #83  allows to bring 1 size points underwater, autocast Friendly Currents.
 -- Ivy Crown  Item ID #140  gives a bonus to summon 361, 362  ?? additional creatures summoned  note: boosts Summon Vine Men and Summon Vine Ogre spells, -4 enc
	#selectitem 140
	#armor "Ivy Crown"
	#end

 -- Elemental Armor  Item ID #166  Armour ID #59  50% shock resist  50% fire resist  50% cold resist
 -- Shroud of the Battle Saint  Item ID #168  Armour ID #54  grants permanent bless effect
 -- Stymphalian Wings  Item ID #172  Armour ID #74  1 mapmove bonus  5 fear bonus  grants flying  grants trampling
 -- Armor of Virtue  Item ID #186  Armour ID #110  3 awe bonus  automatically casts Returning every round  grants permanent bless effect  note: automatically casts Returning when wearer is wounded
 -- Pendant of Luck  Item ID #222  grants luck
 -- Wall Shaker  Item ID #231  25 siege bonus  allows casting Panic in battle
 -- Flying Carpet  Item ID #233  allows to transport 14 size points as a flying army; Flying Ship transports entire army regardless of size  note: flytr points indicate total size
 -- Girdle of Might  Item ID #236  3 strength bonus  3 reinvigoration bonus
 -- Stone Sphere  Item ID #241  allows casting Astral Window once per turn
 -- Bane Venom Charm  Item ID #244  causes disease in bearer  note: kills population in province and spreads disease
 -- Ring of Regeneration  Item ID #248  10% regeneration
 -- Astral Serpent  Item ID #250  Weapon ID #177  75% poison resist
 -- Elixir of Life  Item ID #268  note: prevents aging, resurrects bearer upon death
 -- The Magic Lamp  Item ID #277  allows casting Summon Jinn once per turn  gives a bonus to summon 490  1 additional creatures summoned
 -- Bell of Cleansing  Item ID #283  50% fire resist  note: automatically attacks demons who come near and hits them with banishment


 -- Soulstone of the Wolves  Item ID #293  automatically casts Howl once  allows casting Call of the Wild once per turn
 -- The Gift of Kurgi  Item ID #296  Armour ID #94  10 insanity  30 fear bonus  allows casting Send Lesser Horror once per turn  grants etherealness  grants flying  grants luck  curses bearer
 -- The Admiral's Sword  Item ID #300  Weapon ID #186  5 fear bonus
 -- Infernal Sword  Item ID #312  Weapon ID #444  50% fire resist
 -- Igor K�nhelm's Tome  Item ID #314  gives a bonus to summon 534  12 additional creatures summoned  note: +12 Corpse Constructs per summoning, increased strength during storm


-- Blank Slate Items
 -- Sword of Sharpness  Item ID #6  Weapon ID #108
 -- Axe of Sharpness  Item ID #7  Weapon ID #245
	#selectitem 7
	#constlevel 4
	#mainpath 2
	#end
	#selectweapon 245
	#nratt 2
	#end

 -- Enchanted Sword  Item ID #8  Weapon ID #75
 -- Enchanted Spear  Item ID #9  Weapon ID #120
 -- Enchanted Pike  Item ID #10  Weapon ID #220
 -- Hunter's Knife  Item ID #11  Weapon ID #242
	#selectitem 11
	#constlevel 2
	#mainpath 5
	#mainlevel 2
	#end
	#selectweapon 242
	#armornegating
	#end
 -- Thorn Spear  Item ID #12  Weapon ID #79
 -- Thorn Staff  Item ID #13  Weapon ID #81
 -- Holy Scourge  Item ID #15  Weapon ID #402
 -- Just Man's Cross  Item ID #16  Weapon ID #161
 -- Thunder Whip  Item ID #17  Weapon ID #208
 -- Smasher  Item ID #21  Weapon ID #327
 -- Main Gauche of Parrying  Item ID #22  Weapon ID #99
 -- Hammer of the Mountains  Item ID #24  Weapon ID #130
 -- Star of Heroes  Item ID #25  Weapon ID #173
 -- Piercer  Item ID #27  Weapon ID #168  note: can be used underwater
 -- Bane Blade  Item ID #29  Weapon ID #42
 -- Bane Blade  Item ID #30  Weapon ID #41
 -- Duskdagger  Item ID #32  Weapon ID #129
	#selectitem 32
	#secondarypath -1
	#secondarylevel 0
	#mainlevel 2
	#end
 -- Black Bow of Botulf  Item ID #33  Weapon ID #155
 -- Gloves of the Gladiator  Item ID #34  Weapon ID #128
 -- Vine Bow  Item ID #37  Weapon ID #303
 -- Fire Bola  Item ID #39  Weapon ID #301
 -- Thunder Bow  Item ID #44  Weapon ID #243
 -- Vision's Foe  Item ID #45  Weapon ID #332
 -- Sword of Swiftness  Item ID #50  Weapon ID #106
	#selectitem 50
	#mainpath 1
	#mainlevel 2
	#secondarypath -1
	#secondarylevel 0
	#end

	#selectweapon 106
	#armorpiercing
	#end
 -- Midget Masher  Item ID #51  Weapon ID #133
 -- Elf Bane  Item ID #52  Weapon ID #246
 -- Moon Blade  Item ID #55  Weapon ID #289
 -- Doom Glaive  Item ID #57  Weapon ID #430
 -- Snake Bladder Stick  Item ID #59  Weapon ID #183
	#selectitem 59
	#mainlevel 1
	#end
 -- Vine Whip  Item ID #62  Weapon ID #136
 -- Rat Tail  Item ID #63  Weapon ID #138
 -- Heart Finder Sword  Item ID #66  Weapon ID #111
 -- Evening Star  Item ID #69  Weapon ID #304
 -- Star of Thraldom  Item ID #72  Weapon ID #218
 -- Demon Whip  Item ID #86  Weapon ID #277
 -- The Summit  Item ID #94  Weapon ID #162
 -- The Stone Sword  Item ID #95  Weapon ID #103
 -- Enchanted Shield  Item ID #118  Armour ID #92
 -- Raw Hide Shield  Item ID #119  Armour ID #70
 -- Weightless Kite Shield  Item ID #121  Armour ID #66
 -- Black Steel Plate  Item ID #153  Armour ID #39
 -- Light Weight Scale Mail  Item ID #158  Armour ID #49
 -- Weightless Scale Mail  Item ID #159  Armour ID #50
 -- Chain Mail of Displacement  Item ID #163  Armour ID #81
	#selectitem 163
	#name "The lost helm of Schneeble"
	#descr "This helm is constructed from the jaws of an ancient T-rex.  It grants the instatiable eating needs of a quickened T-rex"
	#weapon 461
	#weapon 461
	#type 6
	#copyspr 267
	#armor "Crown"
	#constlevel 8
	#mainpath 5
	#mainlevel 4
	#secondarypath 5
	#secondarylevel 4
	#end
 -- Chi Shoes  Item ID #194  Weapon ID #175
 -- Dancing Trident  Item ID #230  Weapon ID #121
 -- Stone Bird  Item ID #262  Weapon ID #458  



-- New Weapons
   #newweapon 600
   #name "Longbow of Accuracy"
   #dmg 5
   #nratt 1
   #att 100
   #len 0
   #range 100
   #ammo 50
   #twohanded
   #sound 14
   #magic
   #flyspr 109
   #end 
   
   #newweapon 601
   #name "Bow of War"
   #dmg 5
   #nratt 13
   #att 0
   #len 0
   #range 35
   #ammo 7
   #twohanded
   #sound 14
   #magic
   #flyspr 109
   #end 
   
   #newweapon 602
   #name "Ethereal Arbalest"
   #dmg 999
   #nratt -2
   #att 0
   #len 0
   #range 35
   #ammo 12
   #twohanded
   #sound 14
   #magic
   #flyspr 109
   #explspr 10206
   #end 
   
   #newweapon 603
   #name "Ethereal Artillery"
   #dmg 999
   #nratt -3
   #att 100
   #len 0
   #range 35
   #ammo 3
   #aoe 1
   #twohanded
   #sound 14
   #magic
   #flyspr 109
   #explspr 10206
   #end 


-- New Armors
	#newarmor 200
	#name "Weightless Obelisk Armor"
	#type 5
	#prot 30
	#def -8
	#enc 0
	#end

	#newarmor 201
	#name "Stark Magineering Powered Armor"
	#type 5
	#prot 30
	#def -4
	#enc -2
	#end

	#newarmor 202
	#name "Horned Helmet"
	#type 6
	#prot 20
	#def 0
	#enc -1
	#end

	#newarmor 203
	#name "Ivy Crown"
	#type 6
	#prot 8
	#def 0
	#enc -4
	#end

	#newarmor 204
	#name "Dragon Helmet"
	#type 6
	#prot 15
	#def 8
	#end
	
	#selectarmor 80
	#enc -2
	#end




#selectitem "Champion's Trident"
#name "Mark of the Champion"
#copyspr 142
#type 6
#armor "Flame Helmet"
#descr "The winner of the arena death match will receive a magical trident and an extraordinary flaming helmet. The trident will quicken its wielder and independently fight by his side, and the helmet will protect the Champion while also visibly marking him as the current Champion of the arena. The Champion will have to defend his title and equipment in upcoming death matches until they finally pass along to a new Champion."
#end

#selectweapon 135
#bonus
#end





#newmonster 2500
#name "Fire Factory"
#copyspr 1226
#descr "Generates one fire gem a turn."
#ap 2
#mapmove 0
#hp 10
#prot 0
#size 2
#str 10
#enc 3
#att 10
#def 10
#prec 10
#mr 10
#mor 10
#gcost 0
#rcost 0
#eyes 2
#gemprod 0 1
#immobile
#amphibian
#end

#newmonster 2501
#name "Wind Chime"
#copyspr 1226
#descr "Generates one air gem a turn."
#ap 2
#mapmove 0
#hp 10
#prot 0
#size 2
#str 10
#enc 3
#att 10
#def 10
#prec 10
#mr 10
#mor 10
#gcost 0
#rcost 0
#eyes 2
#gemprod 1 1
#immobile
#amphibian
#end

#newmonster 2502
#name "Giant Fountain"
#copyspr 1226
#descr "Generates one water gem a turn."
#ap 2
#mapmove 0
#hp 10
#prot 0
#size 2
#str 10
#enc 3
#att 10
#def 10
#prec 10
#mr 10
#mor 10
#gcost 0
#rcost 0
#eyes 2
#gemprod 2 1
#immobile
#amphibian
#end

#newmonster 2503
#name "Rock Garden"
#copyspr 1226
#descr "Generates one earth gem a turn."
#ap 2
#mapmove 0
#hp 10
#prot 0
#size 2
#str 10
#enc 3
#att 10
#def 10
#prec 10
#mr 10
#mor 10
#gcost 0
#rcost 0
#eyes 2
#gemprod 3 1
#immobile
#amphibian
#end

#newmonster 2504
#name "Huge Telescope"
#copyspr 1226
#descr "Generates one astral gem a turn."
#ap 2
#mapmove 0
#hp 10
#prot 0
#size 2
#str 10
#enc 3
#att 10
#def 10
#prec 10
#mr 10
#mor 10
#gcost 0
#rcost 0
#eyes 2
#gemprod 4 1
#immobile
#amphibian
#end

#newmonster 2505
#name "Mortuary"
#copyspr 1226
#descr "Generates one death gem a turn."
#ap 2
#mapmove 0
#hp 10
#prot 0
#size 2
#str 10
#enc 3
#att 10
#def 10
#prec 10
#mr 10
#mor 10
#gcost 0
#rcost 0
#eyes 2
#gemprod 5 1
#immobile
#amphibian
#end

#newmonster 2506
#name "Tree Farm"
#copyspr 1226
#descr "Generates one nature gem a turn."
#ap 2
#mapmove 0
#hp 10
#prot 0
#size 2
#str 10
#enc 3
#att 10
#def 10
#prec 10
#mr 10
#mor 10
#gcost 0
#rcost 0
#eyes 2
#gemprod 6 1
#immobile
#amphibian
#end


#newmonster 2507
#name "Clone Vat"
#copyspr 1226
#descr "Generates one blood slave a turn."
#ap 2
#mapmove 0
#hp 10
#prot 0
#size 2
#str 10
#enc 3
#att 10
#def 10
#prec 10
#mr 10
#mor 10
#gcost 0
#rcost 0
#eyes 2
#gemprod 7 1
#immobile
#amphibian
#end

-- Spells

#newspell
#name "Fire Factory"
#descr "Constructs a Fire Factory that will generate one fire gem per turn."
#school 3
#researchlevel 5
#path 0 0
#pathlevel 0 3
#fatiguecost 2000
#effect 10021
#damage 2500
#spec 8388608
#nreff 1
#end

#newspell
#name "Wind Chime"
#descr "Constructs a Wind Chime that will generate one air gem per turn."
#school 3
#researchlevel 5
#path 0 1
#pathlevel 0 3
#fatiguecost 2000
#effect 10021
#spec 8388608
#damage 2501
#nreff 1
#end

#newspell
#name "Giant Fountain"
#descr "Constructs a Giant Fountain that will generate one water gem per turn."
#school 3
#researchlevel 5
#path 0 2
#pathlevel 0 3
#fatiguecost 2000
#effect 10021
#spec 8388608
#damage 2502
#nreff 1
#end

#newspell
#name "Rock Garden"
#descr "Constructs a Rock Garden that will generate one earth gem per turn."
#school 3
#researchlevel 5
#path 0 3
#pathlevel 0 3
#fatiguecost 2000
#effect 10021
#spec 8388608
#damage 2503
#nreff 1
#end

#newspell
#name "Huge Telescope"
#descr "Constructs a Huge Telescope that will generate one astral gem per turn."
#school 3
#researchlevel 5
#path 0 4
#pathlevel 0 3
#fatiguecost 2000
#effect 10021
#spec 8388608
#damage 2504
#nreff 1
#end

#newspell
#name "Mortuary"
#descr "Constructs a Mortuary that will generate one death gem per turn."
#school 3
#researchlevel 5
#path 0 5
#pathlevel 0 3
#fatiguecost 2000
#effect 10021
#spec 8388608
#damage 2505
#nreff 1
#end

#newspell
#name "Tree Farm"
#descr "Constructs a Tree Farm that will generate one nature gem per turn."
#school 3
#researchlevel 5
#path 0 6
#pathlevel 0 3
#fatiguecost 2000
#effect 10021
#spec 8388608
#damage 2506
#nreff 1
#end

#newspell
#name "Clone Vat"
#descr "Constructs a Clone Vat that will generate one blood slave per turn."
#school 3
#researchlevel 5
#path 0 7
#pathlevel 0 3
#fatiguecost 2000
#effect 10021
#spec 8388608
#damage 2507
#nreff 1
#end


---BEGIN GEAR MOD

-- Plate Hauberk
#selectarmor 14
#enc 2
-- Reduces enc by 2.
#end

-- Plate Cuirass
#selectarmor 9
#enc 1
-- difference of -1
#end

-- Lorica Hamata
#selectarmor 116
#enc 0
-- difference of -1
#end

-- Lorica Segmentata
#selectarmor 99
#enc 1
-- difference of -1
#end

-- Lorica Squamata
#selectarmor 117
#enc 1
-- difference of -1
#end

-- Scale Mail Hauberk
#selectarmor 12
#enc 1
-- difference of -1
#end

-- Bronze Hauberk
#selectarmor 101
#enc 3
-- difference of -2
#end

-- Bronze Scale Cuirass
#selectarmor 142
#enc 0
-- difference of -1
#end

-- Bronze Scale Hauberk
#selectarmor 136
#enc 1
-- difference of -1
#end

--Full Plate of Ulm
#selectarmor 91
#enc 0
#end

--Full plate Mail
#selectarmor 19
#enc 3
#end

-- Full Chain Mail
#selectarmor 18
#enc 2
-- difference of -1
#end

---BEGIN SPELL MOD
--Creating fire spike, AOE fire spell that does physical.
#newspell
#copyspell "Ice Strike"
#name "Fire Spike"
#descr "This spell creates a spike of solid flame that the caster sends at the target.  It explodes, doing AOE physical damage."
#aoe 1000
#researchlevel 5
#range 30
#path 0 0
#pathlevel 0 2
#end

#newspell
#copyspell "Ice Strike"
#name "Air Strike"
#descr "This spell creates a ball of solid air that the caster sends at the target.  It explodes, doing AOE physical damage."
#aoe 1000
#researchlevel 5
#range 30
#path 0 1
#pathlevel 0 2
#end

#selectspell "Ice Strike"
#researchlevel 5
#end

#selectspell "Summon Water Power"
#pathlevel 0 2
#researchlevel 3
#spec 12582912
#descr "The mage gathers power from the surrounding water or air to enable him to cast more powerful Water magic spells (Water magic bonus: 1)"
#end

#selectspell "Strength of Gaia"
#pathlevel 0 2
#pathlevel 1 0
#end

---BEGIN NATION MOD


--Abysia EA
-- Burning One
#selectmonster 1543
#mapmove 2
#enc 1
#end

--Aby Inf
#selectmonster 84
#mapmove 2
#enc 1
#end

--Aby Inf
#selectmonster 83
#mapmove 2
#enc 1
#end

--Aby Inf
#selectmonster 82
#mapmove 2
#enc 1
#end

--Aby Inf
#selectmonster 81
#mapmove 2
#enc 1
#end

--Ermor EA
-- Augur Elder
#selectmonster 1115
#mapmove 2
#end

--Triarius
#selectmonster 1105
#mapmove 2
#enc 2
#end

--Ulm EA
--Steel Warrior
#selectmonster 1157
#mapmove 2
#end

--Iron Warrior
#selectmonster 1156
#mapmove 2
#end

--Forest Warrior
#selectmonster 1154
#mapmove 2
#end

--Mountain Warrior
#selectmonster 1155
#mapmove 2
#end

--Antlered Shaman
#selectmonster 1161
#custommagic 13440 200
#gcost 300
#end


--EA Pan
-- Pan
#selectmonster 1535
#magicskill 8 1
#holy
#end

--EA Mictlan
--Sun Warrior
#selectmonster 725
#mapmove 2
#end

--EA Kailasa
-- Guru
#selectmonster 1143
#mapmove 2
#end

--Yogi
#selectmonster 1145
#magicskill 8 1
#end

#selectsite "Mount Kailasa"
#homemon 1327
#homemon 1328
#gems 4 1
#gems 3 1
#end

#selectsite "The Lotus Garden"
#homecom 1329
#homecom 1330
#gems 4 3
#gems 6 1
#end

--Summon Rudra
#selectspell 810
#fatiguecost 3000
#end

--Summon Devala
#selectspell 794
#fatiguecost 2600
#end

--Summon Devata
#selectspell 207
#fatiguecost 2400
#end

--Summon Siddha
#selectspell 206
#fatiguecost 2400
#end

--Summon Kinnara
#selectspell 204
#fatiguecost 2200
#end




--EA Caelum
--Temple Guard
#selectmonster 1289
#mapmove 2
#end

--Iceclad
#selectmonster 1285
#enc 1
#end

--Iron Crow
#selectmonster 1279
#enc 1
#end

--Tempest Warrior
#selectmonster 1287
#enc 1
#end

--Caelian Infantry
#selectmonster 420
#enc 1
#end

--Raptorian Warrior
#selectmonster 1278
#enc 1
#end

--Caelian Light Infantry
#selectmonster 130
#enc 1
#end

--Blizzard Warrior
#selectmonster 127
#enc 1
#end

--Spire Horn Warrior
#selectmonster 131
#enc 1
#end

--Spire Horn Warrior
#selectmonster 129
#enc 1
#end

--Spire Horn Archer
#selectmonster 128
#enc 1
#end

--Raptor
#selectmonster 1707
#enc 1
#end

--Yazad
#selectmonster 1607
#enc 1
#end

--EA Fomoria
--Fomorian King
#selectmonster 1802
#enc 3
#clearspec
#amphibian
#holy
#sailing
#eyes 1
#coldres 50
#startage 735
#maxage 1000
#magicskill 1 2
#magicskill 5 3
#gcost 450
#end

--Nemedian Sorceress
#selectmonster 1792
#magicskill 1 3
#magicskill 5 2
#gcost 320
#custommagic 13056 40
#end

--Fomorian Druid
#selectmonster 1819
#clearmagic
#magicskill 1 2
#custommagic 12800 100
#end

--Fomorian Giant
#selectmonster 1801
#clearspec
#eyes 1
#startage 370
#maxage 1000
#coldres 50
#holy
#amphibian
#enc 3
#end

--Unmarked
#selectmonster 1817
#enc 3
#end



----CHANGING EVERY GODDAMN THING I CAN FIND THAT'S AQUATIC TO AMPHIBIAN, EXCEPT AE KRAKEN BECAUSE I LIKE TROLLING BUILDS
--Mind Lord
#selectmonster 1521
#clearspec

#eyes 4
#startage 1500
#maxage 3000
#amphibian

#magicbeing

#darkvision 100

#noitem
#end

--Triton King
#selectmonster 1088
#clearspec
#startage 319
#maxage 400
#domsummon20 1058
#holy
#amphibian
#itemslots 13446
#end

--Aboleth
#selectmonster 1520
#clearspec
#eyes 4
#startage 500
#maxage 3000
#amphibian
#magicbeing
#darkvision 100
#noitem
#end

--Amber Clan Mage
#selectmonster 1417
#clearspec
#startage 52
#maxage 73
#amphibian
#itemslots 13446
#end

--Triton Prince
#selectmonster 1061
#clearspec
#holy
#startage 47
#maxage 90
#heal
#amphibian
#itemslots 13446
#end

--Bishop Fish
#selectmonster 1040
#clearspec
#startage 55
#maxage 50
#holy
#amphibian
#itemslots 13446
#end

--Polypal Mother
#selectmonster 1401
#clearspec
#immobile
#domsummon2 1404
#startage 3876
#maxage 10000
#holy
#magicbeing
#amphibian
#noitem
#end

--Polypal Spawn
#selectmonster 1404
#clearspec
#startage 1
#maxage 3000
#amphibian
#magicbeing
#noitem
#end

--Amber Clan Priest
#selectmonster 1418
#clearspec
#startage 33
#maxage 50
#holy
#amphibian
#itemslots 13446
#end

--Oceanian Captain
#selectmonster 1069
#clearspec
#startage 22
#maxage 50
#amphibian
#itemslots 13446
#end

--Gibodai
#selectmonster 1522
#clearspec
#magicbeing
#eyes 4
#darkvision 100
#startage 100
#maxage 3000
#holy
#amphibian
#noitem
#end

--Knight of the Deeps
#selectmonster 1059
#clearspec
#startage 37
#maxage 90
#holy
#amphibian
#itemslots 13446
#end

--War Lobster
#selectmonster 211
#clearspec
#amphibian
#startage 20
#maxage 500
#secondtmpshape 210
#noitem
#end

--Giboleth
#selectmonster 1403
#clearspec
#magicbeing
#eyes 4
#darkvision 100
#startage 100
#maxage 3000
#amphibian
#noitem
#end

--Crab Hybrid
#selectmonster 243
#clearspec
#darkvision 50
#startage 40
#maxage 100
#amphibian
#itemslots 13440
#end

--Amber Clan Guard
#selectmonster 1419
#clearspec
#startage 22
#maxage 50
#amphibian
#itemslots 13446
#end

--Oceanian Soldier
#selectmonster 1057
#clearspec
#startage 22
#maxage 50
#amphibian
#itemslots 13446
#end

--Oceanian Triton
#selectmonster 1056
#clearspec
#startage 22
#maxage 50
#amphibian
#itemslots 13446
#end

--Slave Guardian
#selectmonster 1526
#clearspec
#startage 22
#maxage 50
#amphibian
#itemslots 13446
#end

--Slave Trooper
#selectmonster 1517
#clearspec
#startage 20
#maxage 500
#amphibian
#itemslots 13446
#end

--Shrimp Soldier
#selectmonster 2101
#clearspec
#startage 22
#maxage 50
#amphibian
#itemslots 13446
#end

--Vodyanoy
#selectmonster 1953
#clearspec
#startage 152
#maxage 150
#amphibian
#end


---MA PAN
-- Pan
#selectmonster 238
#magicskill 8 1
#holy
#end

--MA Marignon
--Grand Master
#selectmonster 223
#maxage 60
#startage 55
#mapmove 2
#end

--High Inquisitor
#selectmonster 222
#maxage 60
#startage 50
#end

--Witch Hunter
#selectmonster 224
#clearmagic
#magicskill 4 1
#custommagic 1408 200
#end

--Knights of the Chalice
#selectmonster 135
#gcost 60
#rcost 5
#end

--Royal Guard
#selectmonster 134
#gcost 40
#rcost 5
#end

--Swordsman
#selectmonster 219
#mapmove 2
#end

--Halberdier
#selectmonster 220
#mapmove 2
#end

--Pikeneer
#selectmonster 221
#mapmove 2
#end

--MA Oceania
--Land Capricorns
#selectmonster 1039
#magicboost 53 0
#end

--Land Mermage
#selectmonster 1416
#magicboost 2 0
#end

--Trident Knight
#selectmonster 1410
#mapmove 2
#end

--Ichtycentaur
#selectmonster 1408
#mapmove 2
#end

--Land Mermidon
#selectmonster 1295
#mapmove 2
#end

--Land Wave Warrior
#selectmonster 1049
#mapmove 2
#end 

--Land Ichtysatyr Soldier
#selectmonster 1044
#mapmove 2
#end

--Land Turtle Warrior
#selectmonster 1292
#mapmove 2
#end

--MA Ulm.
--Master Smith
#selectmonster 325
#clearmagic
#magicskill 3 1
#custommagic 3456 200
#end

--Guardian
#selectmonster 66
#mapmove 2
#holy
#enc 2
#end

--Black Knight
#selectmonster 69
#holy
#rcost 5
#ressize 2
#end

--Black Plate Infantry
#selectmonster 74
#mapmove 2
#enc 2
#end

--Black Plate Infantry
#selectmonster 78
#mapmove 2
#enc 2
#end

--Black Plate Infantry
#selectmonster 68
#mapmove 2
#enc 2
#end

--Black Plate Infantry
#selectmonster 72
#mapmove 2
#enc 2
#end

--Black Plate Infantry
#selectmonster 76
#mapmove 2
#enc 2
#end

--Black Plate Pikeneer
#selectmonster 80
#mapmove 2
#enc 2
#end

--Infantry of Ulm
#selectmonster 73
#mapmove 2
#enc 2
#end

--Infantry of Ulm
#selectmonster 77
#mapmove 2
#enc 2
#end

--Infantry of Ulm
#selectmonster 67
#mapmove 2
#enc 2
#end

--Infantry of Ulm
#selectmonster 71
#mapmove 2
#enc 2
#end

--Infantry of Ulm
#selectmonster 75
#mapmove 2
#enc 2
#end

--Crossbowman
#selectmonster 417
#mapmove 2
#enc 2
#end

--Pikeneer
#selectmonster 79
#mapmove 2
#enc 2
#end

--Black Priest
#selectmonster 1973
#magicskill 8 3
#end

--Priest Smith
#selectmonster 1982
#clearmagic
#magicskill 3 2
#magicskill 8 1
#custommagic 1664 100
#custommagic 640 100
#magicboost 0 1
#magicboost 2 1
#end

--MA Agartha
--Oracle of the Ancients
#selectmonster 1459
#mapmove 2
#maxage 500
#expertmagicleader
#magicskill 3 2
#magicskill 5 2
#custommagic 5760 100
#custommagic 5760 25
#end

--Golem Crafter
#selectmonster 1474
#mapmove 2
#maxage 60
#magicskill  3 1
#custommagic 1664 100
#okmagicleader
#end

--Ancient Lord
#selectmonster 1470
#poormagicleader
#end

--EArth Reader
#selectmonster 1473
#mapmove 2
#end

--Agarthan Heavy Inf
#selectmonster 1354
#mapmove 2
#end

--Agarthan Inf
#selectmonster 1355
#mapmove 2
#end

--Pale One Soldier
#selectmonster 1472
#mapmove 2
#end


--LA Nations
--LA Pan
-- Pan
#selectmonster 706
#magicskill 8 1
#holy
#end

--LA Pythium
--Serpent Priest.  Making H3(+1)/N2/W1 by default, and 100 + 40(+30)% WSN randoms, losing D random.
#selectmonster 761
#clearmagic
#magicskill 8 3
#magicskill 6 2
#magicskill 2 1
#custommagic 10752 100
#custommagic 10752 40
#end

--Heliodromus
#selectmonster 1873
#heretic 1
#end

--Epeoptes
#selectmonster 1875
#heretic 1
#end

--Reveler.  Replacing 20% N/B random with 100% N/B random
#selectmonster 1880
#heretic 1
#clearmagic
#magicskill 6 1
#custommagic 24576 100
#gcost 110
#end

--Renatus.  Removing random, giving D2.
#selectmonster 1878
#clearmagic
#magicskill 5 2
#gcost 130
#end

--Hydra
#selectmonster 1850
#gcost 150
#mapmove 2
#end

--Hydra Hatchling
#selectmonster 1859
#mapmove 2
#end

--Palatine
#selectmonster 1868
#enc 2
#end

--Comitatense
#selectmonster 1867
#enc 2
#end

--Primani Solaris
#selectmonster 1866
#mapmove 2
#enc 2
#end

--Limitane Solaris
#selectmonster 1865
#mapmove 2
#enc 2
#end

--Limitane Primani
#selectmonster 1864
#enc 2
#mapmove 2
#end

--Limitane 
#selectmonster 1863
#enc 2
#mapmove 2
#end

--Milite
#selectmonster 1862
#mapmove 2
#enc 2
#end

--LA Patala
--Nagarishi
#selectmonster 1321
#enc 2
#end

--Nagaraja
#selectmonster 1320
#enc 2
#end

--Nagini
#selectmonster 1322
#enc 2
#end

--Naga Warrior
#selectmonster 1319
#enc 2
#end

--Naga
#selectmonster 1318
#enc 2
#end

--LA Mictlan
--Rain Warrior
#selectmonster 1423
#mapmove 2
#end

--LA Ulm
--Fortune Teller.  Giving them undead leadership, D1 and a research bonus.
#selectmonster 1011
#expertundeadleader
#magicskill 5 1
#researchbonus 2
#end

--Member of the Second Tier - Adding an S/B random. removing existing 10% and adding 50% D random
#selectmonster 1012
#clearmagic
#magicskill 4 2
#magicskill 7 1
#custommagic 18432 100
#custommagic 4096 50
#end

--Zweihander
#selectmonster 1034
#mapmove 2
#enc 2
#end

--LA Caelum
--Storm Guard
#selectmonster 421
#enc 2
#end

--Iceclad
#selectmonster 132
#enc 2
#end

--Raven Guard
#selectmonster 939
#enc 2
#end

--Earthbound
#selectmonster 1280
#enc 1
#end

--Harab Elder -- A1D1, 2x+1x A/D random.
#selectmonster 1003
#enc 3
#clearmagic
#magicskill 1 1
#magicskill 5 1
#custommagic 4352 200
#custommagic 4352 100
#end

--Caelian Seraph
#selectmonster 1004
#enc 3
#magicskill 2 2
#end

--LA Man
--Lord Warden
#selectmonster 1666
#mapmove 2
#enc 2
#end

--Magister Arcane
#selectmonster 1646
#mapmove 2
#clearmagic
#magicskill 1 2
#magicskill 3 1
#magicskill 4 1
#custommagic 3328 100
#end

--Warden
#selectmonster 1648
#mapmove 2
#enc 2
#end

--Defender
#selectmonster 1400
#mapmove 2
#enc 1
#end

--Tower Guard
#selectmonster 1642
#mapmove 2
#enc 2
#end

--Axeman
#selectmonster 53
#mapmove 2
#enc 1
#end

--Longspear
#selectmonster 62
#mapmove 2
#enc 2
#end

--Judges
#selectmonster 1645
#clearmagic
#custommagic 4096 50
#custommagic 128 50
#custommagic 4096 50
#custommagic 128 50
#gcost 100
#end

--LA Gath
--Kohen Gadol
#selectmonster 1987
#clearmagic
#magicskill 7 2
#custommagic 3200 200
#custommagic 3200 100
#end

--Yeddeoni
#selectmonster 1988
#magicskill 4 1
#end

--Asherite Soldier
#selectmonster 1990
#mapmove 2
#end


--ADDING SCHNEEBLE'S AWESOME NATION, THE AWESOMEST OF ALL NATIONS

------------ Developer Notes ------------

Mod Compatibility: None guaranteed, though I tried to work around the Awesome* mods as best I could and I will work on lining it up with the Mod Compatibility Project soon.

This mod is by Schneeble.  I acknowledge that it probably has little to do with what Illwinter has in mind for Machaka's arc, but dammit I like dinosaurs.
That being said, if there ever is an official nation number 6 (Machaka, Lion Kings) then this mod would overwrite it! 

Many thanks go to builds character for helping me come up with original idea, to NinjaDebugger for helping me with many of the early unit designs,
  and to the alpha testers for helping with the version updates 0.11 through 0.16:  Xanrick, Lilli, builds character, Dawkish, and Tenjou Utena.

If you have feedback regarding this mod, please find me on IRC (#dom3goons on irc.synirc.net).
I'm sure it's not the most balanced nation in the game, but I do want it to be good enough to take in a vanilla game but not so good that everybody wants it all the time.

------------ Full Change Log ------------

0.10 (Initial build)
Spell 87 (supposedly unused) was coopted for the Divine Messenger's onebattlespell.
0.11
Gold and resource costs are currently in flux; it's alpha after all.
Fireres 1 added to all nonhuman units (will not get extra fatigue in heat).
Pyroraptors were given stealth +0.
Troodons changed from poorleader to goodleader.
0.12
Impenetrable hide removed from all units.
0.13
Updated Diviner sprites and nation color.
Created "Leap" attack and gave it to Hungry Flame to replace Bite.  As an unintended side effect this makes them immune to coral hauberks and other poison armor.
Added Oracle multihero, Voice of the Divine hero, and Beastmaster hero.
Added a new nametype (151) to hold ONLY the Beastmaster hero's name.
0.14
Updated various unit and national descriptions.
Voice of the Divine changed from assassin to spy and made into a unique multihero.
Fireres 1 removed, it works but is not really necessary.  I could have set it to 5 or 10 to prevent any amount of heat from causing fatigue but heat preference of 2 is fine.
Swamp survival added to all therapod units and commanders.
0.15
Updated attack sprite for Hungry Flame to show leap attack.
Added Hungry Flame summon, "Call Hungry Flames"
Moved "Call of the Hunt" spell from 87 to 94 to stop breaking that one LA Pythium spell that nobody ever casts.
   It turns out that spell 87 is the part of that Orgy spell that makes maenads.  94 should be unused.
0.16
Lowered cost of Divine Messenger, added "Leap" attack to Divine Messenger and Divine Guard.
Lowered Machakan human encumbrance to 2 as per MA Machaka human units.
   Note: Gold costs will probably be adjusted frequently for a little while after this mod goes into wider use.
   Note: Both multihero slots have been filled but only one normal hero slot has.  A few more normal hero slots are available if anybody has good ideas.  A pteranodon with magic paths, maybe..?
0.17
All dinosaur units changed to MM3.  Human mages left at MM2 for the time being, what with the fluff and all.
Conflicts with the Master Alchemist in AwesomeGods at monster #2711 compel me to add 10 to all the monster ids.  I'm staking out monster numbers 2711 through 2740!
Added "Leap" to the Voice of the Divine hero.
0.18
Added the "Bony Frill" armor type back to Spearhead, which I must have removed accidentally with the Impenetrable Hide back in 0.12.
Desaturate Tyrant sprite and doublecheck all sprites for black pixel noise cleanup.  My desaturation wasn't as good as Sombre's example but there it is.
0.19
Added neanderthal... it did not work out; dead version, skip.
0.20
The "realism" (nerf) patch!
Changed Spearhead and Hammertail to be cold-blooded.
Removed swamp survival from therapods (was added in 0.14).
Spearhead's "Bony Frill" parry value reduced from 6 to 4, which I think it was always supposed to be.
Reduced dino speeds very slightly (AP 20 changed to 19 and AP 30 changed to 29).  In cases of movement across only one axis that means that they move one less square.
   Note: I have strongly considered changing the Tyrant's "Swallow" attack to a custom version that is single-target only, but gameplay balance seems to be okay so I will leave it alone for now.
I found a filename case issue that I had missed in the nation section.  I apologize for not catching that earlier!
0.21
Cost adjustments and Tyrant balancing.  Despite assurances from a few veterans, in practice nobody is actually playing with anything other than Tyrants and their early game is perhaps a bit too strong.
Tyrant's main attack changed from Swallow to Bite (ap).  This is of course a major change, and I suspect that we will end up somewhere in between the two.  Hit Points decreased to 63.  Gold cost decreased to 120.
Resource cost of Hammertails, Spearheads, and Tyrants all increased slightly (you know, for training gear).
Gold cost of Sorcerer increased to 210, research penalty reduced from -3 to -2.
Gold cost of Diviner decreased to 120, base S1 lowered to no paths (which means that they can be recruited without labs, but also that they have a max of S2 instead of S3), research bonus decreased from +3 to +2.
Added #poormagicleader to Diviner and to Oracle multihero, which should have little impact but matches the flavor and will tie into the related LA mages.
Oracle multihero paths changed to eliminate the possibility of ridiculously high S mages.  Research bonus decreased from +3 to +2.
Typo found and fixed in "Call Hungry Flames" spell, though the fix has no mechanical effect.
0.22
Decided to leave the Beastmaster hero unit with his Swallow attack.
Lowered maximum ages of most dinosaurs by varying amounts.  They still have long lives, just not quite as long as before.  Also removed specific max age from the humans.
Increased Protection from 9 to 13, raised cost from 120 to 125.
Lowered the cost of Hammertail and Spearhead units from 60 and 90 to 45 and 75 respectively.
Raised resource costs of all dinosaurs just a bit more.
Changed Diviner random chances to trend more strongly toward S2 and away from pathless, lowered healer to raised cost from 120 back to 130.
0.23
Calahan from Dom3mods (http://z7.invisionfree.com/Dom3mods/) gave me some great advice and inspiration regarding diviners and witch doctors.  This update is dedicated to him!
Lowered the cost of Hammertail and Spearhead units again (35 and 55 respectively).
Raised the attack of Hammertail by 1 but gave its tail weapon an attack penalty.
Raised the attack of Spearhead by 2 and defense by 1, but switched its "Gore" attack to the standard one.
Both of the above changes bring the herbivore dinosaurs more in line with boar-type monsters and on balance only increase the Spearhead's net attack by 1.
Brought Witch Doctor sprites in so that I could customize the unit.
Added a new unit 2723 "Witch Doctor" that is equally likely to have just N1 as it is any of several combinations including FEDN.  It cannot have more than 2 ranks in any path besides N and it cannot have ED crosspaths.
Put one base rank of S back on the Diviner and changed the random chances to make S3 a small (10%) net possibility with S1 and S2 equally (45%) likely.  Raised cost to 150.
0.24
More good advice from Dom3mods regarding the hungry flames, particularly Trumanator and Sombre.  Thanks, guys!
Split sorcerer into three specific, non-random variants (like the Agarthan Oracles); moved unit numbers around a little bit.
Added summon1 of hungry flames to the divine messengers (may take that away later); helps make flames a little easier to mass and makes the messengers more cost-effective.
Gave Leap attack the charge tag.  Makes hungry flames slightly more effective on first strike.
Increased hungry flame defense from 12 to 14.  Increased cost from 6 gold to 7; increased summon cost from 7 gems to 10.
Changed troodon darkvision to 75.
0.25
Reverted troodon darkvision to 50.
Hammertail costs lowered to 30 gold, 7 resource.  Spearhead costs lowered to 50 gold, 9 resource (7 + 2 from "shield").
New sprites for cap-only sorcerers (just a color swap of the cloak but it works).
Initial build of LA.  Many thanks to Speleothing from Something Awful for all his help with the sprites!
0.26
Upgraded the Spearmaiden's weapon from a regular spear to a Machaka Spear.  Melee weapon of spider cavalry remains unchanged.
I went about enabling the gods incorrectly.  That method has now been corrected.

To Do:  New dinosaur and/or spider -themed PG chassis?
	LA needs its own flag and graph color.
	Mod needs a proper banner for Beta and forward.
	Possibly change armor color on Divine Guard sprite?
	Figure out how to disable Blue Dragon and Frost Father for EA/LA, maybe add a few other chassis?

------------ End Change Log ------------

------------ Contents ------------
--- Weapons (470, 816-820)
--- Armor (276)
--- Names (151-152)
--- Units (2711-2745)
--- Gods (2746-2761)
--- Spells (94, "Call Hungry Flames", "Reanimate Tyrant")
--- Sites (812-815)
--- Nations (6 for EA and 72 for LA)

--- Weapons ---

--Spirit club
#selectweapon 470
#rcost 3
#end

--Ankylosaur tail
#newweapon 816
#name "Tail Bludgeon"
#dmg 3
#att -1
#len 1
#flail
#sound 11
#bonus
#end

--Triceratops charge, does not need 'charge' feature because it deals str-based dmg once or twice to same target
#newweapon 817
#name "Heavy Charge"
#dmg 0
#len 0
#secondaryeffectalways 818
#bonus
#ammo 1
#end

--Charge effect
#newweapon 818
#name "Small Trample"
#dmg 0
#aoe 1
#end

--Ebolite spear
#newweapon 819
#name "Spirit Spear"
#dmg 6
#att 1
#len 5
#rcost 4
#sound 12
#magic
#end

--Raptor leap
#newweapon 820
#name "Leap"
#dmg 0
#att 1
#len 6
#sound 38
#bonus
#charge
#end

--- Armor ---

--Bony frill for triceratops
#newarmor 276
#name "Bony Frill"
#type 4
#prot 0
#def 4
#enc 0
#rcost 1
#end

--- Names ---
#selectnametype 151
#clear
#addname "Osuka"
#end

#selectnametype 152
#clear
#addname "Celestia Simalo"
#end

--- Units ---

--Machaka Archer (#879)

--Machaka Warrior (#880)

--Ankylosaur
#newmonster 2711
#name "Hammertail"
#spr1 "./MoreMachaka/ankylosaur.tga"
#spr2 "./MoreMachaka/ankylosaur_atk.tga"
#descr "The Hammertail is a stout beast with a tough, knotty hide and a flexible tail with a large bone bludgeon at the end.  Most Hammertails are trained as pack animals, but many serve the warriors of Machaka as guardians and as living battering rams."
#ap 13
#mapmove 3
#hp 37
#prot 16
#size 4
#ressize 4
#str 18
#enc 3
#att 10
#def 9
#prec 5
#mr 11
#mor 9
#gcost 30
#rcost 7
#weapon 816
#eyes 2
#animal
#coldblood
#maxage 60
#siegebonus 5
#noitem
#nametype 126
#noleader
#end

--Triceratops
#newmonster 2712
#name "Spearhead"
#spr1 "./MoreMachaka/triceratops.tga"
#spr2 "./MoreMachaka/triceratops_atk.tga"
#descr "The Spearhead is a massive beast with a bony frill behind its skull and three sharp horns growing from its nose and brow.  Many Spearheads are trained as pack animals, but most serve the warriors of Machaka as guardians and as shock troops."
#ap 19
#mapmove 3
#hp 54
#prot 11
#size 5
#ressize 5
#str 19
#enc 3
#att 11
#def 10
#prec 5
#mr 11
#mor 9
#gcost 50
#rcost 7
#weapon 817
#weapon 331
#armor 276
#eyes 2
#animal
#coldblood
#maxage 60
#noitem
#nametype 126
#noleader
#end

--Pyroraptor
#newmonster 2713
#name "Hungry Flame"
#spr1 "./MoreMachaka/pyroraptor.tga"
#spr2 "./MoreMachaka/pyroraptor_atk.tga"
#descr "The Hungry Flame is a tiny, clever predator with scales that shimmer like fire when it moves.  Hungry Flames are seen by the people of Machaka as the embodiment of fire, lightning, rage, and male sexuality.  They are therefore held sacred and have grown fond enough of their human companions to follow them to war."
#ap 19
#mapmove 3
#hp 6
#prot 1
#size 1
#ressize 1
#str 7
#enc 3
#att 11
#def 14
#prec 9
#mr 12
#mor 9
#gcost 7
#rcost 1
#weapon 820
#eyes 2
#holy
#animal
#forestsurvival
#stealthy 0
#maxage 30
#noitem
#nametype 126
#noleader
#end

--Tyrannosaur (cap only)
#newmonster 2714
#name "Tyrant King"
#spr1 "./MoreMachaka/tyrannosaur.tga"
#spr2 "./MoreMachaka/tyrannosaur_atk.tga"
#descr "The Tyrant King is the premier predator of the valley, huge and fast and cunning but not above surviving on carrion in leaner times.  Tyrant Kings are seen by the people of Machaka as the embodiment of war, labor, sacrifice, and even politics.  They are therefore held sacred, and those who are raised in the company of humans and Divine Messengers will hunt and fight for the people of Machaka and their god."
#ap 19
#mapmove 3
#hp 63
#prot 13
#size 6
#ressize 6
#str 21
#enc 3
#att 13
#def 11
#prec 11
#mr 12
#mor 10
#gcost 125
#rcost 11
#weapon 319
#weapon 408
#eyes 2
#holy
#animal
#forestsurvival
#maxage 45
#noitem
#nametype 126
#noleader
#end

--Troodon (Summoned by Troodon Hunter)
#newmonster 2715
#name "Divine Guard"
#spr1 "./MoreMachaka/troodon.tga"
#spr2 "./MoreMachaka/troodon_atk.tga"
#descr "The Divine Guard is an extremely intelligent, human-sized omnivore with feathers covering most of its body.  Divine Guards are the lesser packmates of a Divine Messenger and will almost always be found at the side of their alpha.  Like the Divine Messengers they are held sacred by the people of Machaka."
#ap 29
#mapmove 3
#hp 12
#prot 3
#size 2
#ressize 2
#str 11
#enc 3
#att 13
#def 13
#prec 13
#mr 13
#mor 10
#gcost 60
#rcost 2
#weapon 20
#weapon 820
#eyes 2
#holy
#animal
#forestsurvival
#darkvision 50
#stealthy 20
#assassin
#maxage 90
#itemslots 15494
#nametype 126
#noleader
#end

--Pteranodon Scout
#newmonster 2716
#name "Grandfather Bird"
#spr1 "./MoreMachaka/pteranodon.tga"
#spr2 "./MoreMachaka/pteranodon_atk.tga"
#descr "The Grandfather Bird is not actually a bird but a flying, fish-eating reptile with a huge wingspan.  The name comes from their wrinkly appearance, their lack of teeth, their raspy and wavering calls, and their tendency to spend most of their time fishing.  The Diviners of Machaka breed and train these beasts and imbue them with powers of speech and memory; thus they are fit to serve as scouts."
#ap 3
#mapmove 3
#hp 9
#prot 1
#size 2
#ressize 2
#str 9
#enc 3
#att 9
#def 9
#prec 9
#mr 12
#mor 9
#gcost 20
#rcost 2
#weapon 404
#eyes 2
#animal
#coldblood
#flying
#sailing
#stealthy 0
#maxage 60
#itemslots 28672
#nametype 126
#noleader
#end

-- Machaka Chief (#881)

-- Troodon Hunter
#newmonster 2717
#name "Divine Messenger"
#spr1 "./MoreMachaka/trohunter.tga"
#spr2 "./MoreMachaka/trohunter_atk.tga"
#descr "The Divine Messenger is an extremely intelligent, human-sized omnivore with feathers covering most of its body.  Divine Messengers are seen by the people of Machaka as messengers between the mortal and spirit worlds, harbingers of beginnings and endings, and guardians of crossroads.  They are therefore held sacred, and they have not only mastered the Machakan language but also become the nation's foremost keepers of tradition and spirituality.  Divine Messengers are known to be dignified and impish by turns, and they are as likely to oversee sombre ceremonies as they are to infiltrate foreign lands to raise mischief.  Divine Messengers always travel with a pair of packmates known as Divine Guards, and their powerful singing voices bring divine inspiration to human and beast alike, all across the battlefield.  Hungry Flames are especially drawn to the songs of Messengers and will occasionally emerge from the wild to follow them of their own volition."
#ap 29
#mapmove 3
#hp 12
#prot 3
#size 2
#ressize 2
#str 11
#enc 3
#att 13
#def 13
#prec 13
#mr 13
#mor 10
#gcost 210
#rcost 2
#weapon 20
#weapon 820
#eyes 2
#holy
#animal
#forestsurvival
#darkvision 50
#stealthy 20
#assassin
#maxage 90
#itemslots 15494
#magicskill 8 1
#onebattlespell 94
#summon1 2713
#nametype 126
#goodleader
#end

-- Diviner
#newmonster 2718
#name "Diviner"
#spr1 "./MoreMachaka/diviner.tga"
#spr2 "./MoreMachaka/diviner_atk.tga"
#descr "The Diviners are sorceresses who draw power from the world all around them, even from the stars in the distant heavens.  The voices of the spirits can be heard in all things, and it is the task of the Diviner to hear them, to ponder their meaning, and to direct the tribe with that knowledge.  The Diviners brought several Lion Tribes to the lost valley long ago, and they continue to direct their people in matters large and small.  They have been happy to turn over religious rites to the Divine Messengers as they feel their time is better spent in research, medicine, and politics.  Diviners make excellent researchers, healers, and planners, but because they are not chosen based on magical skill alone they can have varying levels of astral power."
#ap 13
#mapmove 2
#hp 9
#prot 0
#size 2
#ressize 2
#str 9
#enc 2
#att 10
#def 11
#prec 10
#mr 14
#mor 12
#gcost 150
#rcost 1
#weapon 7
#eyes 2
#female
#forestsurvival
#healer 50
#heal
#researchbonus 2
#nobadevents 5
#itemslots 15494
#magicskill 4 1
#custommagic 2048 40
#custommagic 2048 25
#nametype 125
#poorleader
#poormagicleader
#end

-- Witch Doctor
#newmonster 2719
#name "Witch Doctor"
#spr1 "./MoreMachaka/witch_doctor.tga"
#spr2 "./MoreMachaka/witch_doctor_atk.tga"
#descr "Witch doctors are reclusive Machakan magic users whose abilities have more in common with the rituals of their Lion Tribe forebears than with the wild power of the Sorcerers that have made their home in the Fields of Tar.  Witch Doctors shun contact with other mages and never reveal any magic secrets willingly.  These habits make them very poor magical researchers."
#ap 13
#mapmove 2
#hp 10
#prot 0
#size 2
#ressize 2
#str 10
#enc 2
#att 10
#def 10
#prec 10
#mr 13
#mor 12
#gcost 90
#rcost 1
#weapon 7
#eyes 2
#forestsurvival
#researchbonus -2
#itemslots 15494
#magicskill 6 1
#custommagic 8320 60
#custommagic 5120 60
#nametype 126
#poorleader
#end

-- Flame-heart Sorcerer
#newmonster 2720
#name "Flame-heart Sorcerer"
#spr1 "./MoreMachaka/flameheart.tga"
#spr2 "./MoreMachaka/flameheart_atk.tga"
#descr "The Sorcerers are Machakan mages with innate magical ability in one of three fields of power.  Sorcerers lack in versatility but not in raw power.  They tend to be brash young men eager to make names for themselves.  They are at the forefront of the recent push to spread Machakan might beyond the confines of the lost valley in spite of the warnings of the Diviners.  In time they will lead most of their people to the distant God Mountain and God Forest, but at the moment they are merely striving to exert their power and shake free of the Diviners' meddling and the Messengers' chirping."
#ap 13
#mapmove 2
#hp 10
#prot 0
#size 2
#ressize 2
#str 10
#enc 2
#att 10
#def 10
#prec 10
#mr 14
#mor 12
#gcost 210
#rcost 1
#weapon 7
#eyes 2
#forestsurvival
#itemslots 15494
#magicskill 0 3
#magicskill 6 1
#nametype 126
#poorleader
#end

-- Ghost-heart Sorcerer
#newmonster 2721
#name "Ghost-heart Sorcerer"
#spr1 "./MoreMachaka/ghostheart.tga"
#spr2 "./MoreMachaka/ghostheart_atk.tga"
#descr "The Sorcerers are Machakan mages with innate magical ability in one of three fields of power.  Sorcerers lack in versatility but not in raw power.  They tend to be brash young men eager to make names for themselves.  They are at the forefront of the recent push to spread Machakan might beyond the confines of the lost valley in spite of the warnings of the Diviners.  In time they will lead most of their people to the distant God Mountain and God Forest, but at the moment they are merely striving to exert their power and shake free of the Diviners' meddling and the Messengers' chirping."
#ap 13
#mapmove 2
#hp 10
#prot 0
#size 2
#ressize 2
#str 10
#enc 2
#att 10
#def 10
#prec 10
#mr 14
#mor 12
#gcost 210
#rcost 1
#weapon 7
#eyes 2
#forestsurvival
#itemslots 15494
#magicskill 5 3
#magicskill 6 1
#nametype 126
#poorleader
#end

-- Wild-heart Sorcerer
#newmonster 2722
#name "Wild-heart Sorcerer"
#spr1 "./MoreMachaka/wildheart.tga"
#spr2 "./MoreMachaka/wildheart_atk.tga"
#descr "The Sorcerers are Machakan mages with innate magical ability in one of three fields of power.  Sorcerers lack in versatility but not in raw power.  They tend to be brash young men eager to make names for themselves.  They are at the forefront of the recent push to spread Machakan might beyond the confines of the lost valley in spite of the warnings of the Diviners.  In time they will lead most of their people to the distant God Mountain and God Forest, but at the moment they are merely striving to exert their power and shake free of the Diviners' meddling and the Messengers' chirping."
#ap 13
#mapmove 2
#hp 10
#prot 0
#size 2
#ressize 2
#str 10
#enc 2
#att 10
#def 10
#prec 10
#mr 14
#mor 12
#gcost 210
#rcost 1
#weapon 7
#eyes 2
#forestsurvival
#itemslots 15494
#magicskill 6 4
#nametype 126
#poorleader
#end

-- Oracle
#newmonster 2723
#name "Oracle"
#spr1 "./MoreMachaka/oracle.tga"
#spr2 "./MoreMachaka/oracle_atk.tga"
#descr "The Oracles are exceptionally wise and powerful sorceresses who lead the Diviners from their council in the heart of the Lost Valley.  This particular Oracle has decided to take more active role in leading her people to victory in support of their awakening god."
#ap 13
#mapmove 2
#hp 11
#prot 0
#size 2
#ressize 2
#str 9
#enc 2
#att 10
#def 11
#prec 10
#mr 14
#mor 12
#gcost 0
#rcost 1
#weapon 7
#eyes 2
#female
#forestsurvival
#healer 50
#heal
#researchbonus 2
#nobadevents 20
#itemslots 15494
#magicskill 4 1
#custommagic 8960 100
#custommagic 11008 200
#nametype 125
#okleader
#poormagicleader
#end

-- Voice of the Divine
#newmonster 2724
#name "Voice of the Divine"
#spr1 "./MoreMachaka/divinevoice.tga"
#spr2 "./MoreMachaka/divinevoice_atk.tga"
#descr "Very rarely a Divine Messenger is born with brilliant golden feathers.  Such Messengers are invariably fantastic students of theology, warfare, and spycraft, and they are taught by the best teachers and the brightest minds that Machaka has to offer.  After years of rigorous training a golden-plumed Messenger is granted the title of Voice of the Divine.  Divine Guards flock to protect and to hear the wisdom of this remarkable priest."
#ap 29
#mapmove 3
#hp 15
#prot 3
#size 2
#ressize 2
#str 11
#enc 3
#att 13
#def 13
#prec 13
#mr 13
#mor 10
#gcost 0
#rcost 2
#weapon 20
#weapon 820
#weapon 403
#eyes 2
#holy
#animal
#unique
#forestsurvival
#darkvision 50
#stealthy 20
#spy
#maxage 90
#standard 15
#itemslots 15494
#magicskill 8 3
#onebattlespell 94
#domsummon2 2715
#nametype 126
#expertleader
#end

-- Beastmaster
#newmonster 2725
#name "Beastmaster"
#spr1 "./MoreMachaka/beastmaster.tga"
#spr2 "./MoreMachaka/beastmaster_atk.tga"
#descr "As a child, Osuka was possessed by the spirit of the hunt and disappeared into the wilderness for three days.  He returned dragging a young hammertail he had slain by himself.  He left again on another hunt several months later, and returned with a juvenile Spearhead.  His trips into the wilderness became more frequent as he grew older, until on his sixteenth birthday he disappeared altogether.  Years later he returned to his village a man grown, wielding a great bone bow that no other man could draw and riding on the back of a wild Tyrant King.  He is a strong and cunning hunter and his tyrant king mount is obedient only to him.  His near-content possession by the spirit of the hunt surrounds him with an aura of menace that inspires his allies and terrifies his enemies."
#ap 19
#mapmove 3
#hp 72
#prot 13
#size 6
#ressize 6
#str 21
#enc 3
#att 15
#def 13
#prec 12
#mr 12
#mor 15
#gcost 0
#rcost 11
#weapon 266
#weapon 461
#weapon 408
#eyes 2
#mounted
#holy
#unique
#forestsurvival
#maxage 90
#standard 5
#animalawe 1
#fear 0
#itemslots 13446
#nametype 151
#goodleader
#end

-- Peacekeeper
#newmonster 2726
#name "Peacekeeper"
#spr1 "./MoreMachaka/peacekeeper.tga"
#spr2 "./MoreMachaka/peacekeeper_atk.tga"
#descr "Men are allowed little martial power in the Machakan matriarchy.  Indeed the most military-minded males are allowed only to join the ranks of the Peacekeepers.  Their fervor has transformed what was once merely a collection of brute squads into an effective--if sometimes overzealous--law enforcement organization."
#ap 13
#mapmove 3
#hp 10
#prot 0
#size 2
#ressize 2
#str 10
#enc 2
#att 10
#def 10
#prec 10
#mr 10
#mor 10
#gcost 11
#rcost 1
#weapon 252
#weapon 263
#eyes 2
#forestsurvival
#maxage 50
#patrolbonus 1
#itemslots 15494
#nametype 126
#noleader
#end

-- Machaka Spearmaiden
#newmonster 2727
#name "Machaka Spearmaiden"
#spr1 "./MoreMachaka/spearmaiden.tga"
#spr2 "./MoreMachaka/spearmaiden_atk.tga"
#descr "The vast majority of the Machakan military and political structure is comprised of female soldiers.  Less experienced warriors and those not committed to a life of military service join the ranks of the Spearmaidens or Huntresses.  Like most Machakan infantry they are trained for speed."
#ap 13
#mapmove 3
#hp 10
#prot 0
#size 2
#ressize 2
#str 10
#enc 2
#att 11
#def 11
#prec 10
#mr 11
#mor 12
#gcost 13
#rcost 1
#weapon 315
#armor 15
#armor 105
#armor 119
#eyes 2
#female
#forestsurvival
#maxage 50
#itemslots 15494
#nametype 125
#okleader
#end

-- Machaka Huntress
#newmonster 2728
#name "Machaka Huntress"
#spr1 "./MoreMachaka/huntress.tga"
#spr2 "./MoreMachaka/huntress_atk.tga"
#descr "The vast majority of the Machakan military and political structure is comprised of female soldiers.  Less experienced warriors and those not committed to a life of military service join the ranks of the Spearmaidens or Huntresses.  Like most Machakan infantry they are trained for speed."
#ap 13
#mapmove 3
#hp 10
#prot 0
#size 2
#ressize 2
#str 9
#enc 2
#att 11
#def 11
#prec 11
#mr 11
#mor 11
#gcost 13
#rcost 1
#weapon 9
#weapon 264
#armor 5
#armor 120
#eyes 2
#female
#forestsurvival
#maxage 50
#itemslots 15494
#nametype 125
#okleader
#end

-- Machaka Hypaspist
#newmonster 2729
#name "Machaka Hypaspist"
#spr1 "./MoreMachaka/hypaspist.tga"
#spr2 "./MoreMachaka/hypaspist_atk.tga"
#descr "The vast majority of the Machakan military and political structure is comprised of female soldiers.  Veteran Spearmaidens typically join the ranks of the Hypaspists, a corps of mobile shock troops valuable enough to be equipped with metal armor.  Like most Machakan infantry they are trained for speed."
#ap 13
#mapmove 2
#hp 11
#prot 0
#size 2
#ressize 2
#str 11
#enc 2
#att 11
#def 12
#prec 10
#mr 11
#mor 13
#gcost 15
#rcost 1
#weapon 315
#armor 9
#armor 20
#armor 112
#eyes 2
#female
#forestsurvival
#maxage 50
#itemslots 15494
#nametype 125
#okleader
#end

-- Spider Cavalry
#newmonster 2730
#name "Spider Cavalry"
#spr1 "./MoreMachaka/spider_cavalry.tga"
#spr2 "./MoreMachaka/spider_cavalry_atk.tga"
#descr "The vast majority of the Machakan military and political structure is comprised of female soldiers.  Veteran Huntresses typically join the ranks of the Spider Cavalry, skirmishers mounted on Great Spiders.  The spiders are able to throw entangling webs, and were one of only a handful of useful things brought back to the Machakan homeland by the traitors of God Mountain."
#ap 13
#mapmove 2
#hp 10
#prot 0
#size 5
#ressize 2
#str 10
#enc 3
#att 11
#def 12
#prec 10
#mr 11
#mor 12
#gcost 50
#rcost 1
#weapon 1
#weapon 262
#weapon 264
#weapon 313
#armor 10
#armor 119
#eyes 2
#female
#mounted
#forestsurvival
#maxage 50
#itemslots 15494
#secondshape 884
#nametype 125
#okleader
#end

-- Divine Spirit (need to make it disappear at end of combat)
#newmonster 2731
#name "Divine Spirit"
#spr1 "./MoreMachaka/divine_spirit.tga"
#spr2 "./MoreMachaka/divine_spirit_atk.tga"
#descr "The spirit of a duppy is powerful enough to remain among the living for a short time after the duppy's corporeal death.  These spirits are just as prone to throw vile curses as they are to attack with spectral talons or teeth.  Divine Spirits are ghosts and can be banished."
#ap 29
#mapmove 3
#hp 6
#prot 0
#size 2
#ressize 2
#str 11
#enc 0
#att 12
#def 13
#prec 11
#mr 13
#mor 30
#gcost 0
#rcost 1
#weapon 67
#weapon 118
#eyes 2
#holy
#undead
#forestsurvival
#stealthy 0
#maxage 90
#ethereal
#itemslots 15494
#nametype 126
#poorleader
#end

-- Troodon Spearman
#newmonster 2732
#name "Divine Guard"
#spr1 "./MoreMachaka/divine_guard.tga"
#spr2 "./MoreMachaka/divine_guard_atk.tga"
#descr "The intelligent, human-sized feathered reptiles of Machaka's Lost Valley thrived even when the other great beasts died out.  Over time the humans of Machaka came to call them 'duppies,' a word which had once meant 'ghosts.'  Indeed all duppies have powerful spirits that remain among the living for a short time after death.  Divine Guards are sacred defenders of holy sites and bodyguards of important leaders.  They undergo rigorous training and wield spears enchanted with the spirits of fallen brothers-in-arms."
#ap 19
#mapmove 3
#hp 12
#prot 3
#size 2
#ressize 2
#str 11
#enc 3
#att 12
#def 13
#prec 11
#mr 13
#mor 14
#gcost 40
#rcost 1
#weapon 819
#armor 15
#armor 112
#armor 119
#eyes 2
#holy
#animal
#forestsurvival
#darkvision 50
#stealthy 0
#maxage 90
#itemslots 15494
#secondtmpshape 2731
#nametype 126
#okleader
#end

-- Chief Peacekeeper
#newmonster 2733
#name "Chief Peacekeeper"
#spr1 "./MoreMachaka/chief_peacekeeper.tga"
#spr2 "./MoreMachaka/chief_peacekeeper_atk.tga"
#descr "Men are allowed little martial power in the Machakan matriarchy.  Indeed the most military-minded males are allowed only to join the ranks of the Peacekeepers.  Talented or well-connected men often rise to positions of leadership among the Peacekeepers; they are given enchanted clubs similar to the spears used by the Divine Guard and are both respected and feared by civilians.  They can lead soldiers and Peacekeepers alike in times of need."
#ap 13
#mapmove 3
#hp 10
#prot 0
#size 2
#ressize 2
#str 10
#enc 2
#att 11
#def 11
#prec 10
#mr 10
#mor 11
#gcost 30
#rcost 1
#weapon 470
#armor 5
#armor 105
#eyes 2
#forestsurvival
#maxage 50
#patrolbonus 2
#itemslots 15494
#nametype 126
#okleader
#end

-- Spider General
#newmonster 2734
#name "Spider General"
#spr1 "./MoreMachaka/spider_general.tga"
#spr2 "./MoreMachaka/spider_general_atk.tga"
#descr "Talented commanders of great experience and regard can come from the ranks of the Hypaspists or the Spider Cavalry.  Regardless of background they are provided with especially swift spider mounts and given valuable metal shields as a sign of station."
#ap 13
#mapmove 3
#hp 13
#prot 0
#size 5
#ressize 2
#str 11
#enc 3
#att 12
#def 12
#prec 10
#mr 10
#mor 13
#gcost 100
#rcost 1
#weapon 1
#weapon 262
#weapon 313
#armor 2
#armor 9
#armor 20
#eyes 2
#female
#mounted
#forestsurvival
#maxage 50
#itemslots 15494
#secondshape 884
#nametype 125
#goodleader
#end

-- Troodon Assassin
#newmonster 2735
#name "Divine Agent"
#spr1 "./MoreMachaka/divine_agent.tga"
#spr2 "./MoreMachaka/divine_agent_atk.tga"
#descr "The intelligent, human-sized feathered reptiles of Machaka's Lost Valley thrived even when the other great beasts died out.  Over time the humans of Machaka came to call them 'duppies,' a word which had once meant 'ghosts.'  Indeed all duppies have powerful spirits that remain among the living for a short time after death.  Divine Agents are sacred executors of the will of the spirits.  A typical Divine Agent wields an enchanted club in one taloned hand and a poisoned dagger in the other.  While he is not trained as a priest, the agent does know the rituals of blessing and thus can fill himself with holy righteousness as he closes on a target to kill for his god."
#ap 19
#mapmove 3
#hp 13
#prot 3
#size 2
#ressize 2
#str 11
#enc 3
#att 12
#def 13
#prec 13
#mr 13
#mor 14
#gcost 80
#rcost 1
#weapon 470
#weapon 126
#armor 5
#armor 120
#eyes 2
#holy
#animal
#forestsurvival
#darkvision 50
#stealthy 20
#assassin
#maxage 90
#ambidextrous 2
#itemslots 15494
#onebattlespell 754
#secondtmpshape 2731
#nametype 126
#noleader
#end

-- Canzo
#newmonster 2736
#name "Canzo"
#spr1 "./MoreMachaka/canzo.tga"
#spr2 "./MoreMachaka/canzo_atk.tga"
#descr "A Canzo is a priestess-in-training who has mastered enough of the mysteries to be entrusted with some degree of independence.  Although the Diviners of ancient Machaka kept out of religious ceremonies, over the generations their knowledge of spirits and the needs of their people saw them take up religious duty."
#ap 13
#mapmove 2
#hp 9
#prot 0
#size 2
#ressize 2
#str 9
#enc 2
#att 10
#def 11
#prec 10
#mr 14
#mor 11
#gcost 90
#rcost 1
#weapon 7
#eyes 2
#female
#holy
#forestsurvival
#itemslots 15494
#magicskill 4 1
#magicskill 8 1
#nametype 125
#poorleader
#poorundeadleader
#end

-- Mambo
#newmonster 2737
#name "Mambo"
#spr1 "./MoreMachaka/oracle.tga"
#spr2 "./MoreMachaka/oracle_atk.tga"
#descr "A Mambo is a priestess who has completely mastered the mysteries and tends to her own sacred place.  Although the Diviners of ancient Machaka kept out of religious ceremonies, over the generations their knowledge of spirits and the needs of their people saw them take up religious duty.  The beneficial spirits of Machaka mostly dwell in the forests, streams, and seas and so Mambos have some degree of magical skill in those areas.  They also continute some of the healing traditions of their forebears, though most of the other ancient practices have given way to new religious duties."
#ap 13
#mapmove 2
#hp 10
#prot 0
#size 2
#ressize 2
#str 9
#enc 2
#att 10
#def 11
#prec 10
#mr 14
#mor 12
#gcost 245
#rcost 1
#weapon 7
#eyes 2
#female
#holy
#forestsurvival
#healer 20
#itemslots 15494
#magicskill 2 1
#magicskill 4 1
#magicskill 6 1
#magicskill 8 2
#custommagic 10752 100
#custommagic 10752 10
#nametype 125
#poorleader
#poorundeadleader
#end

-- Divine Speaker
#newmonster 2738
#name "Divine Speaker"
#spr1 "./MoreMachaka/divine_speaker.tga"
#spr2 "./MoreMachaka/divine_speaker_atk.tga"
#descr "The intelligent, human-sized feathered reptiles of Machaka's Lost Valley thrived even when the other great beasts died out.  Over time the humans of Machaka came to call them 'duppies,' a word which had once meant 'ghosts.'  Indeed all duppies have powerful spirits that remain among the living for a short time after death.  Divine Speakers are masters of all rituals, songs, and dances of the faith in a way that even the Mambo cannot match; furthermore their powerful spirits are of themselves marks of divine favor.  If necessary, a Divine Speaker can defend himself from man and ghost alike with an enchanted club made by his people."
#ap 19
#mapmove 3
#hp 13
#prot 3
#size 2
#ressize 2
#str 11
#enc 3
#att 12
#def 13
#prec 11
#mr 13
#mor 14
#gcost 240
#rcost 2
#weapon 470
#eyes 2
#holy
#animal
#forestsurvival
#darkvision 50
#stealthy 0
#startage 67
#maxage 90
#itemslots 15494
#secondtmpshape 2731
#magicskill 8 3
#nametype 126
#okleader
#poorundeadleader
#end

-- Bocor
#newmonster 2739
#name "Bocor"
#spr1 "./MoreMachaka/bocor.tga"
#spr2 "./MoreMachaka/bocor_atk.tga"
#descr "After the traitors of God Mountain returned in defeat, many of the old magical practices were cast into deep shame.  Reclusive, secretive Witch Doctors in particular faded into obscurity.  However the Machakan homeland--and other lands as well--are still thick with spirits of ill intent whose powers can be harnessed by the right kind of man.  The Bocor is that kind of man, willing to truck with those wrathful and mischievous spirits that the women and duppies of Machaka generally avoid.  Bocor have very limited military authority but they have a knack for wrangling spirits of all kinds."
#ap 13
#mapmove 2
#hp 10
#prot 0
#size 2
#ressize 2
#str 10
#enc 2
#att 10
#def 10
#prec 10
#mr 13
#mor 10
#gcost 90
#rcost 1
#weapon 256
#eyes 2
#forestsurvival
#older -8
#itemslots 15494
#magicskill 0 1
#magicskill 3 1
#magicskill 5 1
#nametype 126
#poorleader
#poormagicleader
#poorundeadleader
#end

-- Sorcerer
#newmonster 2740
#name "Sorcerer"
#spr1 "./MoreMachaka/sorcerer.tga"
#spr2 "./MoreMachaka/sorcerer_atk.tga"
#descr "After the traitors of God Mountain returned in defeat, many of the old magical practices were cast into deep shame.  The once-mighty Sorcerers of Machaka are now forced to dwell among the bones of dead beasts in the Fields of Tar, where they immerse themselves in black magic and regret.  Like the Bocor, they are mistrusted by their fellow humans but in their seperation from the living they have grown somewhat adept at leading spirits of all kinds."
#ap 13
#mapmove 2
#hp 10
#prot 0
#size 2
#ressize 2
#str 10
#enc 2
#att 10
#def 10
#prec 10
#mr 14
#mor 12
#gcost 230
#rcost 1
#weapon 7
#eyes 2
#forestsurvival
#older -15
#itemslots 15494
#magicskill 0 2
#magicskill 3 1
#magicskill 5 2
#custommagic 5248 100
#custommagic 13440 20
#nametype 126
#poorleader
#poormagicleader
#poorundeadleader
#end

-- Re-animated Tyrant
#newmonster 2741
#name "Tyrant Reborn"
#spr1 "./MoreMachaka/tyrant_reborn.tga"
#spr2 "./MoreMachaka/tyrant_reborn_atk.tga"
#descr "Dredged up from bones in the muck and animated with the binding of several spirits of fire and the departed, this creation is both deadly and terrifying to behold.  Burning tar perpetually drips from bones harder than any rock, while ghostly green fire flickers within empty eye sockets.  The tar that suffuses and enlivens this creation will be sloughed away in water, so it is ill-suited for forays beneath the waves."
#ap 13
#mapmove 3
#hp 63
#prot 13
#size 6
#ressize 6
#str 21
#enc 0
#att 11
#def 8
#prec 5
#mr 14
#mor 30
#gcost 0
#rcost 1
#weapon 319
#eyes 2
#undead
#stonebeing
#inanimate
#neednoteat
#uwdamage 50
#fear 0
#fireshield 6
#trample
#noitem
#nametype 126
#noleader
#end

-- Unique LA Hero
#newmonster 2742
#name "Priestess General"
#spr1 "./MoreMachaka/priestess_general.tga"
#spr2 "./MoreMachaka/priestess_general_atk.tga"
#descr "Celestia Simalo is both a priestess and a general of great power and influence; she is beloved by the common folk for her cunning and compassion alike.  The daughter of a Peacekeeper Chief, Celestia was trained as a Canzo and then a Mambo when she heard the voice of her god calling her to military service.  She became a Spearmaiden and quickly rose through the ranks to become a general, though she eschews riding a Great Spider as 'foreign weakness'.  She is a gifted commander of soldiers and spirits alike, a true legend in her own time and totally devoted to the divine."
#ap 13
#mapmove 3
#hp 18
#prot 0
#size 2
#ressize 2
#str 10
#enc 2
#att 11
#def 12
#prec 11
#mr 16
#mor 15
#rcost 1
#weapon 89
#eyes 2
#female
#holy
#unique
#forestsurvival
#startage 40
#healer 20
#itemslots 15494
#magicskill 2 2
#magicskill 4 2
#magicskill 6 2
#magicskill 8 3
#nametype 152
#expertleader
#okmagicleader
#okundeadleader
#end

-- LA Multihero
#newmonster 2743
#name "Vixama"
#spr1 "./MoreMachaka/vixama.tga"
#spr2 "./MoreMachaka/vixama_atk.tga"
#descr "After the traitors of God Mountain returned in defeat, many of the old magical practices were cast into deep shame.  The few surviving Black Sorcerers of Machaka formed a secretive order under the direction of a man named Vixama.  While the leader and his original followers are now dead, the order lives on and each member takes the name of Vixama in his honor.  A Vixama is a powerful sorcerer who has bound himself to Antrax in exchange for great power and unnaturally long lives.  Vixama are not immortal but thanks to their power and the fact that they all share the same name in public, most Machakans believe otherwise.  A Vixama usually travels at night, after first transforming himself into a dreadful burning hound capable of flight.  This one has chosen to serve the Awakening God but still demands a fee for his services."
#ap 13
#mapmove 2
#hp 11
#prot 0
#size 2
#ressize 2
#str 11
#enc 2
#att 12
#def 11
#prec 11
#mr 17
#mor 13
#gcost 300
#rcost 1
#weapon 42
#eyes 2
#forestsurvival
#maxage 250
#older -100
#itemslots 15494
#magicskill 0 3
#magicskill 3 1
#magicskill 5 3
#shapechange 2744
#nametype 126
#poorleader
#poormagicleader
#poorundeadleader
#end

-- LA Multihero (Dog Shape)
#newmonster 2744
#name "Rolling-Calf"
#spr1 "./MoreMachaka/rolling_calf.tga"
#spr2 "./MoreMachaka/rolling_calf_atk.tga"
#descr "This dreadful hound flickers with the flames of the underworld as it flies across the countryside.  Its presence is seen by commoners as a terrible omen, a point of view only enhanced by the fact that the so-called rolling-calf has a tendency to attack and partially devour any creature it encounters.  Fortunately this beast tends to travel only at night, when honest folk are safely indoors."
#ap 24
#mapmove 3
#hp 15
#prot 4
#size 2
#ressize 2
#str 13
#enc 2
#att 12
#def 11
#prec 11
#mr 17
#mor 13
#gcost 300
#rcost 1
#weapon 20
#eyes 2
#flying
#forestsurvival
#fireres 75
#poisonres 75
#darkvision 75
#maxage 250
#banefireshield 8
#fear 0
#incunrest 20
#itemslots 28672
#magicboost 53 -2
#shapechange 2743
#nametype 126
#poorleader
#poormagicleader
#poorundeadleader
#end

-- LA Multihero
#newmonster 2745
#name "Brave Voice"
#spr1 "./MoreMachaka/brave_voice.tga"
#spr2 "./MoreMachaka/brave_voice_atk.tga"
#descr "It is believed that Machakan men are more susceptible to spiritual possession than women or duppies.  Whether or not this is actually the case remains a mystery, but when a spirit of the Awakening God takes possession of a man he begins to behave strangely.  He loses all fear of shame or injury and seeks only to speak the truth.  Oftentimes the truth he speaks is embarrassing and upsetting to others, and oftentimes the truth he speaks relates to the power and righteousness of his god.  The man--now called a Brave Voice--can somehow see the truth of all things, and his insight gives great power to the things he says about his god.  A Brave Voice is troublesome to have around but none can question that he is divinely inspired; he spreads the dominion of his god as if he were a prophet."
#ap 13
#mapmove 3
#hp 10
#prot 0
#size 2
#ressize 2
#str 10
#enc 2
#att 8
#def 8
#prec 10
#mr 14
#mor 30
#gcost 0
#rcost 1
#weapon 7
#eyes 2
#holy
#forestsurvival
#stealthy 0
#spy
#heal
#incunrest 5
#spreaddom 1
#maxage 50
#itemslots 15494
#onebattlespell 71
#nametype 126
#noleader
#end

--- Gods ---
#newmonster 2746
#copystats 159
#copyspr 159
#restrictedgod 6
#end

#newmonster 2747
#copystats 159
#copyspr 159
#restrictedgod 72
#end

#newmonster 2748
#copystats 657
#copyspr 657
#restrictedgod 6
#end

#newmonster 2749
#copystats 657
#copyspr 657
#restrictedgod 72
#end

#newmonster 2750
#copystats 1025
#copyspr 1025
#restrictedgod 72
#end

#newmonster 2751
#copystats 1346
#copyspr 1346
#restrictedgod 72
#end

#newmonster 2752
#copystats 386
#copyspr 386
#restrictedgod 72
#end

#newmonster 2753
#copystats 603
#copyspr 603
#restrictedgod 72
#end

#newmonster 2754
#copystats 606
#copyspr 606
#restrictedgod 72
#end

#newmonster 2755
#copystats 957
#copyspr 957
#restrictedgod 72
#end

#newmonster 2756
#copystats 964
#copyspr 964
#restrictedgod 72
#end

#newmonster 2757
#copystats 1097
#copyspr 1097
#restrictedgod 72
#end

#newmonster 2758
#copystats 1348
#copyspr 1348
#restrictedgod 72
#end

#newmonster 2759
#copystats 120
#copyspr 120
#restrictedgod 72
#end

#newmonster 2760
#copystats 1384
#copyspr 1384
#restrictedgod 72
#end

#newmonster 2761
#copystats 655
#copyspr 655
#restrictedgod 72
#end

--- Spells ---

#selectspell 94
#clear
#name "Call of the Hunt"
#descr "Calls a pair of Divine Guards and blesses the entire battlefield."
#school -1
#researchlevel 0
#path 0 -1
#damage 2715
#effect 1
#nreff 2
#range 0
#fatiguecost 0
#nextspell 758
#end

#newspell
#name "Call Hungry Flames"
#descr "The caster prepares a large feast of fresh carrion surrounded by a circle of enchanted torches before casting this ritual.  Over the course of several days, dozens of Hungry Flames will arrive to eat and will be bound to serve the caster when they have had their fill."
#school 0
#researchlevel 3
#path 0 6
#pathlevel 0 2
#damage 2713
#effect 10001
#fatiguecost 1000
#nreff 40
#restricted 6
#restricted 72
#end

#newspell
#name "Reanimate Tyrant"
#descr "The caster dredges up and assembles the bones of an ancient beast and gives them unlife by binding several spirits in a lengthy ritual.  The resulting monstrosity can trample lesser beings or crush large ones with a powerful bite, and is protected by a neverending layer of dripping fiery tar."
#school 4
#researchlevel 5
#path 0 5
#path 1 0
#pathlevel 0 2
#pathlevel 1 2
#damage 2741
#effect 10001
#fatiguecost 1000
#nreff 1
#restricted 72
#end

--- Sites ---

#newsite 812
#name "Lost Valley"
#path 6
#level 0
#rarity 5
#loc 16384
#gems 6 2
#gems 4 1
#homemon 2714
#homecom 2722
#end

#newsite 813
#name "Fields of Tar"
#path 5
#level 0
#rarity 5
#loc 16384
#gems 5 1
#gems 0 1
#gems 6 1
#homecom 2720
#homecom 2721
#end

#newsite 814
#name "Valley of Spirits"
#path 6
#level 0
#rarity 5
#loc 16384
#gems 6 1
#gems 4 1
#homemon 2732
#homecom 2738
#end

#newsite 815
#name "Lakes of Tar"
#path 5
#level 0
#rarity 5
#loc 16384
#gems 5 1
#gems 0 1
#homecom 2740
#end

--- Nations ---

--EA Machaka
#selectnation 6
#clearnation
#name "Machaka"
#epithet "Lost Valley"
#era 1
#descr "Long ago a predominant Lion Tribe uncovered a hot, lush valley untouched by time.  They settled the land and tamed its beasts for labor and for war.  The valley possesses magical qualities that have spared its flora and fauna from the ravages of time for thousands of years.  These same qualities have given its natural inhabitants long natural lives and a small degree of magical resistance.  Although the Diviners of the young nation of Machaka do not yet fully understand how to tap these energies for their own use, they are dedicated to understanding its mysteries.  The sorcerers of Machaka meanwhile seek adventure and power, and they constantly urge the chieftains among their people to leave behind the natterings of women and lizards.  The arrival of their god has brought all major political factions in Machaka together, and while each Machakan may have very different personal motiviations they all seek to prove the might and righteousness of their divinity."
#summary "Mages are high in power, low in diversity; powerful sacred units hindered by low morale and very expensive priests."
#brief "Machaka is a warm land with powerful mages and mighty shock troops.  Individual mages are not particularly versatile, and both sacred and nonsacred troops alike are expensive.  Some human infantry is available but most troops are massive reptilian beasts."
#color 0.9 0.6 0.1
#flag "./MoreMachaka/EA_Machaka.tga"
#labcost 500
#templecost 400
#templepic 0
#clearrec
#startcom 881
#startscout 2716
#startunittype1 879
#startunitnbrs1 20
#startunittype2 880
#startunitnbrs2 20
#addrecunit 879
#addrecunit 880
#addrecunit 2711
#addrecunit 2712
#addrecunit 2713
#addreccom 2716
#addreccom 881
#addreccom 2719
#addreccom 2718
#addreccom 2717
#multihero1 2723
#multihero2 2724
#hero1 2725
#defcom1 881
#defcom2 2718
#defunit1 879
#defunit1b 880
#defunit2 2711
#defunit2b 2712
#defmult1 10
#defmult1b 10
#defmult2 5
#defmult2b 5
#clearsites
#startsite "Lost Valley"
#startsite "Fields of Tar"
#idealcold -2
#startfort 3
#defaultfort 32
#farmfort 3
#mountainfort 1
#forestfort 34
#swampfort 11
#end

--LA Machaka NEEDS NEW FLAG
#selectnation 72
#clearnation
#name "Machaka"
#epithet "Paradise Lost"
#era 3
#descr "When the Sorcerers led Machakan warriors from the Lost Valley to the God Mountain, many Machakans remained behind with the Diviners and the native beasts great and small.  In the absence of Sorcerers and Witch Doctors and a great host of young men, the Machaka of the valley came to be ruled and protected by it women.  The intelligent feathered reptiles came to be known as duppies and occupied a prominent place among the Machakans.  Nevertheless, most of the other beasts had their populations diminished by the ravages of earlier wars and in time nearly all of them died out.  Now the Sorcerers have returned to the valley in defeat, and powerful enemies have pursued them to their previously hidden home.  Threatened with destruction, all of Machaka now rallies behind their reawakening god to defend their civilization from any threat."
#summary "Mages and powerful priests provide broad magical access, and swift but lightly armored troops allow for rapid deployment."
#brief "Machaka is a warm land with versatile mage-priests and swift troops supported by spider cavalry and sacred guardians.  The power of the Sorcerers is all but broken and the mighty beasts of ancient times are gone."
#color 0.9 0.6 0.1
#flag "./MoreMachaka/EA_Machaka.tga"
#labcost 500
#templecost 400
#templepic 0
#clearrec
#startcom 2733
#startscout 2735
#startunittype1 2727
#startunitnbrs1 15
#startunittype2 2728
#startunitnbrs2 15
#addrecunit 2726
#addrecunit 2727
#addrecunit 2728
#addrecunit 2729
#addrecunit 2730
#addreccom 2733
#addreccom 2734
#addreccom 2735
#addreccom 2739
#addreccom 2736
#addreccom 2737
#multihero1 2743
#multihero2 2745
#hero1 2742
#defcom1 2733
#defcom2 2734
#defunit1 2727
#defunit1b 2728
#defunit2 2729
#defunit2b 2730
#defmult1 10
#defmult1b 10
#defmult2 10
#defmult2b 5
#clearsites
#startsite "Valley of Spirits"
#startsite "Lakes of Tar"
#idealcold -2
#startfort 3
#defaultfort 32
#farmfort 3
#mountainfort 1
#forestfort 34
#swampfort 11
#end

--Adding Awesomepop
------------ Developer Notes ------------

Mod Compatibility: Theoretically this mod is compatible with everything.  It doesn't add any new units, only changes costs and stats of existing ones.
However other mods like CBM probably do that too, so who knows.  In any case I doubt the overlap would be too disruptive one way or the other.

This mod is by Schneeble.

If you have feedback regarding this mod, please find me on IRC (#dom3goons on irc.synirc.net).

------------ Full Change Log ------------

0.10 (Initial build)
0.11 Placed names twice in units that used the copy commands.  Otherwise some units would lose their new names.

1.00 Added Milesian Slingers.  Release version.
1.01 Fixed banner.
1.02 Missed a triton sprite before.  Added it in.
1.03 Triton Knight is a cavalry unit.  In the interest of uniformly "fixing" independent cavalry costs I've tweaked it.
	Fixed mysteriously naked and unarmed Satyr Skirmisher.
	Changed Edomite description slightly to avoid redundancy.

------------ End Change Log ------------

------------ Contents ------------
--- Armor (22, 23, 84, 85)
--- Units (many, organized in ascending order)

--- Armor ---

--Coral Cuirass
#selectarmor 22
#rcost 5
#end

--Coral Hauberk
#selectarmor 23
#rcost 7
#end

--Amber Hauberk
#selectarmor 84
#rcost 15
#end

--Amber Shield
#selectarmor 85
#rcost 6
#end

--- Units ---

--Archer gets MM 2
#selectmonster 17
#mapmove 2
#end

--Militia to satyr
#selectmonster 18
#clear
#name "Satyr Skirmisher"
#descr "Satyrs are wild men with the hindquarters and horns of a goat.  They are powerfully built and can easily outrun the swiftest of humans.  Satyrs are selfish beings who lack discipline and will quickly flee from battle if the odds are against them.  Their strong connection with Nature gives satyrs strong resistance to magic.  Satyrs are often stealthy and useful as scouts."
#copystats 228
#copyspr 228
#weapon 1
#weapon 21
#armor 44
#end

--Heavy Cavalry to armored raptor
#selectmonster 19
#clear
#name "Raptorian Mercenary"
#descr "Ages ago, the Caelian community was torn apart as the wild clan of the Raptors from Raven's Vale revolted against the rule of the Seraphs.  Under the leadership of the Harab Seraphs, they waged a long and fruitless war with Caelum.  Finally, they were expelled from their home.  Their legends tell of a great ruler who will lead them back to their homeland in triumph."
#copystats 1278
#copyspr 1278
#name "Raptorian Mercenary"
#enc 3
#end

--Heavy Cavalry to Edomite
#selectmonster 20
#clear
#name "Edomite Warrior"
#descr "The Edomites are descendants of a race of giants known as the Avvim.  They are small of stature compared to the Rephaim of Hinnom, but tall by human standards.  They are held in low esteem and considered degenerates at best.  Several groups of Avvim and Edomites have gron frustrated with their status and left their hot, dry ancestral homelands over the centuries."
#copystats 2005
#copyspr 2005
#name "Edomite Warrior"
#att 10
#def 10
#mor 10
#gcost 27
#end

-- Heavy Cavalry tweak
#selectmonster 21
#armor 17
#gcost 22
#end

-- Knight tweak
#selectmonster 22
#gcost 30
#end

-- Light Cavalry to Wolf Rider
#selectmonster 24
#clear
#name "Vaetti Wolf Rider"
#descr "The Vaettir are a tribal people of goblins originating from the deep forests of Jotunheim.  Some vaettir have renounced the leadership of the giantesses known as Gygja and fled the safety of their forests for other lands.  The vaettir wear heavy furs and some ride into battle mounted on their wolven friends.  They are small and stealthy and can hide in enemy territories."
#copystats 282
#copyspr 282
#name "Vaetti Wolf Rider"
#end

-- Light Cavalry to Raptor
#selectmonster 25
#clear
#name "Raptorian Exile"
#descr "Ages ago, the Caelian community was torn apart as the wild clan of the Raptors from Raven's Vale revolted against the rule of the Seraphs.  Under the leadership of the Harab Seraphs, they waged a long and fruitless war with Caelum.  Finally, they were expelled from their home.  Their legends tell of a great ruler who will lead them back to their homeland in triumph."
#copystats 205
#copyspr 205
#name "Raptorian Exile"
#enc 3
#end

-- Light Cavalry tweak
#selectmonster 26
#gcost 20
#end

-- Light Infantry to Lizard Light Infantry
#selectmonster 28
#clear
#name "Lizard Light Infantry"
#descr "Some settlements of lizardmen live far from the deserts and wetlands of C'tis.  These light infantry are armed with spears and javelins.  For protection, they rely upon their scaly skin and round shields.  They have partial resistance to poison."
#copystats 167
#copyspr 167
#name "Lizard Light Infantry"
#end

-- Light Infantry to Humanbred
#selectmonster 29
#clear
#name "Humanbred Infantry"
#descr "The Humanbreds are the result of experiments designed to combine fire elementals and humans.  Some groups have escaped or been released from ther masters and formed societies all their own.  They are resistant to heat, but their flesh is cool enough to wear leather armor and use wooden weapons and tools."
#copystats 372
#copyspr 372
#name "Humanbred Infantry"
#end

-- Militia to Human Light Inftantry
#selectmonster 30
#name "Light Infantry"
#descr "Equipped with light armor, shields and spears, these soldiers are quick but somewhat vulnerable to missile weapons.  They are easily trained and easily armed and thus make up the bulk of the defenses in human lands."
#copyspr 31
#mapmove 2
#str 10
#enc 3
#att 10
#def 10
#mor 10
#gcost 10
#armor 2
#armor 120
#end

-- Militia to Human Light Inftantry
#selectmonster 31
#name "Light Infantry"
#descr "Equipped with light armor, shields and spears, these soldiers are quick but somewhat vulnerable to missile weapons.  They are easily trained and easily armed and thus make up the bulk of the defenses in human lands."
#mapmove 2
#str 10
#enc 3
#att 10
#def 10
#mor 10
#gcost 10
#armor 120
#end

-- Archer tweak (MM2, lighter armor)
#selectmonster 32
#clear
#copystats 17
#copyspr 17
#end

-- Archer to Centaur Archer
#selectmonster 33
#clear
#name "Centaur Archer"
#descr "When the ways of man came to the ancient woods, the centaurs were the first to adopt the new ways.  They donned bronze armor and fought in formations like the soldiers of other nations.  As civilization spread, the centaurs forgot the old ways in their attempt to mimic human society.  The centaurs who were the quickest to adopt the new ways are distrusted by the other halfmen and so many of them have resettled in foreign lands."
#copystats 27
#copyspr 27
#name "Centaur Archer"
#end

-- Human Commander tweak (chainmail)
#selectmonster 34
#armor 8
#end

-- Commander to Centaur Commander
#selectmonster 35
#clear
#name "Centaur Captain"
#descr "When the ways of man came to the ancient woods, the centaurs were the first to adopt the new ways.  They donned bronze armor and fought in formations like the soldiers of other nations.  As civilization spread, the centaurs forgot the old ways in their attempt to mimic human society.  The centaurs who were the quickest to adopt the new ways are distrusted by the other halfmen and so many of them have resettled in foreign lands."
#copystats 232
#copyspr 232
#name "Centaur Captain"
#end

-- Commander to Humanbred
#selectmonster 36
#clear
#name "Humanbred Commander"
#descr "The Humanbreds are the result of experiments designed to combine fire elementals and humans.  Some groups have escaped or been released from ther masters and formed societies all their own.  They are resistant to heat, but their flesh is cool enough to wear leather armor and use wooden weapons and tools."
#copystats 988
#copyspr 988
#name "Humanbred Commander"
#mapmove 2
#gcost 40
#end

-- Heavy Infantry tweak (scale armor and broadsword)
#selectmonster 38
#spr1 "./AwesomePop/0039_heavy_infantry_1.tga"
#spr2 "./AwesomePop/0039_heavy_infantry_2.tga"
#mapmove 2
#weapon 8
#armor 12
#armor 118
#end

-- Heavy Infantry to Satyr Warrior
#selectmonster 39
#clear
#name "Satyr Warrior"
#descr "Satyrs are wild men with the hindquarters and horns of a goat.  They are powerfully built and can easily outrun the swiftest of humans.  Satyrs are selfish beings who lack discipline and will quickly flee from battle if the odds are against them, although some warriors have more discipline.  Their strong connection with Nature gives satyrs strong resistance to magic."
#copystats 1532
#copyspr 1532
#name "Satyr Warrior"
#end

-- Heavy Infantry to Bandar Warrior
#selectmonster 40
#clear
#name "Bandar Exile"
#descr "The Bandar are large, black apes who tower over other apes and monkeys from their homeland.  The colour of their caste is red, the colour of blood and war.  The Bandar are the warrior caste and although few in number, command much influence.  The king and nobility are always Bandar.  Given the vagaries of politics sometimes whole families of Bandar slip away to take their chances in faraway lands, as this warrior has."
#copystats 1132
#copyspr 1132
#name "Bandar Exile"
#end

-- Mounted Commander to Harab Seraph with better paths
#selectmonster 45
#clear
#name "Harab Seraph"
#descr "The Harab Seraphs are the black-feathered rulers of the scattered Raptor societies.  Their necromantic arts that led to their expulsion from Caelum are still practiced and used to command their subjects in death as well as in life."
#spr1 "./AwesomePop/0252_harab_seraph_1.tga"
#spr2 "./AwesomePop/0252_harab_seraph_2.tga"
#ap 18
#mapmove 3
#hp 9
#prot 0
#size 3
#ressize 2
#str 9
#enc 3
#att 8
#def 7
#prec 12
#mr 14
#mor 12
#gcost 110
#rcost 1
#weapon 35
#armor 29
#eyes 2
#flying
#itemslots 15494
#magicskill 1 1
#magicskill 5 1
#custommagic 4352 30
#nametype 111
#end

-- Crossbowman tweak
#selectmonster 47
#mapmove 2
#end

-- Crossbowman to Vanara Archer
#selectmonster 48
#clear
#name "Vanara Mercenary"
#descr "The Vanara constitute the third and most common caste in their homeland.  They are about as big as humans.  The civilized Vanara of the capital use black clothing and the gilded scales of their armor are sewn onto black linen to mark them as lower caste than the Bandar and the White Ones.  Sometimes soldiers dissatisfied with their society--like this one--will sneak away while on campaign."
#copystats 1132
#copyspr 1132
#name "Vanara Mercenary"
#end

-- Crossbowman tweak
#selectmonster 49
#copystats 47
#copyspr 47
#end

-- Slinger tweak
#selectmonster 50
#mapmove 2
#end

-- Longbowman tweak
#selectmonster 55
#mapmove 2
#end

-- Conjurer tweak (raise cost)
#selectmonster 94
#gcost 90
#end

-- Circle Master tweak (raise cost)
#selectmonster 95
#gcost 150
#end

-- Druid add 40% N
#selectmonster 105
#custommagic 8192 40
#end

-- Barbarian Chief to Barbarian Lord
#selectmonster 141
#copystats 147
#copyspr 147
#end

-- Spear Triton to Triton Trooper
#selectmonster 174
#name "Triton Trooper"
#descr "Life underneath the waves corresponds in many ways to that on dry land. Both humans and animals have underwater counterparts. Tritons are the most common of the aquatic humanoids. They appear as humans with legs ending in fins. Triton troopers don coral armor and wield coral spears and knives and carry turtle shell shields."
#copystats 577
#copyspr 577
#name "Triton Trooper"
#end

-- Knife Triton to Spear Triton
#selectmonster 176
#spr1 "./AwesomePop/0174_triton_1.tga"
#spr2 "./AwesomePop/0174_triton_2.tga"
#weapon 31
#end

-- Raptor to Asmeg
#selectmonster 205
#name "Asmeg"
#descr "Asmeger are descendants of the Aesir, ancient gods who were defeated in a cataclysmic war with the Rimtursar ages ago.  Asmeger are larger and stronger than humans, but weaker than the giants of Jotunheim.  Their Jarls are skilled Air mages."
#copystats 1001
#copyspr 1001
#name "Asmeg"
#end

-- High Priest tweak (lower cost)
#selectmonster 241
#gcost 100
#end

-- Harab Seraph to Asmeg Jarl
#selectmonster 252
#name "Asmeg Jarl"
#descr "Asmeger are descendants of the Aesir, ancient gods who were defeated in a cataclysmic war with the Rimtursar ages ago.  Asmeger are larger and stronger than humans, but weaker than the giants of Jotunheim.  Their Jarls are skilled Air mages."
#copystats 1002
#copyspr 1002
#name "Asmeg Jarl"
#end

-- Hoburg Champion to Burgmeister
#selectmonster 272
#name "Burgmeister"
#descr "The Burgmeister is a prominent farmer elected to lead a Hoburg council. Burgmeisters are not particularly good at things military, but they eat a lot and inspire their friends with their merry laughter."
#copystats 1197
#copyspr 1197
#name "Burgmeister"
#gcost 35
#end

-- Ice Druid tweak (lower cost)
#selectmonster 309
#gcost 150
#end

-- Crystal Sorceress tweak
#selectmonster 346
#clearmagic
#magicskill 1 1
#magicskill 4 1
#custommagic 2048 80
#custommagic 256 65
#end

-- Crystal Priestess tweak
#selectmonster 347
#clearmagic
#magicskill 8 1
#custommagic 2048 80
#custommagic 256 25
#end

-- Garnet Sorceress tweak
#selectmonster 349
#clearmagic
#magicskill 0 1
#magicskill 7 1
#custommagic 16384 80
#custommagic 128 65
#end

-- Garnet Priestess tweak
#selectmonster 350
#clearmagic
#magicskill 8 1
#custommagic 16384 80
#custommagic 128 25
#end

-- Jade Sorceress tweak
#selectmonster 352
#clearmagic
#magicskill 2 1
#magicskill 6 1
#custommagic 12288 80
#custommagic 1536 65
#end

-- Jade Priestess tweak
#selectmonster 353
#clearmagic
#magicskill 6 1
#magicskill 8 1
#custommagic 512 80
#end

-- Onyx Sorceress tweak
#selectmonster 355
#clearmagic
#magicskill 3 1
#magicskill 5 1
#custommagic 4096 80
#custommagic 1024 65
#end

-- Onyx Priestess tweak
#selectmonster 356
#clearmagic
#magicskill 8 2
#custommagic 4096 80
#custommagic 1024 25
#end

-- Enchantress tweak (lower cost)
#selectmonster 363
#gcost 200
#end

-- Enchantress tweak (lower cost)
#selectmonster 364
#gcost 200
#end

-- Pegasus Rider tweak (lower cost)
#selectmonster 367
#gcost 32
#end

-- Gryphon change (regains rider, has cost just in case)
#selectmonster 368
#firstshape 612
#gcost 125
#end

-- Nightmare tweak (lower cost)
#selectmonster 369
#gcost 56
#end

-- Jade Maiden tweak (lower cost)
#selectmonster 370
#gcost 28
#end

-- Fire Lord tweak (lower cost, give magic helm, clear start age just in case)
#selectmonster 389
#armor 80
#gcost 180
#startage 0
#end

-- Grey Knight tweak (lower cost)
#selectmonster 390
#gcost 100
#end

-- Grey Lord tweak (lower cost)
#selectmonster 391
#gcost 180
#end

-- Magus tweak (raise cost)
#selectmonster 480
#gcost 110
#end

-- Hoburg Militia tweak (add sling)
#selectmonster 483
#weapon 22
#end

-- Alchemist tweak (lower cost)
#selectmonster 551
#gcost 200
#end

-- Amber Clan Mage tweak
#selectmonster 575
#clearmagic
#magicskill 2 2
#custommagic 128 75
#custommagic 8192 75
#end

-- Gryphon Rider change (secondshape not temporary, increase cost)
#selectmonster 612
#secondshape 368
#gcost 140
#end

-- Navigator tweak (lower cost)
#selectmonster 869
#gcost 150
#end

-- Warrior Mage tweak (lower cost)
#selectmonster 875
#gcost 180
#end

-- Triton Knight tweak (cavalry fix and "appropriate" helmet fix)
#selectmonster 1060
#gcost 36
#armor 24
#end

-- Merman tweak (add net)
#selectmonster 1065
#copystats 1046
#copyspr 1046
#end

-- Hoburg Priest tweak (increase N odds)
#selectmonster 1195
#clearmagic
#magicskill 8 1
#custommagic 8192 50
#end

-- Hog Knight tweak (increase hp to 6)
#selectmonster 1196
#hp 6
#end

-- Horticulturist tweak (increase random magic)
#selectmonster 1198
#clearmagic
#magicskill 6 1
#custommagic 512 50
#custommagic 1024 50
#end

-- Shaman tweak (add random magic)
#selectmonster 1514
#descr "The shamans are the rulers of the barbarian predator lizards and have knowledge in the paths of Nature and Astral magic.  They have partial resistance to poison.  In the absence of rulership by the lizards of C'tis their magical traditions have grown somewhat more ambitious than those of their yoked brethren."
#custommagic 2048 60
#custommagic 8192 60
#end

-- Wolf Tribe Shaman tweak (increase random magic)
#selectmonster 1596
#clearmagic
#magicskill 6 1
#custommagic 4096 25
#custommagic 12288 35
#end

-- Bear Tribe Shaman tweak (increase random magic)
#selectmonster 1597
#clearmagic
#magicskill 6 1
#custommagic 1024 25
#custommagic 9216 35
#end

-- Deer Tribe Shaman tweak (increase random magic)
#selectmonster 1598
#clearmagic
#magicskill 6 1
#custommagic 256 25
#custommagic 8448 35
#end

-- Lion Tribe Witch Doctor tweak (increase random magic)
#selectmonster 1602
#clearmagic
#magicskill 6 1
#custommagic 13440 65
#custommagic 5248 65
#end

-- Jaguar Tribe Priest tweak (change magic slightly)
#selectmonster 1612
#descr "Tribal peoples of the wild follow their priests and totemic spirits.  The priests of the Jaguar Tribes maintain skills in Blood magic and occasionally practice other magic as well."
#clearmagic
#magicskill 7 1
#magicskill 8 1
#custommagic 27264 80
#custommagic 10880 80
#end

-- Toad Tribe tweak (increase random magic)
#selectmonster 1614
#clearmagic
#magicskill 2 1
#custommagic 8704 40
#end

-- Milesian Slinger tweak (add MM2 because it's only fair)
#selectmonster 1779
#mapmove 2
#end




--GOD SCHNEEBLE IS SUCH A BABBY
#selectspell 822
#name "Summon Zmey Babby"
#end

#selectmonster 1940
#name "A cute babby Zmey"
#end

--God, bonus sites are for chumps.  And chumpettes.
#selectsite 65
#enchcost 20
#end

#selectsite 166
#evocost 10
#end

#selectsite 171
#conjcost 10
#end

#selectsite 173
#constcost 10
#end

#selectsite 177
#enchcost 10
#end

#selectsite 196
#conjcost 10
#end

#selectsite 231
#conjcost 10
#end

#selectsite 264
#conjcost 10
#end

#selectsite 302
#conjcost 10
#end

#selectsite 303
#thaucost 10
#end

#selectsite 304
#enchcost 10
#end

#selectsite 305
#altcost 10
#end

#selectsite 313
#conjcost 20
#end

#selectsite 331
#conjcost 10
#end

#selectsite 340
#conjcost 10
#end

#selectsite 365
#enchcost 10
#end

#selectsite 371
#conjcost 15
#end

#selectsite 387
#thaucost 10
#end

#selectsite 395
#bloodcost 20
#end

#selectsite 397
#bloodcost 20
#end

#selectsite 401
#conjcost 15
#end

#selectsite 404
#enchcost 10
#evocost 10
#end

#selectsite 421
#bloodcost 10
#end

#selectsite 454
#conjcost 10
#end

#selectsite 455
#enchcost 20
#end

#selectsite 466
#altcost 10
#end

#selectsite 468
#thaucost 10
#end

#selectsite 471
#altcost 10
#end

#selectsite 472
#evocost 10
#end

#selectsite 474
#constcost 10
#end

#selectsite 475
#altcost 10
#end

#selectsite 476
#enchcost 10
#end

#selectsite 477
#conjcost 15
#end

#selectsite 478
#evocost 10
#end

#selectsite 479
#evocost 10
#end

#selectsite 480
#enchcost 10
#end

#selectsite 481
#constcost 10
#end

#selectsite 482
#thaucost 20
#end

#selectsite 483
#conjcost 10
#end

#selectsite 484
#altcost 10
#end

#selectsite 494
#enchcost 10
#end

#selectsite 495
#bloodcost 15
#end

#selectsite 520
#enchcost 20
#end

#selectsite 634
#conjcost 5
#bloodcost 5
#end

#selectsite 637
#altcost 10
#end

#selectsite 638
#thaucost 10
#end

#selectsite 693
#conjcost 10
#end

#selectsite 694
#thaucost 10
#end

#selectsite 695
#conjcost 10
#end

#selectsite 696
#constcost 10
#end

#selectsite 698
#conjcost 10
#end

#selectsite 700
#conjcost 10
#end

#selectsite 706
#enchcost 10
#end

#selectsite 634
#end

--END SITE MODING

--Making all recruitables with MM1 by default MM2.  Thanks Schneeble!:
                                                                     
                                                                     
                                                                     
                                             
#selectmonster 1588
#mapmove 2
#end

#selectmonster 1458
#mapmove 2
#end

#selectmonster 1847
#mapmove 2
#end

#selectmonster 1849
#mapmove 2
#end

#selectmonster 582
#mapmove 2
#end

#selectmonster 104
#mapmove 2
#end

#selectmonster 1672
#mapmove 2
#end

#selectmonster 944
#mapmove 2
#end

#selectmonster 944
#mapmove 2
#end

#selectmonster 944
#mapmove 2
#end

#selectmonster 41
#mapmove 2
#end

#selectmonster 1848
#mapmove 2
#end

#selectmonster 1054
#mapmove 2
#end

#selectmonster 950
#mapmove 2
#end

#selectmonster 153
#mapmove 2
#end

#selectmonster 1038
#mapmove 2
#end

#selectmonster 1204
#mapmove 2
#end

#selectmonster 1144
#mapmove 2
#end

#selectmonster 1438
#mapmove 2
#end

#selectmonster 281
#mapmove 2
#end

#selectmonster 223
#mapmove 2
#end

#selectmonster 1115
#mapmove 2
#end

#selectmonster 50
#mapmove 2
#end

#selectmonster 1070
#mapmove 2
#end

#selectmonster 1071
#mapmove 2
#end

#selectmonster 1072
#mapmove 2
#end

#selectmonster 1076
#mapmove 2
#end

#selectmonster 1077
#mapmove 2
#end

#selectmonster 50
#mapmove 2
#end

#selectmonster 1105
#mapmove 2
#end

#selectmonster 1154
#mapmove 2
#end

#selectmonster 1155
#mapmove 2
#end

#selectmonster 1156
#mapmove 2
#end

#selectmonster 1157
#mapmove 2
#end

#selectmonster 1831
#mapmove 2
#end

#selectmonster 1832
#mapmove 2
#end

#selectmonster 1833
#mapmove 2
#end

#selectmonster 1834
#mapmove 2
#end

#selectmonster 1835
#mapmove 2
#end

#selectmonster 1836
#mapmove 2
#end

#selectmonster 1837
#mapmove 2
#end

#selectmonster 1838
#mapmove 2
#end

#selectmonster 1839
#mapmove 2
#end

#selectmonster 1840
#mapmove 2
#end

#selectmonster 1841
#mapmove 2
#end

#selectmonster 1842
#mapmove 2
#end

#selectmonster 928
#mapmove 2
#end

#selectmonster 929
#mapmove 2
#end

#selectmonster 1901
#mapmove 2
#end

#selectmonster 1904
#mapmove 2
#end

#selectmonster 720
#mapmove 2
#end

#selectmonster 722
#mapmove 2
#end

#selectmonster 723
#mapmove 2
#end

#selectmonster 724
#mapmove 2
#end

#selectmonster 725
#mapmove 2
#end

#selectmonster 860
#mapmove 2
#end

#selectmonster 1882
#mapmove 2
#end

#selectmonster 81
#mapmove 2
#end

#selectmonster 82
#mapmove 2
#end

#selectmonster 83
#mapmove 2
#end

#selectmonster 84
#mapmove 2
#end

#selectmonster 1543
#mapmove 2
#end

#selectmonster 1289
#mapmove 2
#end

#selectmonster 165
#mapmove 2
#end

#selectmonster 168
#mapmove 2
#end

#selectmonster 295
#mapmove 2
#end

#selectmonster 1453
#mapmove 2
#end

#selectmonster 1456
#mapmove 2
#end

#selectmonster 1462
#mapmove 2
#end

#selectmonster 1510
#mapmove 2
#end

#selectmonster 1510
#mapmove 2
#end

#selectmonster 2059
#mapmove 2
#end

#selectmonster 1685
#mapmove 2
#end

#selectmonster 1686
#mapmove 2
#end

#selectmonster 1690
#mapmove 2
#end

#selectmonster 1701
#mapmove 2
#end

#selectmonster 1515
#mapmove 2
#end

#selectmonster 1517
#mapmove 2
#end

#selectmonster 1524
#mapmove 2
#end

#selectmonster 1526
#mapmove 2
#end

#selectmonster 1527
#mapmove 2
#end

#selectmonster 1040
#mapmove 2
#end

#selectmonster 1046
#mapmove 2
#end

#selectmonster 1048
#mapmove 2
#end

#selectmonster 1050
#mapmove 2
#end

#selectmonster 1052
#mapmove 2
#end

#selectmonster 1056
#mapmove 2
#end

#selectmonster 1057
#mapmove 2
#end

#selectmonster 1059
#mapmove 2
#end

#selectmonster 1061
#mapmove 2
#end

#selectmonster 1069
#mapmove 2
#end

#selectmonster 1291
#mapmove 2
#end

#selectmonster 1292
#mapmove 2
#end

#selectmonster 1293
#mapmove 2
#end

#selectmonster 1294
#mapmove 2
#end

#selectmonster 1418
#mapmove 2
#end

#selectmonster 1419
#mapmove 2
#end

#selectmonster 1696
#mapmove 2
#end

#selectmonster 14
#mapmove 2
#end

#selectmonster 50
#mapmove 2
#end

#selectmonster 747
#mapmove 2
#end

#selectmonster 50
#mapmove 2
#end

#selectmonster 666
#mapmove 2
#end

#selectmonster 1654
#mapmove 2
#end

#selectmonster 7
#mapmove 2
#end

#selectmonster 50
#mapmove 2
#end

#selectmonster 688
#mapmove 2
#end

#selectmonster 1831
#mapmove 2
#end

#selectmonster 1832
#mapmove 2
#end

#selectmonster 1833
#mapmove 2
#end

#selectmonster 1834
#mapmove 2
#end

#selectmonster 1835
#mapmove 2
#end

#selectmonster 1836
#mapmove 2
#end

#selectmonster 1837
#mapmove 2
#end

#selectmonster 1838
#mapmove 2
#end

#selectmonster 1839
#mapmove 2
#end

#selectmonster 1840
#mapmove 2
#end

#selectmonster 1841
#mapmove 2
#end

#selectmonster 1842
#mapmove 2
#end

#selectmonster 31
#mapmove 2
#end

#selectmonster 50
#mapmove 2
#end

#selectmonster 53
#mapmove 2
#end

#selectmonster 62
#mapmove 2
#end

#selectmonster 63
#mapmove 2
#end

#selectmonster 65
#mapmove 2
#end

#selectmonster 66
#mapmove 2
#end

#selectmonster 67
#mapmove 2
#end

#selectmonster 68
#mapmove 2
#end

#selectmonster 71
#mapmove 2
#end

#selectmonster 72
#mapmove 2
#end

#selectmonster 73
#mapmove 2
#end

#selectmonster 74
#mapmove 2
#end

#selectmonster 75
#mapmove 2
#end

#selectmonster 76
#mapmove 2
#end

#selectmonster 77
#mapmove 2
#end

#selectmonster 78
#mapmove 2
#end

#selectmonster 79
#mapmove 2
#end

#selectmonster 80
#mapmove 2
#end

#selectmonster 417
#mapmove 2
#end

#selectmonster 133
#mapmove 2
#end

#selectmonster 219
#mapmove 2
#end

#selectmonster 220
#mapmove 2
#end

#selectmonster 221
#mapmove 2
#end

#selectmonster 720
#mapmove 2
#end

#selectmonster 725
#mapmove 2
#end

#selectmonster 1545
#mapmove 2
#end

#selectmonster 1546
#mapmove 2
#end

#selectmonster 1547
#mapmove 2
#end

#selectmonster 1548
#mapmove 2
#end

#selectmonster 1883
#mapmove 2
#end

#selectmonster 798
#mapmove 2
#end

#selectmonster 799
#mapmove 2
#end

#selectmonster 800
#mapmove 2
#end

#selectmonster 801
#mapmove 2
#end

#selectmonster 802
#mapmove 2
#end

#selectmonster 1900
#mapmove 2
#end

#selectmonster 876
#mapmove 2
#end

#selectmonster 882
#mapmove 2
#end

#selectmonster 1354
#mapmove 2
#end

#selectmonster 1355
#mapmove 2
#end

#selectmonster 1472
#mapmove 2
#end

#selectmonster 81
#mapmove 2
#end

#selectmonster 82
#mapmove 2
#end

#selectmonster 83
#mapmove 2
#end

#selectmonster 84
#mapmove 2
#end

#selectmonster 90
#mapmove 2
#end

#selectmonster 358
#mapmove 2
#end

#selectmonster 164
#mapmove 2
#end

#selectmonster 165
#mapmove 2
#end

#selectmonster 168
#mapmove 2
#end

#selectmonster 295
#mapmove 2
#end

#selectmonster 230
#mapmove 2
#end

#selectmonster 144
#mapmove 2
#end

#selectmonster 145
#mapmove 2
#end

#selectmonster 146
#mapmove 2
#end

#selectmonster 2061
#mapmove 2
#end

#selectmonster 107
#mapmove 2
#end

#selectmonster 108
#mapmove 2
#end

#selectmonster 209
#mapmove 2
#end

#selectmonster 210
#mapmove 2
#end

#selectmonster 211
#mapmove 2
#end

#selectmonster 441
#mapmove 2
#end

#selectmonster 1620
#mapmove 2
#end

#selectmonster 1621
#mapmove 2
#end

#selectmonster 1622
#mapmove 2
#end

#selectmonster 407
#mapmove 2
#end

#selectmonster 424
#mapmove 2
#end

#selectmonster 1515
#mapmove 2
#end

#selectmonster 1517
#mapmove 2
#end

#selectmonster 1524
#mapmove 2
#end

#selectmonster 1526
#mapmove 2
#end

#selectmonster 1527
#mapmove 2
#end

#selectmonster 1040
#mapmove 2
#end

#selectmonster 1410
#mapmove 2
#end

#selectmonster 1045
#mapmove 2
#end

#selectmonster 1295
#mapmove 2
#end

#selectmonster 1043
#mapmove 2
#end

#selectmonster 1044
#mapmove 2
#end

#selectmonster 1408
#mapmove 2
#end

#selectmonster 1050
#mapmove 2
#end

#selectmonster 1052
#mapmove 2
#end

#selectmonster 1053
#mapmove 2
#end

#selectmonster 1041
#mapmove 2
#end

#selectmonster 1048
#mapmove 2
#end

#selectmonster 1049
#mapmove 2
#end

#selectmonster 1293
#mapmove 2
#end

#selectmonster 1294
#mapmove 2
#end

#selectmonster 1291
#mapmove 2
#end

#selectmonster 1292
#mapmove 2
#end

#selectmonster 1056
#mapmove 2
#end

#selectmonster 1046
#mapmove 2
#end

#selectmonster 1413
#mapmove 2
#end

#selectmonster 1696
#mapmove 2
#end

#selectmonster 14
#mapmove 2
#end

#selectmonster 50
#mapmove 2
#end

#selectmonster 747
#mapmove 2
#end

#selectmonster 53
#mapmove 2
#end

#selectmonster 62
#mapmove 2
#end

#selectmonster 1400
#mapmove 2
#end

#selectmonster 1642
#mapmove 2
#end

#selectmonster 1648
#mapmove 2
#end

#selectmonster 1666
#mapmove 2
#end

#selectmonster 1013
#mapmove 2
#end

#selectmonster 1014
#mapmove 2
#end

#selectmonster 1015
#mapmove 2
#end

#selectmonster 1034
#mapmove 2
#end

#selectmonster 133
#mapmove 2
#end

#selectmonster 219
#mapmove 2
#end

#selectmonster 220
#mapmove 2
#end

#selectmonster 221
#mapmove 2
#end

#selectmonster 720
#mapmove 2
#end

#selectmonster 1423
#mapmove 2
#end

#selectmonster 1545
#mapmove 2
#end

#selectmonster 1546
#mapmove 2
#end

#selectmonster 1547
#mapmove 2
#end

#selectmonster 1548
#mapmove 2
#end

#selectmonster 928
#mapmove 2
#end

#selectmonster 929
#mapmove 2
#end

#selectmonster 1901
#mapmove 2
#end

#selectmonster 1904
#mapmove 2
#end

#selectmonster 1243
#mapmove 2
#end

#selectmonster 1244
#mapmove 2
#end

#selectmonster 2101
#mapmove 2
#end

#selectmonster 2102
#mapmove 2
#end

#selectmonster 2103
#mapmove 2
#end

#selectmonster 1352
#mapmove 2
#end

#selectmonster 1354
#mapmove 2
#end

#selectmonster 1355
#mapmove 2
#end

#selectmonster 1437
#mapmove 2
#end

#selectmonster 1444
#mapmove 2
#end

#selectmonster 1446
#mapmove 2
#end

#selectmonster 1450
#mapmove 2
#end

#selectmonster 1451
#mapmove 2
#end

#selectmonster 986
#mapmove 2
#end

#selectmonster 987
#mapmove 2
#end

#selectmonster 988
#mapmove 2
#end

#selectmonster 989
#mapmove 2
#end

#selectmonster 990
#mapmove 2
#end

#selectmonster 1964
#mapmove 2
#end

#selectmonster 1972
#mapmove 2
#end

#selectmonster 165
#mapmove 2
#end

#selectmonster 168
#mapmove 2
#end

#selectmonster 295
#mapmove 2
#end

#selectmonster 1166
#mapmove 2
#end

#selectmonster 697
#mapmove 2
#end

#selectmonster 702
#mapmove 2
#end

#selectmonster 704
#mapmove 2
#end

#selectmonster 144
#mapmove 2
#end

#selectmonster 145
#mapmove 2
#end

#selectmonster 146
#mapmove 2
#end

#selectmonster 1990
#mapmove 2
#end

#selectmonster 107
#mapmove 2
#end

#selectmonster 1621
#mapmove 2
#end

#selectmonster 2086
#mapmove 2
#end

#selectmonster 2087
#mapmove 2
#end

#selectmonster 2088
#mapmove 2
#end

#selectmonster 407
#mapmove 2
#end

#selectmonster 424
#mapmove 2
#end

#selectmonster 1515
#mapmove 2
#end

#selectmonster 1517
#mapmove 2
#end

#selectmonster 1524
#mapmove 2
#end

#selectmonster 1526
#mapmove 2
#end

#selectmonster 1527
#mapmove 2
#end

#selectmonster 1779
#mapmove 2
#end

#selectmonster 1781
#mapmove 2
#end

#selectmonster 1782
#mapmove 2
#end

#selectmonster 1850
#mapmove 2
#end

#selectmonster 1851
#mapmove 2
#end

#selectmonster 1852
#mapmove 2
#end

#selectmonster 1853
#mapmove 2
#end

#selectmonster 1854
#mapmove 2
#end

#selectmonster 1855
#mapmove 2
#end

#selectmonster 1856
#mapmove 2
#end

#selectmonster 1857
#mapmove 2
#end

#selectmonster 1858
#mapmove 2
#end

#selectmonster 1859
#mapmove 2
#end

#selectmonster 1860
#mapmove 2
#end

#selectmonster 1861
#mapmove 2
#end

#selectmonster 1862
#mapmove 2
#end

#selectmonster 1863
#mapmove 2
#end

#selectmonster 1864
#mapmove 2
#end

#selectmonster 1865
#mapmove 2
#end

#selectmonster 1866
#mapmove 2
#end

#selectmonster 1926
#mapmove 2
#end

#selectmonster 1927
#mapmove 2
#end

#selectmonster 1929
#mapmove 2
#end

#selectmonster 1930
#mapmove 2
#end

#selectmonster 1931
#mapmove 2
#end

#selectmonster 1961
#mapmove 2
#end

#selectmonster 1143
#mapmove 2
#end

#selectmonster 1143
#mapmove 2
#end

#selectmonster 1143
#mapmove 2
#end

#selectmonster 1073
#mapmove 2
#end

#selectmonster 1937
#mapmove 2
#end

#selectmonster 1473
#mapmove 2
#end

#selectmonster 1225
#mapmove 2
#end

#selectmonster 1180
#mapmove 2
#end

#selectmonster 1474
#mapmove 2
#end

#selectmonster 1181
#mapmove 2
#end

#selectmonster 1417
#mapmove 2
#end

#selectmonster 1088
#mapmove 2
#end

#selectmonster 670
#mapmove 2
#end

#selectmonster 745
#mapmove 2
#end

#selectmonster 1443
#mapmove 2
#end

#selectmonster 803
#mapmove 2
#end

#selectmonster 1646
#mapmove 2
#end

#selectmonster 324
#mapmove 2
#end

#selectmonster 324
#mapmove 2
#end

#selectmonster 1459
#mapmove 2
#end

#selectmonster 1415
#mapmove 2
#end

#selectmonster 1415
#mapmove 2
#end

#selectmonster 1518
#mapmove 2
#end

#selectmonster 1518
#mapmove 2
#end

#selectmonster 1518
#mapmove 2
#end

#selectmonster 1712
#mapmove 2
#end

#selectmonster 1315
#mapmove 2
#end

#selectmonster 1255
#mapmove 2
#end

#selectmonster 1606
#mapmove 2
#end

#selectmonster 1259
#mapmove 2
#end

#selectmonster 1891
#mapmove 2
#end

#selectmonster 1609
#mapmove 2
#end

#selectmonster 1258
#mapmove 2
#end